Commit Graph

143 Commits

Author SHA1 Message Date
d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
9d6aa6d88d Update item icons 2026-02-09 21:05:45 -08:00
ce727b523a Change import settings for textures 2026-02-09 18:52:31 -08:00
8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
70a33d68cf Add navigation regions to all floors
Actually fix the annoying LookAt bug for real this time I hope
2026-02-06 00:00:22 -08:00
da8c4209d7 Fix annoying issue with LookAt
Add jump scare
2026-02-05 20:10:41 -08:00
8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
3e6e21977e Fix Altar scaling 2026-02-03 20:52:14 -08:00
051ffbbcb1 Fix bug with Boss A (hit box didn't get scaled correctly)
Fix reset of death animation
2026-02-03 02:24:54 -08:00
34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
fd96eb2dc9 Fix minimap height
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
30f0a078a9 Boss A fixes 2026-02-02 20:01:54 -08:00
6e4a4d605c Partially fix boss room A, only one guy moves though 2026-02-02 00:27:11 -08:00
a9ed8fda10 Add minimap shadows 2026-01-31 18:31:50 -08:00
865934399d Boss fixes, various changes 2026-01-25 19:01:34 -08:00
Pal
bba0bb5ecd Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor 2026-01-25 02:19:11 -08:00
Pal
6a62d3d943 Room fixes, started mapping floors 2026-01-17 00:00:37 -08:00
Pal
db218f26e7 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-01-14 00:46:57 -08:00
Pal
eb4e901c8a Boss 1 death animation animations added, wall explosion animation added. 2026-01-14 00:46:15 -08:00
48a00933d9 Adjust sprite sizes to accomodate pixel melt 2026-01-13 23:12:49 -08:00
1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
8f8cc217dc Death animation 2025-11-30 21:37:31 -08:00
46402401b4 Add basic implementation for footsteps
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
Pal
dc3c458414 merge 2025-10-30 15:59:01 -07:00
Pal
ba38c6443c merging stuff 2025-10-30 15:58:19 -07:00
575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal
1a77695155 Merger 2025-10-27 20:10:58 -07:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
2d55ae9cc4 Add secondary attack options 2025-10-27 18:03:14 -07:00
0b909e4e7e Teleport skill added for Chinthe 2025-10-27 17:48:27 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
720696aed0 Try to get Chinthe to stop jumping upon reaching player 2025-10-26 15:05:18 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00