Commit Graph

20 Commits

Author SHA1 Message Date
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f41c0ec025 Cleanup 2025-02-27 20:28:24 -08:00
221ade11e3 Split 2D and 3D enemy concepts 2025-02-25 22:02:02 -08:00
282a2eddb0 Change all enemy types to CharacterBody3D 2025-02-25 19:55:04 -08:00
05c05ef102 Fix script load 2025-02-18 00:45:40 -08:00
60ecb7d113 Add remaining rooms and add collision
Add floor list
2025-02-18 00:42:37 -08:00
fe1a1e61ef Major Player refactor 2025-02-07 02:29:50 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
490f0d17d2 Drop item 2024-09-22 14:00:52 -07:00
01477b9a0e Add back antechamber 2, fix collisions in inner balcony room 2024-09-19 01:56:37 -07:00
7680ab8b45 it's michael, what's michael 2024-09-15 02:17:40 -07:00
4d47a7586e Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more 2024-09-11 15:33:36 -07:00
d854f159b4 Add more interactive effects to inventory menu 2024-09-10 19:40:19 -07:00
4986cca661 Strafing 2024-09-09 18:53:51 -07:00
d7a49ba974 Damage calculation including elemental buff/resistance 2024-09-04 01:24:37 -07:00
dc9d9c4589 Throw item 2024-09-01 17:51:16 -07:00
b1ef3dbaab Remove in-progress work that isn't working well 2024-09-01 12:59:48 -07:00
2fb0c364ca Re-introduce prototype code 2024-08-23 00:39:15 -07:00