Commit Graph

44 Commits

Author SHA1 Message Date
e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
721a45c6bb Fix some boxes and global positioning 2026-02-26 22:56:57 -08:00
0c4a424a4d Fixed teleport enemies bug (swapped Y and Z values....) 2026-02-26 20:06:18 -08:00
fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
70a33d68cf Add navigation regions to all floors
Actually fix the annoying LookAt bug for real this time I hope
2026-02-06 00:00:22 -08:00
da8c4209d7 Fix annoying issue with LookAt
Add jump scare
2026-02-05 20:10:41 -08:00
8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
fd96eb2dc9 Fix minimap height
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
30f0a078a9 Boss A fixes 2026-02-02 20:01:54 -08:00
6e4a4d605c Partially fix boss room A, only one guy moves though 2026-02-02 00:27:11 -08:00
1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
0b909e4e7e Teleport skill added for Chinthe 2025-10-27 17:48:27 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
7ab5e32c74 Minor fixes 2025-04-30 21:46:08 -07:00
078bfb9e45 Various enemy debugging stuff 2025-04-10 02:10:49 -07:00
a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
c923f549b9 More Chariot fixes 2025-04-02 01:16:17 -07:00
84c26dbf0a Chariot animation fixes 2025-04-01 23:51:59 -07:00
762444fe2c In progress work for Chariot 2025-04-01 02:20:27 -07:00
84c4d1b9ce Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders 2025-03-25 00:09:33 -07:00
52e42ea38d Fix up Boss Type A 2025-03-19 23:52:41 -07:00
13e2ef90c8 Revamp boss logic 2025-03-18 00:12:36 -07:00
4f30086e52 Fix up animations for ballos 2025-03-17 19:39:30 -07:00
a1c26ed7fb Refactor more stuff (Audio mostly) 2025-03-10 20:52:39 -07:00
d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
ae017dd679 Rename project 2025-03-08 13:49:46 -08:00
3b5ee84ce2 Move save logic out of Game 2025-03-07 00:32:19 -08:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00