eed50bc04e
Fix standard enemy logic
2025-10-27 19:41:03 -07:00
2d55ae9cc4
Add secondary attack options
2025-10-27 18:03:14 -07:00
0b909e4e7e
Teleport skill added for Chinthe
2025-10-27 17:48:27 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
720696aed0
Try to get Chinthe to stop jumping upon reaching player
2025-10-26 15:05:18 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
...
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
20b659681a
More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
2025-10-15 20:17:04 -07:00
Pal
2786c95c22
re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-08 00:59:25 -07:00
e29bef51c5
Move player during load screens to prevent activating minimaps for current position
2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00
Pal
4c5281c852
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-07 01:18:25 -07:00
Pal
8e030aabcd
OW tweaks
2025-10-07 01:18:17 -07:00
d692d5c705
Disable VT timer by default
2025-10-07 01:02:04 -07:00
Pal
9bfb410f99
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-07 00:30:31 -07:00
Pal
18cf7e062c
Overworld Fixes
2025-10-07 00:30:11 -07:00
aa624f7784
Animation tree fixes
2025-10-06 23:49:42 -07:00
1545ec73b0
Add rescued items spawn to overworld
2025-10-06 22:22:07 -07:00
Pal
06608fe435
Overworld Update
2025-10-06 20:03:43 -07:00
0bf87c0dc2
Use Special Room script type to mark rooms that don't have monster/item/player spawns
...
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00
ec0f9ebff7
Simplify enemy animation logic
2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9
Initial pass of lighting and particle systems for all area 1 rooms complete.
2025-10-04 03:52:04 -07:00
Pal
f2e22032df
Started on individual room lighting and additional room fixes from un-applied transformations.
2025-10-03 19:09:16 -07:00
Pal
122d0e7794
made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
2025-10-03 04:43:45 -07:00
3bcb747473
Figured out the math for EXP per level
2025-10-01 01:46:27 -07:00
6ee1788337
Adjust HP totals for enemies
2025-09-30 19:32:49 -07:00
70fe9e953b
Revert "Compress Red Ambassador and Shield of Heaven"
...
This reverts commit 1d36879fbb .
2025-09-30 19:26:30 -07:00
abf34d7d9e
Small adjustment to map loading stuff
2025-09-30 18:20:55 -07:00
6f582fcca1
Add map loading logic and spawn rate control
2025-09-30 02:32:03 -07:00
70d1871985
Add B Corridor
2025-09-27 22:06:35 -07:00
0bac61a762
Cleanup
2025-09-27 00:22:06 -07:00
2ea96e5933
Arrange debug floor situation
2025-09-26 22:50:09 -07:00
2a3c80a7af
Fix map paths
2025-09-26 19:45:48 -07:00
1d36879fbb
Compress Red Ambassador and Shield of Heaven
2025-09-26 19:32:00 -07:00
0292888351
Compress Aqueos demon
2025-09-26 19:22:14 -07:00
Pal
4374bc54f5
Added all Corridor Area 1 Variations as .tscns
2025-09-26 18:31:29 -07:00
Pal
1b6a7713a8
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-09-26 16:00:23 -07:00
Pal
5bb4aca510
cleanup of map/dungeon folder + water room fix
2025-09-26 16:00:17 -07:00
30363d3513
Compress Chariot
2025-09-26 15:33:47 -07:00
9f26b5fda7
Fix merge
2025-09-26 14:13:13 -07:00
9107b8c570
Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game
2025-09-26 14:06:50 -07:00
Pal
578cde65cc
Mergepoint II
2025-09-26 04:08:37 -07:00
Pal
3aa1d66040
Dungeon Room Re-import and Old Models Deleted
2025-09-26 04:06:41 -07:00
7e9114bfd1
Speeeeeed up
2025-09-26 02:22:03 -07:00