Commit Graph

16 Commits

Author SHA1 Message Date
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
3e8c11d55d VFX assetts imported 2025-11-22 15:55:13 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
Pal
20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed 2025-10-15 20:17:04 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
be47f38963 DW Arm Animation Fixes + Minimap Player Icon Fix 2025-09-25 19:03:07 -07:00
Pal
e526fdd1c3 Demon Wall Animations Work 2025-09-23 19:31:55 -07:00
adedef6cc3 Added demon wall orb animation and added sprite sheets for various enemies. 2025-09-22 19:17:26 -07:00
Pal
32baff1fd6 successfully added demon wall flame spray, but still broken from previous model replacement. 2025-09-20 03:28:13 -07:00
Pal
c3d720d653 Started on Demon Wall flame particle system, imported current sprite based VFX 2025-09-19 16:37:46 -07:00
d830a05d98 Add SFX 2025-09-06 14:46:49 -07:00
8368a55d7c Add SFX to node and code 2025-08-10 22:48:44 -07:00
Pal
34c6e5cbe8 Laser Scene Start 2025-06-29 23:12:11 -07:00
cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00