Commit Graph

53 Commits

Author SHA1 Message Date
8cc6d85265 Implementation of saving inventory items (had to resturcture texture loading) 2025-03-04 22:21:18 -08:00
d883b2b05f Implement Heaven's Rebellion 2025-03-03 21:14:09 -08:00
f153a53d8d Sine Morphization implementation 2025-03-03 21:04:44 -08:00
3860155675 Kill half of enemies in room 2025-03-03 02:00:05 -08:00
990da695f2 Add Effect items, implement teleport enemies to current room 2025-03-03 01:48:56 -08:00
4ac70b1ca7 Player warp item implementation 2025-03-03 01:17:30 -08:00
05295f535a Teleport enemy to random room item 2025-03-02 11:55:19 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
77aa58f88e Eden pillar rotation finally works i'm going to die now 2025-02-27 01:40:59 -08:00
cfa79f262f Fix fake error and also looking during attacks 2025-02-25 22:20:04 -08:00
221ade11e3 Split 2D and 3D enemy concepts 2025-02-25 22:02:02 -08:00
282a2eddb0 Change all enemy types to CharacterBody3D 2025-02-25 19:55:04 -08:00
0d7242c96d Minor fixes to navigation 2025-02-25 02:04:15 -08:00
22a930358c Rough collision avoidance implementation using pre-generated floors (just floor 01) 2025-02-24 21:48:40 -08:00
f71412d946 Update to latest Godot, fix Sproingy animation issues 2025-02-19 01:39:37 -08:00
44333e52c2 A lot of crazy stuff happened here..... 2025-02-18 23:22:17 -08:00
556f12de1e Various additions and fixes 2025-02-11 02:39:31 -08:00
3e42ee4914 Add Ballos 2025-02-11 00:22:14 -08:00
0038e78a2b Improve enemy behavior, add filth eater 2025-02-10 22:19:26 -08:00
b8e5794d48 Clean up 2025-02-07 02:47:44 -08:00
fe1a1e61ef Major Player refactor 2025-02-07 02:29:50 -08:00
0cdae88952 Fix attacks by player and enemy 2025-02-06 03:33:25 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
8068f33302 Refactor enemy view model for data viewer project 2024-12-05 22:45:13 -08:00
59390c04bf Throwable item rework, increase health on timer timeout, add boss 1 model 2024-09-22 23:05:33 -07:00
d5c81d6587 Knockback tag implementation 2024-09-18 16:45:00 -07:00
b7a982d340 Demo reel build 2024-09-17 23:56:50 -07:00
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
9b8884d459 stoop kid is afraid to leave his stoop 2024-09-17 00:07:13 -07:00
993ec2bf1b Fix enemy attacks 2024-09-16 22:14:46 -07:00
354813e6e0 Animation fixes 2024-09-16 20:38:44 -07:00
55c521db3a Update items 2024-09-16 01:05:15 -07:00
660a5f5553 Slightly modify enemy LoS stuff 2024-09-16 00:02:38 -07:00
8143da44db Not perfect but enemies move/attack with animation 2024-09-15 23:56:05 -07:00
4a1fdd94f8 Hit shader 2024-09-15 17:12:18 -07:00
7680ab8b45 it's michael, what's michael 2024-09-15 02:17:40 -07:00
af384d3ddb Finish refactoring other than making sure bonuses appear on player stat side 2024-09-12 04:26:29 -07:00
b4662a0c7b Massive refactor (inventory menu still a little broken but its Good Enough) 2024-09-12 02:24:14 -07:00
62a9f99b81 Implement even more inventory/UI stuff 2024-09-10 01:22:34 -07:00
b5798e7bc0 Fix up equipping inventory items, fill out the rest of the inventory labels 2024-09-09 23:05:44 -07:00
a47d1306b9 Item spawning 2024-09-08 14:19:30 -07:00
c6eaf19eb0 Weapon tags, change 2024-09-07 19:55:13 -07:00
33d282ebfb Fix data model for elemental damage and resistance 2024-09-07 01:07:47 -07:00
dc035eb1fe Add elements
Attempt to block line of sight with walls
2024-09-06 22:04:00 -07:00
54d9dcf9fa Basic enemy attack pattern 2024-09-04 23:05:49 -07:00
6fc9568137 Random patrol 2024-09-04 18:31:35 -07:00
d24b28acd5 Line of sight for enemy 2024-09-04 17:49:40 -07:00
d7a49ba974 Damage calculation including elemental buff/resistance 2024-09-04 01:24:37 -07:00
8df3abc775 Enemy follow system 2024-09-03 00:41:15 -07:00