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@@ -1,8 +0,0 @@
|
||||
namespace Zennysoft.Game.Abstractions;
|
||||
|
||||
public interface IStackable
|
||||
{
|
||||
int Count { get; }
|
||||
|
||||
void SetCount(int count);
|
||||
}
|
||||
@@ -2,5 +2,5 @@
|
||||
|
||||
public interface IHealthPack
|
||||
{
|
||||
public double RestoreAmount { get; }
|
||||
public int RestoreAmount { get; }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,54 @@
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||||
namespace Zennysoft.Game.Implementation;
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||||
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmableAudioStreamPlayer
|
||||
{
|
||||
#region Constants
|
||||
// -60 to -80 is considered inaudible for decibels.
|
||||
public const float VOLUME_DB_INAUDIBLE = -80f;
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||||
public const double FADE_DURATION = 3d; // seconds
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||||
#endregion Constants
|
||||
|
||||
public ITween? FadeTween { get; set; }
|
||||
|
||||
public float InitialVolumeDb;
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||||
|
||||
public override void _Ready()
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||||
{
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||||
InitialVolumeDb = VolumeDb;
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||||
VolumeDb = VOLUME_DB_INAUDIBLE;
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||||
}
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||||
|
||||
public void FadeIn()
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||||
{
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||||
SetupFade(InitialVolumeDb, Tween.EaseType.Out);
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||||
Play();
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||||
}
|
||||
|
||||
public void FadeOut()
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||||
{
|
||||
SetupFade(VOLUME_DB_INAUDIBLE, Tween.EaseType.In);
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FadeTween!.TweenCallback(Callable.From(Stop));
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}
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||||
|
||||
public void SetupFade(float volumeDb, Tween.EaseType ease)
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||||
{
|
||||
FadeTween?.Kill();
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||||
|
||||
FadeTween = GodotInterfaces.Adapt<ITween>(CreateTween());
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||||
|
||||
FadeTween.TweenProperty(
|
||||
this,
|
||||
"volume_db",
|
||||
volumeDb,
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||||
FADE_DURATION
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||||
).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
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||||
}
|
||||
|
||||
public override void _EnterTree() => FadeIn();
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||||
|
||||
public override void _ExitTree() => FadeOut();
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||||
}
|
||||
10
Zennysoft.Game.Godot.Implementation/Entity/IStackable.cs
Normal file
10
Zennysoft.Game.Godot.Implementation/Entity/IStackable.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Chickensoft.Collections;
|
||||
|
||||
namespace Zennysoft.Game.Implementation;
|
||||
|
||||
public interface IStackable
|
||||
{
|
||||
AutoProp<int> Count { get; }
|
||||
|
||||
void SetCount(int count);
|
||||
}
|
||||
@@ -12,7 +12,6 @@ namespace Zennysoft.Ma.Adapter
|
||||
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
|
||||
if (!damage.IgnoreElementalResistance)
|
||||
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
|
||||
|
||||
return Mathf.Max(1, calculatedDamage);
|
||||
}
|
||||
|
||||
@@ -26,7 +25,7 @@ namespace Zennysoft.Ma.Adapter
|
||||
int incomingDamage,
|
||||
double elementalResistance)
|
||||
{
|
||||
var result = incomingDamage - (int)(incomingDamage * elementalResistance);
|
||||
var result = incomingDamage - (int)(incomingDamage * (elementalResistance / 100));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,5 +7,8 @@ public enum ElementType
|
||||
Telluric,
|
||||
Hydric,
|
||||
Igneous,
|
||||
Ferrum
|
||||
Ferrum,
|
||||
Holy,
|
||||
Curse,
|
||||
All
|
||||
}
|
||||
|
||||
@@ -15,4 +15,6 @@ public interface IAttackComponent : IEntityComponent
|
||||
public void SetAttack(int attack);
|
||||
|
||||
public void RaiseMaximumAttack(int raiseAmount);
|
||||
|
||||
public void LowerMaximumAttack(int lowerAmount);
|
||||
}
|
||||
|
||||
@@ -15,4 +15,6 @@ public interface IDefenseComponent : IEntityComponent
|
||||
public void SetDefense(int attack);
|
||||
|
||||
public void RaiseMaximumDefense(int raiseAmount);
|
||||
|
||||
public void LowerMaximumDefense(int lowerAmount);
|
||||
}
|
||||
|
||||
@@ -1,21 +1,26 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
public interface IEquipmentComponent : IEntityComponent
|
||||
{
|
||||
public IAutoProp<EquipableItem> EquippedWeapon { get; }
|
||||
public IAutoProp<IWeapon> EquippedWeapon { get; }
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedArmor { get; }
|
||||
public IAutoProp<IArmor> EquippedArmor { get; }
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedAccessory { get; }
|
||||
public IAutoProp<IAccessory> EquippedAccessory { get; }
|
||||
|
||||
public void Equip(EquipableItem equipable);
|
||||
public IAutoProp<IEquipableItem> EquippedAmmo { get; }
|
||||
|
||||
public void Unequip(EquipableItem equipable);
|
||||
public void Equip(IEquipableItem equipable);
|
||||
|
||||
public bool IsItemEquipped(InventoryItem item);
|
||||
public void Unequip(IEquipableItem equipable);
|
||||
|
||||
public bool IsItemEquipped(IEquipableItem item);
|
||||
|
||||
public void UpdateEquipment(IEquipableItem equipable);
|
||||
|
||||
public bool AugmentableEquipmentExists();
|
||||
|
||||
public int BonusAttack { get; }
|
||||
|
||||
@@ -29,5 +34,5 @@ public interface IEquipmentComponent : IEntityComponent
|
||||
|
||||
public ElementalResistanceSet ElementalResistance { get; }
|
||||
|
||||
public event Action<EquipableItem> EquipmentChanged;
|
||||
public event Action<IEquipableItem> EquipmentChanged;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,17 @@ public interface IExperiencePointsComponent : IEntityComponent
|
||||
|
||||
public IAutoProp<int> Level { get; }
|
||||
|
||||
public void ModifyExpGainRate(double newRate);
|
||||
|
||||
public void Gain(int baseExpGain);
|
||||
|
||||
public void GainUnmodified(int flateRateExpGain);
|
||||
|
||||
public void LevelUp();
|
||||
|
||||
public void LevelDown();
|
||||
|
||||
public event Action PlayerLevelUp;
|
||||
|
||||
public event Action PlayerLevelDown;
|
||||
}
|
||||
|
||||
@@ -22,4 +22,6 @@ public interface IHealthComponent : IEntityComponent
|
||||
public void SetMaximumHealth(int health);
|
||||
|
||||
public void RaiseMaximumHP(int raiseAmount, bool restoreHP = false);
|
||||
|
||||
public void LowerMaximumHP(int lowerAmount);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IStatusEffectComponent : IEntityComponent
|
||||
{
|
||||
[Export] public double RustDuration { get; set; }
|
||||
|
||||
public AutoProp<bool> Rust { get; }
|
||||
|
||||
public bool ImmuneToRust { get; set; }
|
||||
}
|
||||
@@ -4,7 +4,11 @@ namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface ILuckComponent : IEntityComponent
|
||||
{
|
||||
public int InitialLuck { get; }
|
||||
|
||||
public IAutoProp<int> Luck { get; }
|
||||
|
||||
public void IncreaseLuck(int value);
|
||||
|
||||
void DecreaseLuck(int value);
|
||||
}
|
||||
|
||||
@@ -18,5 +18,7 @@ public interface IVTComponent : IEntityComponent
|
||||
|
||||
public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true);
|
||||
|
||||
public void LowerMaximumVT(int lowerAmount);
|
||||
|
||||
public void SetMaximumVT(int vt);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c7e5g8l6wuph"]
|
||||
[gd_scene load_steps=2 format=3]
|
||||
|
||||
[ext_resource type="Script" uid="uid://87d8kluait8y" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]
|
||||
[ext_resource type="Script" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]
|
||||
|
||||
[node name="NavigationAgent" type="NavigationAgent3D"]
|
||||
avoidance_enabled = true
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
[Save("elemental_resist_set")]
|
||||
public Dictionary<ElementType, double> ElementalResistance { get; }
|
||||
|
||||
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0);
|
||||
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance)
|
||||
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance)
|
||||
{
|
||||
ElementalResistance = new Dictionary<ElementType, double>
|
||||
{
|
||||
@@ -19,6 +19,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
{ ElementType.Igneous, igneousResistance },
|
||||
{ ElementType.Ferrum, ferrumResistance },
|
||||
{ ElementType.Telluric, telluricResistance },
|
||||
{ ElementType.Holy, holyResistance },
|
||||
{ ElementType.Curse, curseResistance },
|
||||
{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -29,7 +32,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
left.ElementalResistance[ElementType.Hydric] + right.ElementalResistance[ElementType.Hydric],
|
||||
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
|
||||
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
|
||||
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric]);
|
||||
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
|
||||
left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
|
||||
left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
|
||||
public IDefenseComponent DefenseComponent { get; }
|
||||
|
||||
public IStatusEffectComponent StatusEffectComponent { get; }
|
||||
|
||||
public ElementalResistanceSet ElementalResistanceSet { get; }
|
||||
|
||||
public int InitialHP { get; }
|
||||
|
||||
11
Zennysoft.Game.Ma.Implementation/Entity/SpellFXEnum.cs
Normal file
11
Zennysoft.Game.Ma.Implementation/Entity/SpellFXEnum.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public enum SpellFXEnum
|
||||
{
|
||||
AnBradan,
|
||||
DivinityRecall,
|
||||
ItemBreak,
|
||||
Kyuuketsuki,
|
||||
Persiko,
|
||||
Radial
|
||||
}
|
||||
204
Zennysoft.Game.Ma.Implementation/Equipment/Augment.cs
Normal file
204
Zennysoft.Game.Ma.Implementation/Equipment/Augment.cs
Normal file
@@ -0,0 +1,204 @@
|
||||
using Godot;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public class Augment
|
||||
{
|
||||
public JewelTags AugmentTag;
|
||||
|
||||
public Augment(JewelTags tag, IAugmentType augment, string name, string description, Texture2D augmentTexture)
|
||||
{
|
||||
AugmentTag = tag;
|
||||
AugmentName = name;
|
||||
AugmentType = augment;
|
||||
AugmentDescription = description;
|
||||
AugmentTexture = augmentTexture;
|
||||
}
|
||||
|
||||
public IAugmentType AugmentType { get; set; }
|
||||
|
||||
public string AugmentName { get; set; }
|
||||
|
||||
public string AugmentDescription { get; set; }
|
||||
|
||||
public Texture2D AugmentTexture { get; set; }
|
||||
}
|
||||
|
||||
public class HPRecoverySpeedAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public HPRecoverySpeedAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.HealthTimerHPRate += 2;
|
||||
|
||||
public void Remove() => _player.HealthTimerHPRate -= 2;
|
||||
}
|
||||
|
||||
public class BasicAugment : IAugmentType
|
||||
{
|
||||
public void Apply()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
|
||||
public class HastenVTAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public HastenVTAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
|
||||
|
||||
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
|
||||
}
|
||||
|
||||
public class SlowVTReductionAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public SlowVTReductionAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
|
||||
|
||||
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
|
||||
}
|
||||
|
||||
public class IncreaseEXPRateAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public IncreaseEXPRateAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
|
||||
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
|
||||
}
|
||||
|
||||
public class LowerEXPRateAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public LowerEXPRateAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
|
||||
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
|
||||
}
|
||||
|
||||
public class BoostStatsAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
private readonly int _bonusLuck;
|
||||
private readonly int _bonusHp;
|
||||
private readonly int _bonusVt;
|
||||
|
||||
public BoostStatsAugment(IPlayer player, int bonusLuck, int bonusHp, int bonusVt)
|
||||
{
|
||||
_player = player;
|
||||
_bonusLuck = bonusLuck;
|
||||
_bonusHp = bonusHp;
|
||||
_bonusVt = bonusVt;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
_player.HealthComponent.RaiseMaximumHP(_bonusHp);
|
||||
_player.VTComponent.RaiseMaximumVT(_bonusVt);
|
||||
_player.LuckComponent.IncreaseLuck(_bonusLuck);
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class LowerHPRecoveryAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public LowerHPRecoveryAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.HealthTimerHPRate -= 1;
|
||||
public void Remove() => _player.HealthTimerHPRate += 1;
|
||||
}
|
||||
|
||||
public class IdentifyAllItemsAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public IdentifyAllItemsAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
_player.AutoIdentifyItems = true;
|
||||
foreach (var item in _player.Inventory.Items.ToList())
|
||||
{
|
||||
if (item.ItemTag == ItemTag.MysteryItem)
|
||||
_player.IdentifyItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
|
||||
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
|
||||
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
|
||||
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
|
||||
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
|
||||
return;
|
||||
else
|
||||
_player.AutoIdentifyItems = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class RevivePlayerAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public RevivePlayerAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
_player.AutoRevive = true;
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
|
||||
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
|
||||
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
|
||||
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
|
||||
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
|
||||
return;
|
||||
else
|
||||
_player.AutoRevive = false;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
[Meta, Id("equipable_item")]
|
||||
public abstract partial class EquipableItem : InventoryItem
|
||||
{
|
||||
[Save("bonus_attack_stats")]
|
||||
public virtual int BonusAttack { get; }
|
||||
[Save("bonus_defense_stats")]
|
||||
public virtual int BonusDefense { get; }
|
||||
[Save("bonus_hp_stats")]
|
||||
public virtual int BonusHP { get; }
|
||||
[Save("bonus_vt_stats")]
|
||||
public virtual int BonusVT { get; }
|
||||
[Save("bonus_luck_stats")]
|
||||
public virtual int BonusLuck { get; }
|
||||
[Save("bonus_elemental_resist_stats")]
|
||||
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
public interface IAugmentType
|
||||
{
|
||||
void Apply();
|
||||
|
||||
void Remove();
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
[Meta, Id("inventory_item")]
|
||||
public abstract partial class InventoryItem : Node3D
|
||||
{
|
||||
[Save("inventory_item_id")]
|
||||
public Guid ID => Guid.NewGuid();
|
||||
[Save("inventory_item_name")]
|
||||
public abstract string ItemName { get; }
|
||||
[Save("inventory_item_description")]
|
||||
public abstract string Description { get; }
|
||||
[Save("inventory_item_spawn_rate")]
|
||||
public abstract float SpawnRate { get; }
|
||||
[Save("inventory_item_throw_damage")]
|
||||
public abstract int ThrowDamage { get; }
|
||||
[Save("inventory_item_throw_speed")]
|
||||
public abstract float ThrowSpeed { get; }
|
||||
[Save("inventory_item_tag")]
|
||||
public abstract ItemTag ItemTag { get; }
|
||||
|
||||
public abstract Texture2D GetTexture();
|
||||
}
|
||||
@@ -4,5 +4,6 @@ public enum AccessoryTag
|
||||
{
|
||||
None,
|
||||
HalfVTConsumption,
|
||||
StatusEffectImmunity
|
||||
StatusEffectImmunity,
|
||||
BoostEXPGainRate
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public enum ArmorTag
|
||||
{
|
||||
None,
|
||||
DegradeOnHit
|
||||
}
|
||||
@@ -3,6 +3,25 @@
|
||||
public enum ItemTag
|
||||
{
|
||||
None,
|
||||
BreaksOnChange,
|
||||
MysteryItem
|
||||
BreaksOnFloorExit,
|
||||
MysteryItem,
|
||||
DamagesPlayer,
|
||||
ContainsRestorative,
|
||||
ContainsWeapon,
|
||||
ContainsArmor,
|
||||
ContainsBox,
|
||||
RandomSpell,
|
||||
ContainsAccessory,
|
||||
DropTo1HPAndGainRareItem,
|
||||
TradeOneRandomItem,
|
||||
TradeAllRandomItems,
|
||||
ContainsUnobtainedItem,
|
||||
ContainsBasicItem,
|
||||
RestrictUnequip,
|
||||
UnequipAllItems,
|
||||
EjectAllItems,
|
||||
UseAllItems,
|
||||
GlueOnEquip,
|
||||
BreaksOnUnequip,
|
||||
ContainsJewel
|
||||
}
|
||||
21
Zennysoft.Game.Ma.Implementation/Equipment/Tags/JewelTags.cs
Normal file
21
Zennysoft.Game.Ma.Implementation/Equipment/Tags/JewelTags.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
public enum JewelTags
|
||||
{
|
||||
None,
|
||||
AeolicElement,
|
||||
IncreaseHPRecovery,
|
||||
HastenVT,
|
||||
LowerEXPGain,
|
||||
Glue,
|
||||
ItemRescue,
|
||||
HydricElement,
|
||||
IgneousElement,
|
||||
IncreaseEXPGain,
|
||||
LowerHPRecovery,
|
||||
SlowVTReduction,
|
||||
AutoIdentifyAllItems,
|
||||
ReviveUserOnce,
|
||||
TelluricElement,
|
||||
IncreaseAtkDefLuck,
|
||||
IncreaseLuck
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public enum ThrowableItemTag
|
||||
{
|
||||
None,
|
||||
DoubleExp,
|
||||
LowerTargetTo1HP,
|
||||
CanChangeAffinity,
|
||||
TeleportToRandomLocation,
|
||||
WarpToExitIfFound
|
||||
}
|
||||
@@ -14,6 +14,26 @@ public enum UsableItemTag
|
||||
DealElementalDamageToAllEnemiesInRoom,
|
||||
RaiseCurrentWeaponAttack,
|
||||
RaiseCurrentDefenseArmor,
|
||||
LowerCurrentDefenseArmor,
|
||||
RaiseLevel,
|
||||
LowerLevel,
|
||||
RandomEffect,
|
||||
DoubleExp,
|
||||
LowerTargetTo1HP,
|
||||
CanChangeAffinity,
|
||||
TeleportToRandomLocation,
|
||||
WarpToExitIfFound,
|
||||
IncreaseDefense,
|
||||
IncreaseLuck,
|
||||
IncreaseAttack,
|
||||
DecreaseDefense,
|
||||
DecreaseLuck,
|
||||
DecreaseAttack,
|
||||
DecreaseAllStats,
|
||||
Clone,
|
||||
MeltAllEquipment,
|
||||
RestoreStats,
|
||||
GlueAllEquipment,
|
||||
DoubleStackedItems,
|
||||
IdentifyRandomItem
|
||||
}
|
||||
|
||||
@@ -7,4 +7,12 @@ public enum WeaponTag
|
||||
IgnoreAffinity,
|
||||
IgnoreDefense,
|
||||
Knockback,
|
||||
InverseHPAttackPower,
|
||||
RustChanceSelfAndEnemy,
|
||||
Instakill,
|
||||
DegradeOnSwing,
|
||||
DoubleAttack,
|
||||
TripleAttack,
|
||||
ElementalProjectile,
|
||||
KineticProjectile
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Implementation;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -15,23 +16,13 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
event Action<string>? AnnounceMessageInInventoryEvent;
|
||||
|
||||
event Action<int>? DoubleExpTimeStart;
|
||||
event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
||||
|
||||
event Action? DoubleExpTimeEnd;
|
||||
event Action<IEquipableItem>? EquippedItem;
|
||||
|
||||
event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
||||
event Action<IEquipableItem>? UnequippedItem;
|
||||
|
||||
event Action? PlayerAttack;
|
||||
|
||||
event Action? PlayerAttackedWall;
|
||||
|
||||
event Action? PlayerAttackedEnemy;
|
||||
|
||||
event Action<EquipableItem>? EquippedItem;
|
||||
|
||||
event Action<EquipableItem>? UnequippedItem;
|
||||
|
||||
event Action<IHealthPack>? RestorativePickedUp;
|
||||
event Action<IEnemy>? EnemyDied;
|
||||
|
||||
void Pause();
|
||||
|
||||
@@ -39,31 +30,21 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
IAutoProp<bool> IsPaused { get; }
|
||||
|
||||
public void StartDoubleEXP(TimeSpan lengthOfEffect);
|
||||
|
||||
public void EndDoubleExp();
|
||||
|
||||
public void AnnounceMessageOnMainScreen(string message);
|
||||
|
||||
public void AnnounceMessageInInventory(string message);
|
||||
|
||||
public void RemoveItemFromInventory(InventoryItem item);
|
||||
|
||||
public void OnPlayerAttack();
|
||||
|
||||
public void OnPlayerAttackedWall();
|
||||
|
||||
public void OnRestorativePickedUp(IHealthPack restorative);
|
||||
public void RemoveItemFromInventory(IBaseInventoryItem item);
|
||||
|
||||
public void CloseInventory();
|
||||
|
||||
public void GameEnded();
|
||||
|
||||
public void OnEquippedItem(EquipableItem item);
|
||||
public void OnEquippedItem(IEquipableItem item);
|
||||
|
||||
public void OnUnequippedItem(EquipableItem item);
|
||||
public void OnUnequippedItem(IEquipableItem item);
|
||||
|
||||
public double ExpRate { get; }
|
||||
public void OnEnemyDied(IEnemy enemy);
|
||||
}
|
||||
|
||||
public class GameRepo : IGameRepo
|
||||
@@ -72,26 +53,18 @@ public class GameRepo : IGameRepo
|
||||
public event Action? CloseInventoryEvent;
|
||||
public event Action<string>? AnnounceMessageOnMainScreenEvent;
|
||||
public event Action<string>? AnnounceMessageInInventoryEvent;
|
||||
public event Action<int>? DoubleExpTimeStart;
|
||||
public event Action? DoubleExpTimeEnd;
|
||||
public event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
||||
public event Action? PlayerAttack;
|
||||
public event Action? PlayerAttackedWall;
|
||||
public event Action? PlayerAttackedEnemy;
|
||||
public event Action<EquipableItem>? EquippedItem;
|
||||
public event Action<EquipableItem>? UnequippedItem;
|
||||
public event Action<IHealthPack>? RestorativePickedUp;
|
||||
public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
||||
public event Action<IEquipableItem>? EquippedItem;
|
||||
public event Action<IEquipableItem>? UnequippedItem;
|
||||
public event Action<IEnemy>? EnemyDied;
|
||||
public IAutoProp<bool> IsPaused => _isPaused;
|
||||
private readonly AutoProp<bool> _isPaused;
|
||||
|
||||
public double ExpRate { get; private set; }
|
||||
|
||||
private bool _disposedValue;
|
||||
|
||||
public GameRepo()
|
||||
{
|
||||
_isPaused = new AutoProp<bool>(true);
|
||||
ExpRate = 1;
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
@@ -106,20 +79,6 @@ public class GameRepo : IGameRepo
|
||||
GD.Print("Resume");
|
||||
}
|
||||
|
||||
public void StartDoubleEXP(TimeSpan lengthOfEffect)
|
||||
{
|
||||
AnnounceMessageInInventory("Experience points temporarily doubled.");
|
||||
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
|
||||
ExpRate = 2;
|
||||
}
|
||||
|
||||
public void EndDoubleExp()
|
||||
{
|
||||
AnnounceMessageOnMainScreen("Experience points effect wore off.");
|
||||
DoubleExpTimeEnd?.Invoke();
|
||||
ExpRate = 1;
|
||||
}
|
||||
|
||||
public void AnnounceMessageOnMainScreen(string message)
|
||||
{
|
||||
AnnounceMessageOnMainScreenEvent?.Invoke(message);
|
||||
@@ -130,34 +89,21 @@ public class GameRepo : IGameRepo
|
||||
AnnounceMessageInInventoryEvent?.Invoke(message);
|
||||
}
|
||||
|
||||
public void RemoveItemFromInventory(InventoryItem item)
|
||||
public void RemoveItemFromInventory(IBaseInventoryItem item)
|
||||
{
|
||||
RemoveItemFromInventoryEvent?.Invoke(item);
|
||||
}
|
||||
|
||||
public void OnPlayerAttack()
|
||||
{
|
||||
PlayerAttack?.Invoke();
|
||||
}
|
||||
|
||||
public void OnPlayerAttackedWall()
|
||||
{
|
||||
PlayerAttackedWall?.Invoke();
|
||||
}
|
||||
|
||||
public void OnRestorativePickedUp(IHealthPack restorative)
|
||||
{
|
||||
RestorativePickedUp?.Invoke(restorative);
|
||||
}
|
||||
|
||||
public void CloseInventory()
|
||||
{
|
||||
CloseInventoryEvent?.Invoke();
|
||||
}
|
||||
|
||||
public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item);
|
||||
public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item);
|
||||
|
||||
public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
|
||||
public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item);
|
||||
|
||||
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
|
||||
|
||||
public void GameEnded()
|
||||
{
|
||||
|
||||
@@ -8,13 +8,20 @@ public partial class GameState
|
||||
public partial record State
|
||||
{
|
||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||
public partial record GameOver : State, IGet<Input.NewGame>
|
||||
public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame>
|
||||
{
|
||||
public Transition On(in Input.NewGame input)
|
||||
{
|
||||
Output(new Output.InitializeGame());
|
||||
return To<InGame>();
|
||||
}
|
||||
|
||||
public Transition On(in Input.ExitGame input)
|
||||
{
|
||||
Output(new Output.ClosePauseScreen());
|
||||
Output(new Output.ExitGame());
|
||||
return To<State>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
5
Zennysoft.Game.Ma.Implementation/Item/IAccessory.cs
Normal file
5
Zennysoft.Game.Ma.Implementation/Item/IAccessory.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IAccessory : IEquipableItem, IAugmentableItem
|
||||
{
|
||||
}
|
||||
10
Zennysoft.Game.Ma.Implementation/Item/IArmor.cs
Normal file
10
Zennysoft.Game.Ma.Implementation/Item/IArmor.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IArmor : IEquipableItem, IAugmentableItem
|
||||
{
|
||||
public void IncreaseArmorDefense(int bonus);
|
||||
|
||||
public void DecreaseArmorDefense(int lowerAmount);
|
||||
|
||||
public ArmorTag ArmorTag { get; }
|
||||
}
|
||||
5
Zennysoft.Game.Ma.Implementation/Item/IAugmentItem.cs
Normal file
5
Zennysoft.Game.Ma.Implementation/Item/IAugmentItem.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
public interface IAugmentItem : IBaseInventoryItem
|
||||
{
|
||||
|
||||
public IAugmentType Augment { get; }
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Zennysoft.Ma.Adapter
|
||||
{
|
||||
public interface IAugmentableItem
|
||||
{
|
||||
public Augment? Augment { get; }
|
||||
}
|
||||
}
|
||||
16
Zennysoft.Game.Ma.Implementation/Item/IBaseInventoryItem.cs
Normal file
16
Zennysoft.Game.Ma.Implementation/Item/IBaseInventoryItem.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
using Godot;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IBaseInventoryItem
|
||||
{
|
||||
public string ItemName { get; }
|
||||
public string StatDescription { get; }
|
||||
public string FlavorText { get; }
|
||||
public float SpawnRate { get; }
|
||||
public int ThrowDamage { get; }
|
||||
public float ThrowSpeed { get; }
|
||||
public ItemTag ItemTag { get; }
|
||||
|
||||
public abstract Texture2D GetTexture();
|
||||
}
|
||||
@@ -4,6 +4,6 @@
|
||||
{
|
||||
void RescueItem();
|
||||
|
||||
public InventoryItem Item { get; }
|
||||
public IBaseInventoryItem Item { get; }
|
||||
}
|
||||
}
|
||||
|
||||
14
Zennysoft.Game.Ma.Implementation/Item/IEquipableItem.cs
Normal file
14
Zennysoft.Game.Ma.Implementation/Item/IEquipableItem.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
public interface IEquipableItem : IBaseInventoryItem
|
||||
{
|
||||
public int BonusAttack { get; }
|
||||
public int BonusDefense { get; }
|
||||
public int BonusHP { get; }
|
||||
public int BonusVT { get; }
|
||||
public int BonusLuck { get; }
|
||||
|
||||
public bool Glued { get; set; }
|
||||
|
||||
public ElementalResistanceSet ElementalResistance { get; }
|
||||
}
|
||||
@@ -2,17 +2,19 @@
|
||||
|
||||
public interface IInventory
|
||||
{
|
||||
public bool PickUpItem(InventoryItem item);
|
||||
public bool PickUpItem(IBaseInventoryItem item);
|
||||
|
||||
public List<InventoryItem> Items { get; }
|
||||
public List<IBaseInventoryItem> Items { get; }
|
||||
|
||||
public bool TryAdd(InventoryItem inventoryItem);
|
||||
public bool TryAdd(IBaseInventoryItem inventoryItem);
|
||||
|
||||
public bool TryInsert(InventoryItem inventoryItem, int index);
|
||||
public bool TryInsert(IBaseInventoryItem inventoryItem, int index);
|
||||
|
||||
public void Remove(InventoryItem inventoryItem);
|
||||
public void Remove(IBaseInventoryItem inventoryItem);
|
||||
|
||||
public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
|
||||
public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo);
|
||||
|
||||
public bool AtCapacity();
|
||||
|
||||
public event Action<string> BroadcastMessage;
|
||||
public event Action InventoryChanged;
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
|
||||
public interface IThrownItem
|
||||
{
|
||||
public InventoryItem ItemThatIsThrown { get; set; }
|
||||
public IBaseInventoryItem ItemThatIsThrown { get; set; }
|
||||
}
|
||||
|
||||
5
Zennysoft.Game.Ma.Implementation/Item/IWeapon.cs
Normal file
5
Zennysoft.Game.Ma.Implementation/Item/IWeapon.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IWeapon : IEquipableItem, IAugmentableItem
|
||||
{
|
||||
}
|
||||
@@ -1,16 +1,38 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Chickensoft.Serialization;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
[Meta, Id("rescued_items")]
|
||||
public partial class RescuedItemDatabase
|
||||
public class RescuedItemDatabase
|
||||
{
|
||||
[Save("rescued_item_list")]
|
||||
public List<InventoryItem> Items { get; init; }
|
||||
private List<IBaseInventoryItem> _items { get; init; }
|
||||
private int _maxSize { get; init; } = 20;
|
||||
|
||||
public RescuedItemDatabase()
|
||||
public RescuedItemDatabase(int maxSize)
|
||||
{
|
||||
Items = new List<InventoryItem>();
|
||||
_items = [];
|
||||
_maxSize = maxSize;
|
||||
}
|
||||
|
||||
public RescuedItemDatabase(List<IBaseInventoryItem> items, int maxSize)
|
||||
{
|
||||
_items = items;
|
||||
_maxSize = maxSize;
|
||||
}
|
||||
|
||||
public bool TryAdd(IBaseInventoryItem item)
|
||||
{
|
||||
if (_items.Count >= _maxSize)
|
||||
return false;
|
||||
if (item is IEquipableItem equipable)
|
||||
equipable.Glued = false;
|
||||
_items.Add(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Remove(IBaseInventoryItem item) => _items.Remove(item);
|
||||
|
||||
public List<IBaseInventoryItem> GetItems() => _items;
|
||||
|
||||
public void Clear() => _items.Clear();
|
||||
}
|
||||
|
||||
@@ -11,9 +11,6 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
|
||||
[JsonSerializable(typeof(AccessoryTag))]
|
||||
public partial class AccessoryTagEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(ThrowableItemTag))]
|
||||
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(UsableItemTag))]
|
||||
public partial class UsableItemTagEnumContext : JsonSerializerContext;
|
||||
|
||||
@@ -22,3 +19,18 @@ public partial class BoxItemTagEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(ElementType))]
|
||||
public partial class ElementTypeEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(JewelTags))]
|
||||
public partial class JewelTagsEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(IBaseInventoryItem))]
|
||||
public partial class BaseInventoryItemContext : JsonSerializerContext
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[JsonSerializable(typeof(RescuedItemDatabase))]
|
||||
public partial class RescuedItemDatabaseContext : JsonSerializerContext
|
||||
{
|
||||
|
||||
}
|
||||
@@ -7,7 +7,7 @@ public interface IDungeonFloor : INode3D
|
||||
{
|
||||
void InitializeDungeon();
|
||||
|
||||
public Transform3D GetPlayerSpawnPoint();
|
||||
public abstract (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
|
||||
|
||||
public ImmutableList<IDungeonRoom> Rooms { get; }
|
||||
|
||||
|
||||
@@ -10,8 +10,6 @@ public class Module
|
||||
public static void Bootstrap(Container container)
|
||||
{
|
||||
container.RegisterSingleton<IFileSystem, FileSystem>();
|
||||
container.RegisterSingleton<ISaveFileManager, SaveFileManager>();
|
||||
container.RegisterSingleton<IMaSaveFileManager, MaSaveFileManager>();
|
||||
container.RegisterSingleton<IGameRepo, GameRepo>();
|
||||
container.RegisterSingleton<IGameState, GameState>();
|
||||
container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>();
|
||||
|
||||
@@ -18,11 +18,17 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
||||
|
||||
public void LevelUp();
|
||||
|
||||
public void TeleportPlayer(Transform3D newTransform);
|
||||
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
|
||||
|
||||
public void Equip(EquipableItem equipable);
|
||||
public void Equip(IEquipableItem equipable);
|
||||
|
||||
public void Unequip(EquipableItem equipable);
|
||||
public void Unequip(IEquipableItem equipable);
|
||||
|
||||
public void PlayJumpScareAnimation();
|
||||
|
||||
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
|
||||
|
||||
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem);
|
||||
|
||||
public IInventory Inventory { get; }
|
||||
|
||||
@@ -40,10 +46,26 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
||||
|
||||
public IEquipmentComponent EquipmentComponent { get; }
|
||||
|
||||
public void PlayTestAnimation();
|
||||
public IStatusEffectComponent StatusEffectComponent { get; }
|
||||
|
||||
public void SetHealthTimerStatus(bool isActive);
|
||||
|
||||
public void ModifyHealthTimerSpeed(float newModifier);
|
||||
|
||||
public void PlaySpellFX(SpellFXEnum spellEnum);
|
||||
|
||||
public bool AutoRevive { get; set; }
|
||||
|
||||
public int TotalAttack { get; }
|
||||
public int TotalDefense { get; }
|
||||
public int TotalLuck { get; }
|
||||
|
||||
public int HealthTimerHPRate { get; set; }
|
||||
|
||||
public float HealthTimerSpeedModifier { get; }
|
||||
|
||||
public bool AutoIdentifyItems { get; set; }
|
||||
|
||||
public event Action PlayerDied;
|
||||
public delegate InventoryItem RerollItem(InventoryItem item);
|
||||
public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
|
||||
}
|
||||
|
||||
@@ -8,8 +8,6 @@ public partial class PlayerLogic
|
||||
{
|
||||
public readonly record struct PhysicsTick(double Delta);
|
||||
|
||||
public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
|
||||
|
||||
public readonly record struct Enable;
|
||||
|
||||
public readonly record struct Attack;
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
using System.Collections.Immutable;
|
||||
using System.Text.Json.Serialization.Metadata;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IMaSaveFileManager
|
||||
{
|
||||
Task Save<T>(T gameData);
|
||||
|
||||
Task<T?> Load<T>();
|
||||
}
|
||||
|
||||
public sealed class MaSaveFileManager : IMaSaveFileManager
|
||||
{
|
||||
private readonly ISaveFileManager _saveFileManager;
|
||||
private ImmutableList<IJsonTypeInfoResolver> _converters;
|
||||
|
||||
public MaSaveFileManager(ISaveFileManager saveFileManager)
|
||||
{
|
||||
_saveFileManager = saveFileManager;
|
||||
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
||||
}
|
||||
|
||||
public async Task Save<T>(T gameData)
|
||||
{
|
||||
await _saveFileManager.WriteToFile(gameData, [.. _converters]);
|
||||
}
|
||||
|
||||
public async Task<T?> Load<T>() => await _saveFileManager.ReadFromFile<T>([.. _converters]);
|
||||
}
|
||||
@@ -38,7 +38,7 @@ public partial class InGameUILogic
|
||||
Output(new Output.AnnounceMessageInInventory(message));
|
||||
}
|
||||
|
||||
private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
||||
private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ public partial class InGameUILogic
|
||||
{
|
||||
public readonly record struct AnnounceMessageOnMainScreen(string Message);
|
||||
public readonly record struct AnnounceMessageInInventory(string Message);
|
||||
public readonly record struct RemoveItemFromInventory(InventoryItem Item);
|
||||
public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
|
||||
public readonly record struct ShowInventory;
|
||||
public readonly record struct HideInventory;
|
||||
}
|
||||
|
||||
@@ -31,4 +31,8 @@
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Save\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
61
Zennysoft.Game.Ma/Game.sln
Normal file
61
Zennysoft.Game.Ma/Game.sln
Normal file
@@ -0,0 +1,61 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35222.181
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Ma.csproj", "{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Implementation", "..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj", "{F6808C1C-EDFB-4602-BA01-34FB682A270C}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Adapter", "..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj", "{CC55EDC3-B9EA-4393-BE4D-630C34393A94}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {797FF6A1-5959-42C9-A7A2-A8D39F9AC1A4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,51 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<!-- Use NativeAOT. -->
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="src\items\weapons\models\**" />
|
||||
<EmbeddedResource Remove="src\items\weapons\models\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<!-- Root the assemblies to avoid trimming. -->
|
||||
<TrimmerRootAssembly Include="GodotSharp" />
|
||||
<TrimmerRootAssembly Include="$(TargetName)" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="src\ui\dialogue\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
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||||
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|
||||
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||||
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@@ -1,7 +1,7 @@
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[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"]
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[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
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[gd_scene load_steps=2 format=3 uid="uid://c3ty75yb1un26"]
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[ext_resource type="Script" uid="uid://cipjcc7bkh1pc" path="res://addons/dialogue_manager/views/main_view.gd" id="1_h6qfq"]
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[ext_resource type="PackedScene" uid="uid://dnufpcdrreva3" path="res://addons/dialogue_manager/components/files_list.tscn" id="2_npj2k"]
|
||||
[ext_resource type="PackedScene" uid="uid://ctns6ouwwd68i" path="res://addons/dialogue_manager/components/title_list.tscn" id="2_onb4i"]
|
||||
[ext_resource type="PackedScene" uid="uid://co8yl23idiwbi" path="res://addons/dialogue_manager/components/update_button.tscn" id="2_ph3vs"]
|
||||
[ext_resource type="PackedScene" uid="uid://gr8nakpbrhby" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"]
|
||||
[ext_resource type="PackedScene" uid="uid://cs8pwrxr5vxix" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"]
|
||||
[ext_resource type="PackedScene" uid="uid://ekf8y405ewyq" path="res://addons/dialogue_manager/components/code_edit.tscn" id="2_f73fm"]
|
||||
[ext_resource type="PackedScene" uid="uid://b21h8gsbo60xg" path="res://addons/dialogue_manager/components/files_list.tscn" id="2_npj2k"]
|
||||
[ext_resource type="PackedScene" uid="uid://b7v2agbddgaoi" path="res://addons/dialogue_manager/components/title_list.tscn" id="2_onb4i"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1dliyrsif5jj" path="res://addons/dialogue_manager/components/update_button.tscn" id="2_ph3vs"]
|
||||
[ext_resource type="PackedScene" uid="uid://xnv1ojlgiss3" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3pniua1enw8v" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"]
|
||||
[ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="7_necsa"]
|
||||
[ext_resource type="Texture2D" uid="uid://cnm67htuohhlo" path="res://addons/dialogue_manager/assets/banner.png" id="9_y6rqu"]
|
||||
[ext_resource type="PackedScene" uid="uid://0n7hwviyyly4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5to0aeerreb4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"]
|
||||
|
||||
[sub_resource type="Image" id="Image_y6rqu"]
|
||||
data = {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b7mst0qu7vjk1"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bf5kpeg711bo8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dcff0mowkn6km" path="res://addons/input_helper/components/download_update_panel.gd" id="1_4tm1k"]
|
||||
[ext_resource type="Texture2D" uid="uid://ddixs2ish5bi6" path="res://addons/input_helper/assets/update.svg" id="2_j7shv"]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bownbkcmm43gn"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bsi3bm7ig32p"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b7mst0qu7vjk1" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"]
|
||||
[ext_resource type="PackedScene" uid="uid://bf5kpeg711bo8" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"]
|
||||
[ext_resource type="Script" uid="uid://1t3qhgrro2es" path="res://addons/input_helper/views/download_dialog.gd" id="1_ltktf"]
|
||||
|
||||
[node name="DownloadDialog" type="AcceptDialog"]
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c2mk6c27y0mdf"]
|
||||
[gd_resource type="AudioBusLayout" load_steps=5 format=3 uid="uid://c2mk6c27y0mdf"]
|
||||
|
||||
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
|
||||
resource_name = "Limiter"
|
||||
soft_clip_db = 1.0
|
||||
|
||||
[sub_resource type="AudioEffectHardLimiter" id="AudioEffectHardLimiter_j3pel"]
|
||||
resource_name = "HardLimiter"
|
||||
|
||||
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
|
||||
resource_name = "Reverb"
|
||||
room_size = 0.5
|
||||
@@ -20,7 +23,9 @@ soft_clip_db = 1.5
|
||||
[resource]
|
||||
bus/0/volume_db = -0.130497
|
||||
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
|
||||
bus/0/effect/0/enabled = true
|
||||
bus/0/effect/0/enabled = false
|
||||
bus/0/effect/1/effect = SubResource("AudioEffectHardLimiter_j3pel")
|
||||
bus/0/effect/1/enabled = true
|
||||
bus/1/name = &"AMBIENT"
|
||||
bus/1/solo = false
|
||||
bus/1/mute = false
|
||||
|
||||
@@ -1,23 +1,22 @@
|
||||
[preset.0]
|
||||
|
||||
name="Steamdeck"
|
||||
platform="Linux"
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
advanced_options=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="exclude"
|
||||
export_files=PackedStringArray()
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
export_path="../../Demo/Export.exe"
|
||||
patches=PackedStringArray()
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
script_export_mode=1
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
@@ -28,51 +27,6 @@ binary_format/embed_pck=false
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="Output/Ma.zip"
|
||||
patches=PackedStringArray()
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=0
|
||||
binary_format/embed_pck=true
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
@@ -111,5 +65,5 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
|
||||
@@ -8,13 +8,16 @@
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
warnings/check_invalid_track_paths=false
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Ma"
|
||||
run/main_scene="uid://d1gjaijijd5ot"
|
||||
run/print_header=false
|
||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||
run/delta_smoothing=false
|
||||
run/max_fps=60
|
||||
boot_splash/show_image=false
|
||||
|
||||
[autoload]
|
||||
@@ -37,11 +40,16 @@ runtime/advanced/uses_dotnet=true
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="Ma"
|
||||
|
||||
[editor]
|
||||
|
||||
export/convert_text_resources_to_binary=false
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
|
||||
@@ -76,10 +84,17 @@ folder_colors={
|
||||
|
||||
import/blender/enabled=false
|
||||
|
||||
[global_group]
|
||||
|
||||
DimmableAudio=""
|
||||
enemy=""
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
"detect_3d/compress_to": 0
|
||||
&"compress/high_quality": true,
|
||||
&"compress/mode": 2,
|
||||
&"detect_3d/compress_to": 0
|
||||
}
|
||||
|
||||
[input]
|
||||
@@ -245,11 +260,15 @@ AltAttack={
|
||||
CameraForward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194446,"key_label":0,"unicode":56,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
CameraBack={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
EnemyViewerIdle={
|
||||
@@ -265,7 +284,7 @@ EnemyViewerWalk={
|
||||
|
||||
[internationalization]
|
||||
|
||||
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue")
|
||||
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue")
|
||||
|
||||
[layer_names]
|
||||
|
||||
@@ -293,11 +312,13 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
|
||||
|
||||
3d/run_on_separate_thread=true
|
||||
common/physics_ticks_per_second=144
|
||||
jolt_physics_3d/simulation/areas_detect_static_bodies=true
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
textures/lossless_compression/force_png=true
|
||||
lights_and_shadows/directional_shadow/size=2048
|
||||
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
|
||||
lights_and_shadows/directional_shadow/16_bits=false
|
||||
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -49,7 +50,14 @@ public class AttackComponent : IAttackComponent
|
||||
|
||||
public void RaiseMaximumAttack(int raiseAmount)
|
||||
{
|
||||
_maximumAttack.OnNext(raiseAmount);
|
||||
_maximumAttack.OnNext(_maximumAttack.Value + raiseAmount);
|
||||
Restore(raiseAmount);
|
||||
}
|
||||
|
||||
public void LowerMaximumAttack(int lowerAmount)
|
||||
{
|
||||
_maximumAttack.OnNext(Mathf.Max(_maximumAttack.Value - lowerAmount, 1));
|
||||
if (_currentAttack.Value > _maximumAttack.Value)
|
||||
_currentAttack.OnNext(_maximumAttack.Value);
|
||||
}
|
||||
}
|
||||
|
||||
1
Zennysoft.Game.Ma/src/Components/AugmentComponent.cs.uid
Normal file
1
Zennysoft.Game.Ma/src/Components/AugmentComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bevfcpew3kket
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -49,7 +50,14 @@ public class DefenseComponent : IDefenseComponent
|
||||
|
||||
public void RaiseMaximumDefense(int raiseAmount)
|
||||
{
|
||||
_maximumDefense.OnNext(raiseAmount);
|
||||
_maximumDefense.OnNext(_maximumDefense.Value + raiseAmount);
|
||||
Restore(raiseAmount);
|
||||
}
|
||||
|
||||
public void LowerMaximumDefense(int lowerAmount)
|
||||
{
|
||||
_maximumDefense.OnNext(Mathf.Max(_maximumDefense.Value - lowerAmount, 1));
|
||||
if (_currentDefense.Value > _maximumDefense.Value)
|
||||
_currentDefense.OnNext(_maximumDefense.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
@@ -7,19 +6,23 @@ using Zennysoft.Ma.Adapter.Entity;
|
||||
namespace Zennysoft.Game.Ma;
|
||||
public class EquipmentComponent : IEquipmentComponent
|
||||
{
|
||||
public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon;
|
||||
public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon;
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor;
|
||||
public IAutoProp<IArmor> EquippedArmor => _equippedArmor;
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory;
|
||||
public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory;
|
||||
|
||||
public AutoProp<EquipableItem> _equippedWeapon;
|
||||
public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo;
|
||||
|
||||
public AutoProp<EquipableItem> _equippedArmor;
|
||||
public AutoProp<IWeapon> _equippedWeapon;
|
||||
|
||||
public AutoProp<EquipableItem> _equippedAccessory;
|
||||
public AutoProp<IArmor> _equippedArmor;
|
||||
|
||||
public event Action<EquipableItem> EquipmentChanged;
|
||||
public AutoProp<IAccessory> _equippedAccessory;
|
||||
|
||||
public AutoProp<IEquipableItem> _equippedAmmo;
|
||||
|
||||
public event Action<IEquipableItem> EquipmentChanged;
|
||||
|
||||
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
|
||||
|
||||
@@ -35,9 +38,10 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
|
||||
public EquipmentComponent()
|
||||
{
|
||||
_equippedWeapon = new AutoProp<EquipableItem>(new Weapon());
|
||||
_equippedArmor = new AutoProp<EquipableItem>(new Armor());
|
||||
_equippedAccessory = new AutoProp<EquipableItem>(new Accessory());
|
||||
_equippedWeapon = new AutoProp<IWeapon>(new Weapon());
|
||||
_equippedArmor = new AutoProp<IArmor>(new Armor());
|
||||
_equippedAccessory = new AutoProp<IAccessory>(new Accessory());
|
||||
_equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
@@ -45,9 +49,10 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
_equippedWeapon.OnNext(new Weapon());
|
||||
_equippedArmor.OnNext(new Armor());
|
||||
_equippedAccessory.OnNext(new Accessory());
|
||||
_equippedAmmo.OnNext(new Ammo());
|
||||
}
|
||||
|
||||
public void Equip(EquipableItem equipable)
|
||||
public void Equip(IEquipableItem equipable)
|
||||
{
|
||||
if (equipable is Weapon weapon)
|
||||
_equippedWeapon.OnNext(weapon);
|
||||
@@ -55,10 +60,12 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
_equippedArmor.OnNext(armor);
|
||||
if (equipable is Accessory accessory)
|
||||
_equippedAccessory.OnNext(accessory);
|
||||
if (equipable is Ammo ammo)
|
||||
_equippedAmmo.OnNext(ammo);
|
||||
EquipmentChanged?.Invoke(equipable);
|
||||
}
|
||||
|
||||
public void Unequip(EquipableItem equipable)
|
||||
public void Unequip(IEquipableItem equipable)
|
||||
{
|
||||
if (equipable is Weapon weapon)
|
||||
_equippedWeapon.OnNext(new Weapon());
|
||||
@@ -66,14 +73,20 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
_equippedArmor.OnNext(new Armor());
|
||||
if (equipable is Accessory accessory)
|
||||
_equippedAccessory.OnNext(new Accessory());
|
||||
if (equipable is Ammo ammo)
|
||||
_equippedAmmo.OnNext(new Ammo());
|
||||
EquipmentChanged?.Invoke(equipable);
|
||||
}
|
||||
|
||||
public bool IsItemEquipped(InventoryItem item)
|
||||
public bool IsItemEquipped(IEquipableItem item)
|
||||
{
|
||||
if (item is not EquipableItem)
|
||||
return false;
|
||||
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value;
|
||||
}
|
||||
|
||||
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value;
|
||||
public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
|
||||
|
||||
public bool AugmentableEquipmentExists()
|
||||
{
|
||||
return (_equippedWeapon.Value.ItemName != null && _equippedWeapon.Value.Augment == null) || (_equippedArmor.Value.ItemName != null && _equippedArmor.Value.Augment == null) || (_equippedAccessory.Value.ItemName != null && _equippedAccessory.Value.Augment == null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -22,6 +23,10 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
||||
|
||||
private readonly AutoProp<int> _level;
|
||||
|
||||
public event Action PlayerLevelUp;
|
||||
|
||||
public event Action PlayerLevelDown;
|
||||
|
||||
public ExperiencePointsComponent()
|
||||
{
|
||||
var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
|
||||
@@ -43,13 +48,21 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
||||
public void Gain(int baseExpGain)
|
||||
{
|
||||
var modifiedExpGain = baseExpGain * _expGainRate.Value;
|
||||
var newCurrentExpTotal = modifiedExpGain + _currentExp.Value;
|
||||
while (modifiedExpGain + _currentExp.Value >= _expToNextLevel.Value)
|
||||
_currentExp.OnNext(Mathf.RoundToInt(modifiedExpGain + _currentExp.Value));
|
||||
while (_currentExp.Value >= _expToNextLevel.Value)
|
||||
LevelUp();
|
||||
var cappedAmount = Math.Min(baseExpGain + _currentExp.Value, _expToNextLevel.Value);
|
||||
_currentExp.OnNext(cappedAmount);
|
||||
}
|
||||
|
||||
public void GainUnmodified(int flatRateExp)
|
||||
{
|
||||
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
|
||||
_currentExp.OnNext(newCurrentExpTotal);
|
||||
while (_currentExp.Value >= _expToNextLevel.Value)
|
||||
LevelUp();
|
||||
}
|
||||
|
||||
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.LevelUp);
|
||||
@@ -57,6 +70,22 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
||||
var expToNextLevel = ExpToNextLevelCalculation(_level.Value);
|
||||
_currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value);
|
||||
_expToNextLevel.OnNext(expToNextLevel);
|
||||
PlayerLevelUp?.Invoke();
|
||||
}
|
||||
|
||||
public void LevelDown()
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.DecreaseStat);
|
||||
_currentExp.OnNext(0);
|
||||
|
||||
if (_level.Value == 1)
|
||||
return;
|
||||
|
||||
var newLevel = Mathf.Max(_level.Value - 1, 1);
|
||||
_level.OnNext(newLevel);
|
||||
var expToNextLevel = ExpToNextLevelCalculation(newLevel);
|
||||
_expToNextLevel.OnNext(expToNextLevel);
|
||||
PlayerLevelDown.Invoke();
|
||||
}
|
||||
|
||||
private int ExpToNextLevelCalculation(int nextLevel)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -77,4 +78,11 @@ public class HealthComponent : IHealthComponent
|
||||
if (restoreHP)
|
||||
Heal(raiseAmount);
|
||||
}
|
||||
|
||||
public void LowerMaximumHP(int lowerAmount)
|
||||
{
|
||||
_maximumHP.OnNext(Mathf.Max(_maximumHP.Value - lowerAmount, 1));
|
||||
if (_currentHP.Value > _maximumHP.Value)
|
||||
_currentHP.OnNext(_maximumHP.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Collections;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
@@ -6,12 +7,14 @@ namespace Zennysoft.Game.Ma;
|
||||
public class LuckComponent : ILuckComponent
|
||||
{
|
||||
public IAutoProp<int> Luck => _luck;
|
||||
public int InitialLuck { get; }
|
||||
|
||||
private AutoProp<int> _luck;
|
||||
private readonly AutoProp<int> _luck;
|
||||
private readonly int _initialValue;
|
||||
|
||||
public LuckComponent(int initialLuck)
|
||||
{
|
||||
InitialLuck = initialLuck;
|
||||
_luck = new AutoProp<int>(initialLuck);
|
||||
_initialValue = initialLuck;
|
||||
}
|
||||
@@ -22,4 +25,6 @@ public class LuckComponent : ILuckComponent
|
||||
}
|
||||
|
||||
public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value);
|
||||
|
||||
public void DecreaseLuck(int value) => _luck.OnNext(Godot.Mathf.Max(_luck.Value - value, 0));
|
||||
}
|
||||
|
||||
20
Zennysoft.Game.Ma/src/Components/StatusEffectComponent.cs
Normal file
20
Zennysoft.Game.Ma/src/Components/StatusEffectComponent.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Chickensoft.Collections;
|
||||
|
||||
public class StatusEffectComponent : IStatusEffectComponent
|
||||
{
|
||||
public StatusEffectComponent(double rustDuration)
|
||||
{
|
||||
RustDuration = rustDuration;
|
||||
}
|
||||
|
||||
public double RustDuration { get; set; }
|
||||
|
||||
public AutoProp<bool> Rust { get; } = new AutoProp<bool>(false);
|
||||
|
||||
public bool ImmuneToRust { get; set; } = false;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Rust.OnNext(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://chhmivq4bntxf
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -56,6 +57,13 @@ public class VTComponent : IVTComponent
|
||||
Restore(raiseAmount);
|
||||
}
|
||||
|
||||
public void LowerMaximumVT(int lowerAmount)
|
||||
{
|
||||
_maximumVT.OnNext(Mathf.Max(_maximumVT.Value - lowerAmount, 1));
|
||||
if (_currentVT.Value > _maximumVT.Value)
|
||||
_currentVT.OnNext(_maximumVT.Value);
|
||||
}
|
||||
|
||||
public void SetMaximumVT(int vt)
|
||||
{
|
||||
_maximumVT.OnNext(vt);
|
||||
|
||||
@@ -21,7 +21,7 @@ public partial class App : Node, IApp
|
||||
|
||||
public const string GAME_SCENE_PATH = "res://src/game/Game.tscn";
|
||||
|
||||
public const string ENEMY_VIEWER_PATH = "res://src/data_viewer/DataViewer.tscn";
|
||||
public const string ENEMY_VIEWER_PATH = "res://src/enemy_viewer/EnemyViewer.tscn";
|
||||
|
||||
[Node] private MainMenu MainMenu { get; set; } = default!;
|
||||
|
||||
@@ -31,8 +31,6 @@ public partial class App : Node, IApp
|
||||
|
||||
[Node] private GalleryMenu GalleryMenu { get; set; }
|
||||
|
||||
[Node] private VideoStreamPlayer VideoStreamPlayer { get; set; }
|
||||
|
||||
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
|
||||
|
||||
public IAppRepo AppRepo { get; set; } = default!;
|
||||
@@ -42,14 +40,14 @@ public partial class App : Node, IApp
|
||||
private Godot.Collections.Array _progress;
|
||||
private SimpleInjector.Container _container;
|
||||
|
||||
private DataViewer _dataViewer;
|
||||
private EnemyViewer _dataViewer;
|
||||
private bool _loadingGame = false;
|
||||
private bool _loadingEnemyViewer = false;
|
||||
private string _optionsSavePath = string.Empty;
|
||||
private string _controllerSavePath = string.Empty;
|
||||
private ISaveFileManager _saveFileManager;
|
||||
private IGame _game;
|
||||
private IDataViewer _enemyViewer;
|
||||
private IEnemyViewer _enemyViewer;
|
||||
|
||||
private double _reportedProgress = 0;
|
||||
|
||||
@@ -148,7 +146,7 @@ public partial class App : Node, IApp
|
||||
})
|
||||
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
||||
{
|
||||
LoadingScreen.Show();
|
||||
LoadingScreen.ShowLoadingScreen();
|
||||
LoadGame(GAME_SCENE_PATH);
|
||||
})
|
||||
.Handle((in AppLogic.Output.ShowMainMenu _) =>
|
||||
@@ -157,7 +155,7 @@ public partial class App : Node, IApp
|
||||
})
|
||||
.Handle((in AppLogic.Output.CloseGame _) =>
|
||||
{
|
||||
LoadingScreen.Hide();
|
||||
LoadingScreen.HideLoadingScreen();
|
||||
_game.GameExitRequested -= GameExitRequested;
|
||||
MainMenu.StartGameButton.GrabFocus();
|
||||
_game.CallDeferred(MethodName.QueueFree, []);
|
||||
@@ -168,13 +166,14 @@ public partial class App : Node, IApp
|
||||
})
|
||||
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
|
||||
{
|
||||
LoadingScreen.Show();
|
||||
LoadingScreen.ShowLoadingScreen();
|
||||
MainMenu.Hide();
|
||||
LoadEnemyViewer(ENEMY_VIEWER_PATH);
|
||||
})
|
||||
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
|
||||
{
|
||||
LoadingScreen.Hide();
|
||||
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
|
||||
LoadingScreen.HideLoadingScreen();
|
||||
if (_enemyViewer != null && _enemyViewer is EnemyViewer enemyViewer)
|
||||
enemyViewer.CallDeferred(MethodName.QueueFree);
|
||||
MainMenu.Show();
|
||||
MainMenu.EnemyViewerButton.GrabFocus();
|
||||
@@ -189,10 +188,7 @@ public partial class App : Node, IApp
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_reportedProgress < 1)
|
||||
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
|
||||
else
|
||||
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, 200, (float)delta * 5));
|
||||
}
|
||||
|
||||
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
|
||||
@@ -205,22 +201,25 @@ public partial class App : Node, IApp
|
||||
{
|
||||
var scene = await LoadSceneInternal(sceneName);
|
||||
_game = scene as IGame;
|
||||
_game.GameLoaded += OnGameLoaded;
|
||||
_game.GameExitRequested += GameExitRequested;
|
||||
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
|
||||
CallDeferred(MethodName.AddChild, scene);
|
||||
}
|
||||
|
||||
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
|
||||
|
||||
private async void LoadEnemyViewer(string sceneName)
|
||||
{
|
||||
var scene = await LoadSceneInternal(sceneName);
|
||||
_enemyViewer = scene as IDataViewer;
|
||||
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
|
||||
_enemyViewer = scene as IEnemyViewer;
|
||||
CallDeferred(MethodName.AddChild, scene);
|
||||
LoadingScreen.HideLoadingScreen();
|
||||
}
|
||||
|
||||
private async Task<Node> LoadSceneInternal(string sceneName)
|
||||
{
|
||||
LoadingScreen.Show();
|
||||
LoadingScreen.ShowLoadingScreen();
|
||||
MainMenu.Hide();
|
||||
LoadingScreen.ProgressBar.Value = 0;
|
||||
var sceneLoader = new SceneLoader();
|
||||
CallDeferred(MethodName.AddChild, sceneLoader);
|
||||
@@ -240,11 +239,7 @@ public partial class App : Node, IApp
|
||||
OptionsMenu.GameTab.GrabFocus();
|
||||
}
|
||||
|
||||
private async void OnGallery()
|
||||
{
|
||||
GalleryMenu.Show();
|
||||
GalleryMenu.ItemButton1.GrabFocus();
|
||||
}
|
||||
private async void OnGallery() => GalleryMenu.Show();
|
||||
|
||||
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
|
||||
|
||||
@@ -261,6 +256,13 @@ public partial class App : Node, IApp
|
||||
|
||||
MainMenu.StartGame -= OnStartGame;
|
||||
MainMenu.EnemyViewer -= OnEnemyViewer;
|
||||
MainMenu.Gallery -= OnGallery;
|
||||
MainMenu.Options -= OnOptions;
|
||||
MainMenu.Quit -= OnQuit;
|
||||
|
||||
GalleryMenu.GalleryExited -= GalleryExited;
|
||||
|
||||
OptionsMenu.OptionsMenuExited -= OptionsMenu_OptionsMenuExited;
|
||||
OptionsMenu.DeleteSaveData -= DeleteSaveData;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cagfc5ridmteu"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bkhaksn82ws6h"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
|
||||
[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"]
|
||||
@@ -10,13 +10,16 @@
|
||||
process_mode = 3
|
||||
script = ExtResource("1_rt73h")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
|
||||
unique_name_in_owner = true
|
||||
@@ -26,8 +29,8 @@ visible = false
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="."]
|
||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
top_level = true
|
||||
z_index = 999
|
||||
|
||||
6
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs
Normal file
6
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
using Zennysoft.Game.Implementation;
|
||||
|
||||
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
|
||||
{
|
||||
public override void _EnterTree() => FadeIn();
|
||||
}
|
||||
1
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs.uid
Normal file
1
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cstc8tdapyrst
|
||||
6
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer3D.cs
Normal file
6
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer3D.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
using Zennysoft.Game.Implementation;
|
||||
|
||||
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
|
||||
{
|
||||
public override void _EnterTree() => FadeIn();
|
||||
}
|
||||
1
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer3D.cs.uid
Normal file
1
Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer3D.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b83kye8yinfxs
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=25 format=3 uid="uid://brgi35xj3b4ud"]
|
||||
[gd_scene load_steps=27 format=3 uid="uid://brgi35xj3b4ud"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
|
||||
[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
|
||||
@@ -9,8 +9,10 @@
|
||||
[ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"]
|
||||
[ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"]
|
||||
[ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"]
|
||||
[ext_resource type="AudioStream" uid="uid://cyae4bt60m7p4" path="res://src/audio/sfx/item_plasma_sword.ogg" id="10_7th20"]
|
||||
[ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"]
|
||||
[ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"]
|
||||
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"]
|
||||
[ext_resource type="AudioStream" uid="uid://oslvh60ec5gc" path="res://src/audio/sfx/UI_CANCEL_BACK.ogg" id="11_rloay"]
|
||||
[ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="13_fa8i8"]
|
||||
[ext_resource type="AudioStream" uid="uid://na0lxb1lib11" path="res://src/audio/sfx/player_crit.ogg" id="14_p5cio"]
|
||||
@@ -32,21 +34,26 @@ script = ExtResource("1_ojkqd")
|
||||
|
||||
[node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("5_p5cio")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("6_r16t0")
|
||||
max_polyphony = 5
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("10_nerso")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="CancelSound" type="AudioStreamPlayer" parent="UI"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("11_rloay")
|
||||
bus = &"SFX"
|
||||
|
||||
@@ -54,46 +61,67 @@ bus = &"SFX"
|
||||
|
||||
[node name="HealHPSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("2_158j8")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("10_kac56")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="HealVTSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("3_kac56")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="WeaponSwingSound" type="AudioStreamPlayer" parent="Player"]
|
||||
[node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("13_fa8i8")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="WeaponPlasmaSword" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("10_7th20")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("10_vyvit")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="CritSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("14_p5cio")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("15_r16t0")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("16_sew62")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="EquipSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("7_sew62")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="UnequipSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("8_rf1la")
|
||||
bus = &"SFX"
|
||||
|
||||
@@ -101,50 +129,66 @@ bus = &"SFX"
|
||||
|
||||
[node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("18_l6w22")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("4_fa8i8")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="DecreaseStatSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("4_fa8i8")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="SortSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("9_l6w22")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("19_nerso")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("20_rloay")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("21_6hsck")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("22_3wq6u")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("23_aaerj")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("23_jdwj3")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
stream = ExtResource("24_jdwj3")
|
||||
bus = &"SFX"
|
||||
|
||||
@@ -24,7 +24,7 @@ public partial class SfxDatabase : Node
|
||||
{SoundEffect.TakeDamage, TakeDamageSound },
|
||||
{SoundEffect.HealVT, HealVTSound },
|
||||
{SoundEffect.IncreaseStat, IncreaseStatSound },
|
||||
{SoundEffect.WeaponSwing, WeaponSwingSound },
|
||||
{SoundEffect.DecreaseStat, DecreaseStatSound },
|
||||
{SoundEffect.Crit, CritSound },
|
||||
{SoundEffect.PickupItem, PickupItemSound },
|
||||
{SoundEffect.OpenInventory, OpenInventorySound },
|
||||
@@ -42,6 +42,9 @@ public partial class SfxDatabase : Node
|
||||
{SoundEffect.TeleportToExit, TeleportToExitSound},
|
||||
{SoundEffect.AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemiesSound},
|
||||
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
|
||||
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
|
||||
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
|
||||
{SoundEffect.WeaponPlasmaSword, WeaponPlasmaSword },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -49,7 +52,11 @@ public partial class SfxDatabase : Node
|
||||
[Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer HealVTSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponSwingSound { get; set; } = default!;
|
||||
|
||||
[Node] private AudioStreamPlayer DecreaseStatSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponPlasmaSword { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer CritSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer OpenInventorySound { get; set; }
|
||||
@@ -85,7 +92,7 @@ public enum SoundEffect
|
||||
TakeDamage,
|
||||
HealVT,
|
||||
IncreaseStat,
|
||||
WeaponSwing,
|
||||
DecreaseStat,
|
||||
Crit,
|
||||
PickupItem,
|
||||
OpenInventory,
|
||||
@@ -104,5 +111,8 @@ public enum SoundEffect
|
||||
AbsorbHPFromAllEnemies,
|
||||
SwapHPAndVT,
|
||||
TurnAllEnemiesIntoHealingItems,
|
||||
WeaponQuickSlash,
|
||||
WeaponSlowSlash,
|
||||
WeaponPlasmaSword
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://didc6vnf5ftlg"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dqvlemme0iwa"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bb36q1wpe0tlw" path="res://src/camera/ShakeCamera.cs" id="1_ubmds"]
|
||||
|
||||
|
||||
@@ -1,164 +0,0 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
public interface IDataViewer
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class DataViewer : Control, IDataViewer
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Dependency]
|
||||
public IAppRepo AppRepo => this.DependOn<IAppRepo>();
|
||||
|
||||
[Export]
|
||||
public float _cameraSpeed = 0.01f;
|
||||
|
||||
[Node] public Node3D CameraPivot { get; set; } = default!;
|
||||
|
||||
[Node] public Camera3D Camera3D { get; set; } = default!;
|
||||
|
||||
[Node] public Node3D ModelPivot { get; set; } = default!;
|
||||
|
||||
#region UI
|
||||
[Node] public RichTextLabel EnemyName { get; set; } = default!;
|
||||
[Node] public RichTextLabel Description { get; set; } = default!;
|
||||
[Node] public Label HPValue { get; set; } = default!;
|
||||
[Node] public Label ATKValue { get; set; } = default!;
|
||||
[Node] public Label DEFValue { get; set; } = default!;
|
||||
[Node] public Label Drop1Value { get; set; } = default!;
|
||||
[Node] public Label Drop2Value { get; set; } = default!;
|
||||
[Node] public Label AffinityValue { get; set; } = default!;
|
||||
[Node] public Label WeaknessValue { get; set; } = default!;
|
||||
|
||||
[Node] public Control EnemyInfo { get; set; } = default!;
|
||||
|
||||
[Node] public Button BackButton { get; set; } = default!;
|
||||
#endregion
|
||||
|
||||
private EnemyModelView _currentModel;
|
||||
private float _cameraStartingPoint = 0f;
|
||||
private int _currentIndex = 0;
|
||||
|
||||
private List<EnemyModelView> _enemies;
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
BackButton.Pressed += BackButton_Pressed;
|
||||
_enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()];
|
||||
_currentModel = _enemies.First();
|
||||
DisplayEnemy();
|
||||
}
|
||||
|
||||
public void OnEnterTree() => GetTree().Paused = false;
|
||||
|
||||
public void OnExitTree() => GetTree().Paused = false;
|
||||
|
||||
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact))
|
||||
{
|
||||
GetTree().Paused = false;
|
||||
BackButton.ReleaseFocus();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentModel == null || BackButton.HasFocus())
|
||||
return;
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
_currentModel.PlayPrimaryAttackAnimation();
|
||||
if (@event.IsActionPressed(GameInputs.InventorySort))
|
||||
_currentModel.PlaySecondaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
_currentModel.PlayActivateAnimation();
|
||||
if (@event.IsActionPressed(GameInputs.EnemyViewerWalk))
|
||||
_currentModel.PlayWalkAnimation();
|
||||
if (@event.IsActionReleased(GameInputs.EnemyViewerWalk))
|
||||
_currentModel.PlayIdleAnimation();
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Interact))
|
||||
{
|
||||
GetTree().Paused = true;
|
||||
BackButton.GrabFocus();
|
||||
}
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.StrafeRight))
|
||||
{
|
||||
// Load next model
|
||||
_enemies[_currentIndex].Hide();
|
||||
if (_currentIndex == _enemies.Count - 1)
|
||||
_currentIndex = 0;
|
||||
else
|
||||
_currentIndex++;
|
||||
DisplayEnemy();
|
||||
}
|
||||
if (@event.IsActionPressed(GameInputs.StrafeLeft))
|
||||
{
|
||||
_enemies[_currentIndex].Hide();
|
||||
// Load previous model
|
||||
if (_currentIndex == 0)
|
||||
_currentIndex = _enemies.Count - 1;
|
||||
else
|
||||
_currentIndex--;
|
||||
DisplayEnemy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_currentModel == null || BackButton.HasFocus())
|
||||
return;
|
||||
|
||||
var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward);
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10));
|
||||
var backStrength = Input.GetActionStrength(GameInputs.CameraBack);
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10));
|
||||
var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft);
|
||||
CameraPivot.RotateY(_cameraSpeed * leftStrength);
|
||||
var rightStrength = Input.GetActionStrength(GameInputs.MoveRight);
|
||||
CameraPivot.RotateY(-_cameraSpeed * rightStrength);
|
||||
|
||||
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint));
|
||||
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
|
||||
|
||||
if (_currentModel is EnemyModelView2D enemyModelView2D)
|
||||
enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
|
||||
}
|
||||
|
||||
private void DisplayEnemy()
|
||||
{
|
||||
_currentModel = _enemies[_currentIndex];
|
||||
|
||||
var size = _currentModel.GetSize();
|
||||
if (_currentModel is EnemyModelView2D)
|
||||
_cameraStartingPoint = size.X / 50;
|
||||
else
|
||||
_cameraStartingPoint = size.X * 2;
|
||||
|
||||
Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint);
|
||||
EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text";
|
||||
Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text";
|
||||
HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
|
||||
ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
|
||||
DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
|
||||
Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
|
||||
Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
|
||||
AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
|
||||
WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
|
||||
|
||||
_enemies[_currentIndex].Show();
|
||||
}
|
||||
}
|
||||
@@ -1,312 +0,0 @@
|
||||
[gd_scene load_steps=19 format=3 uid="uid://c7wjbgbrdivol"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
|
||||
[ext_resource type="Texture2D" uid="uid://dsf5l6g8n1tkw" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Viewer_720_16_9.png" id="2_hpkd1"]
|
||||
[ext_resource type="Texture2D" uid="uid://bophm5or5opdf" path="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg" id="3_hpkd1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_vk1lh"]
|
||||
[ext_resource type="Shader" uid="uid://o80s4yvp0rto" path="res://src/data_viewer/BlurSprite3D.gdshader" id="4_vk1lh"]
|
||||
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="6_vk1lh"]
|
||||
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="7_dvixg"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="8_ekqja"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="11_icshd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bid6f48l0q58o" path="res://src/enemy/enemy_types/14. horse_head/HorseFaceModelView.tscn" id="19_qagkd"]
|
||||
[ext_resource type="PackedScene" uid="uid://dnomfbym36ivg" path="res://src/enemy/enemy_types/15. ox_face/OxFaceModelView.tscn" id="20_bw7jv"]
|
||||
[ext_resource type="PackedScene" uid="uid://l4413jwn0m8v" path="res://src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn" id="21_i7aes"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="25_gdy4a"]
|
||||
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="26_br3ej"]
|
||||
|
||||
[sub_resource type="Environment" id="Environment_vk1lh"]
|
||||
|
||||
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_dvixg"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dvixg"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("4_vk1lh")
|
||||
shader_parameter/iChannel0 = ExtResource("3_hpkd1")
|
||||
shader_parameter/samples = 100
|
||||
shader_parameter/alpha_cut = 0.0
|
||||
shader_parameter/gain = 17.73
|
||||
shader_parameter/blur_x = 50.0
|
||||
shader_parameter/blur_y = 50.0
|
||||
shader_parameter/Rot_Angle = 4.9
|
||||
shader_parameter/Metal = 0.0
|
||||
|
||||
[sub_resource type="Environment" id="Environment_3wl4s"]
|
||||
background_mode = 1
|
||||
|
||||
[node name="DataViewer" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
script = ExtResource("1_1qako")
|
||||
_cameraSpeed = 0.08
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_hpkd1")
|
||||
|
||||
[node name="CenterContainer2" type="CenterContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 69.0
|
||||
offset_top = 196.0
|
||||
offset_right = 900.0
|
||||
offset_bottom = 942.0
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer2"]
|
||||
custom_minimum_size = Vector2(750, 600)
|
||||
layout_mode = 2
|
||||
stretch = true
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="CenterContainer2/SubViewportContainer"]
|
||||
process_mode = 1
|
||||
own_world_3d = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(750, 600)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Light" type="OmniLight3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.401216)
|
||||
omni_range = 4096.0
|
||||
|
||||
[node name="ModelPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82392, 0)
|
||||
|
||||
[node name="Sproingy" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("3_vk1lh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26108, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Michael" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("8_ekqja")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20608, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Ballos" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("11_icshd")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23608, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Horse Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("19_qagkd")]
|
||||
visible = false
|
||||
|
||||
[node name="Ox Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("20_bw7jv")]
|
||||
visible = false
|
||||
|
||||
[node name="Demon Wall" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("21_i7aes")]
|
||||
visible = false
|
||||
|
||||
[node name="CameraPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
|
||||
environment = SubResource("Environment_vk1lh")
|
||||
attributes = SubResource("CameraAttributesPhysical_dvixg")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot/Camera3D"]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 349.344, -203.088, -300)
|
||||
material_override = SubResource("ShaderMaterial_dvixg")
|
||||
pixel_size = 1.0
|
||||
billboard = 2
|
||||
transparent = false
|
||||
texture_filter = 2
|
||||
texture = ExtResource("3_hpkd1")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 2
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.186
|
||||
anchor_right = 0.969
|
||||
anchor_bottom = 0.87
|
||||
offset_left = 13.0
|
||||
offset_top = 4.12
|
||||
offset_right = 5.5199
|
||||
offset_bottom = 3.3999
|
||||
theme_override_constants/margin_left = 25
|
||||
theme_override_constants/margin_top = 25
|
||||
theme_override_constants/margin_right = 25
|
||||
|
||||
[node name="EnemyInfo" type="VBoxContainer" parent="MarginContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="EnemyName" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(800, 50)
|
||||
layout_mode = 2
|
||||
theme_override_fonts/normal_font = ExtResource("7_dvixg")
|
||||
theme_override_font_sizes/normal_font_size = 40
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/EnemyInfo"]
|
||||
custom_minimum_size = Vector2(0, 150)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="StatBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HPBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
|
||||
layout_mode = 2
|
||||
text = "HP"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="HPValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "992"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="ATKBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
|
||||
layout_mode = 2
|
||||
text = "ATK"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="ATKValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "14"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DEFBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
|
||||
layout_mode = 2
|
||||
text = "DEF"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DEFValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "15"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DropsBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Drops" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
text = "Drops:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="FirstDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
|
||||
layout_mode = 2
|
||||
text = "1."
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Drop1Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "???"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="SecondDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
|
||||
layout_mode = 2
|
||||
text = "2."
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Drop2Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Goddess Garb"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="AffinityBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Affinity" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
|
||||
layout_mode = 2
|
||||
text = "Affinity:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="AffinityValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Metal"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Weakness" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
|
||||
layout_mode = 2
|
||||
text = "Weakness:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="WeaknessValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Holy"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Description" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(800, 625)
|
||||
layout_mode = 2
|
||||
theme_override_fonts/normal_font = ExtResource("7_dvixg")
|
||||
theme_override_font_sizes/normal_font_size = 30
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_3wl4s")
|
||||
|
||||
[node name="SpotLight3D" type="SpotLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -0.31977, 0.947495, 0, -0.947495, -0.31977, 0, 6.05742, -1.13242)
|
||||
light_energy = 8.943
|
||||
spot_range = 9.00889
|
||||
spot_attenuation = 3.45
|
||||
|
||||
[node name="BackButton" type="Button" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 1671.0
|
||||
offset_top = 972.0
|
||||
offset_right = 1803.0
|
||||
offset_bottom = 1028.0
|
||||
theme_override_styles/focus = ExtResource("25_gdy4a")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/disabled = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_pressed = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover = ExtResource("26_br3ej")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/pressed = ExtResource("26_br3ej")
|
||||
theme_override_styles/normal_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/normal = ExtResource("26_br3ej")
|
||||
@@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bophm5or5opdf"
|
||||
path="res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg"
|
||||
dest_files=["res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user