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8cc6d85265
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Implementation of saving inventory items (had to resturcture texture loading)
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2025-03-04 22:21:18 -08:00 |
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d883b2b05f
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Implement Heaven's Rebellion
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2025-03-03 21:14:09 -08:00 |
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f153a53d8d
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Sine Morphization implementation
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2025-03-03 21:04:44 -08:00 |
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3860155675
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Kill half of enemies in room
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2025-03-03 02:00:05 -08:00 |
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990da695f2
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Add Effect items, implement teleport enemies to current room
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2025-03-03 01:48:56 -08:00 |
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4ac70b1ca7
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Player warp item implementation
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2025-03-03 01:17:30 -08:00 |
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05295f535a
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Teleport enemy to random room item
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2025-03-02 11:55:19 -08:00 |
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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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77aa58f88e
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Eden pillar rotation finally works i'm going to die now
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2025-02-27 01:40:59 -08:00 |
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cfa79f262f
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Fix fake error and also looking during attacks
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2025-02-25 22:20:04 -08:00 |
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221ade11e3
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Split 2D and 3D enemy concepts
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2025-02-25 22:02:02 -08:00 |
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282a2eddb0
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Change all enemy types to CharacterBody3D
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2025-02-25 19:55:04 -08:00 |
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0d7242c96d
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Minor fixes to navigation
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2025-02-25 02:04:15 -08:00 |
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22a930358c
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Rough collision avoidance implementation using pre-generated floors (just floor 01)
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2025-02-24 21:48:40 -08:00 |
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f71412d946
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Update to latest Godot, fix Sproingy animation issues
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2025-02-19 01:39:37 -08:00 |
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44333e52c2
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A lot of crazy stuff happened here.....
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2025-02-18 23:22:17 -08:00 |
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556f12de1e
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Various additions and fixes
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2025-02-11 02:39:31 -08:00 |
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3e42ee4914
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Add Ballos
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2025-02-11 00:22:14 -08:00 |
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0038e78a2b
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Improve enemy behavior, add filth eater
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2025-02-10 22:19:26 -08:00 |
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b8e5794d48
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Clean up
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2025-02-07 02:47:44 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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0cdae88952
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Fix attacks by player and enemy
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2025-02-06 03:33:25 -08:00 |
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4e6c545e81
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Refactor Enemy
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2025-02-06 01:58:36 -08:00 |
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badc6d2375
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Preserve current state before big refactor
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2025-02-05 20:45:49 -08:00 |
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8068f33302
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Refactor enemy view model for data viewer project
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2024-12-05 22:45:13 -08:00 |
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59390c04bf
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Throwable item rework, increase health on timer timeout, add boss 1 model
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2024-09-22 23:05:33 -07:00 |
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d5c81d6587
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Knockback tag implementation
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2024-09-18 16:45:00 -07:00 |
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b7a982d340
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Demo reel build
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2024-09-17 23:56:50 -07:00 |
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27fa657f92
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Almost shippable
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2024-09-17 04:39:01 -07:00 |
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9b8884d459
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stoop kid is afraid to leave his stoop
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2024-09-17 00:07:13 -07:00 |
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993ec2bf1b
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Fix enemy attacks
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2024-09-16 22:14:46 -07:00 |
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354813e6e0
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Animation fixes
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2024-09-16 20:38:44 -07:00 |
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55c521db3a
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Update items
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2024-09-16 01:05:15 -07:00 |
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660a5f5553
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Slightly modify enemy LoS stuff
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2024-09-16 00:02:38 -07:00 |
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8143da44db
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Not perfect but enemies move/attack with animation
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2024-09-15 23:56:05 -07:00 |
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4a1fdd94f8
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Hit shader
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2024-09-15 17:12:18 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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af384d3ddb
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Finish refactoring other than making sure bonuses appear on player stat side
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2024-09-12 04:26:29 -07:00 |
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b4662a0c7b
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Massive refactor (inventory menu still a little broken but its Good Enough)
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2024-09-12 02:24:14 -07:00 |
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62a9f99b81
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Implement even more inventory/UI stuff
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2024-09-10 01:22:34 -07:00 |
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b5798e7bc0
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Fix up equipping inventory items, fill out the rest of the inventory labels
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2024-09-09 23:05:44 -07:00 |
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a47d1306b9
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Item spawning
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2024-09-08 14:19:30 -07:00 |
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c6eaf19eb0
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Weapon tags, change
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2024-09-07 19:55:13 -07:00 |
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33d282ebfb
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Fix data model for elemental damage and resistance
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2024-09-07 01:07:47 -07:00 |
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dc035eb1fe
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Add elements
Attempt to block line of sight with walls
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2024-09-06 22:04:00 -07:00 |
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54d9dcf9fa
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Basic enemy attack pattern
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2024-09-04 23:05:49 -07:00 |
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6fc9568137
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Random patrol
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2024-09-04 18:31:35 -07:00 |
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d24b28acd5
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Line of sight for enemy
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2024-09-04 17:49:40 -07:00 |
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d7a49ba974
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Damage calculation including elemental buff/resistance
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2024-09-04 01:24:37 -07:00 |
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8df3abc775
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Enemy follow system
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2024-09-03 00:41:15 -07:00 |
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