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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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f41c0ec025
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Cleanup
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2025-02-27 20:28:24 -08:00 |
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221ade11e3
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Split 2D and 3D enemy concepts
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2025-02-25 22:02:02 -08:00 |
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282a2eddb0
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Change all enemy types to CharacterBody3D
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2025-02-25 19:55:04 -08:00 |
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05c05ef102
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Fix script load
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2025-02-18 00:45:40 -08:00 |
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60ecb7d113
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Add remaining rooms and add collision
Add floor list
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2025-02-18 00:42:37 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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4e6c545e81
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Refactor Enemy
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2025-02-06 01:58:36 -08:00 |
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badc6d2375
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Preserve current state before big refactor
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2025-02-05 20:45:49 -08:00 |
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9cb696ca86
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Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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2025-01-18 12:22:30 -08:00 |
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490f0d17d2
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Drop item
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2024-09-22 14:00:52 -07:00 |
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01477b9a0e
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Add back antechamber 2, fix collisions in inner balcony room
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2024-09-19 01:56:37 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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d854f159b4
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Add more interactive effects to inventory menu
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2024-09-10 19:40:19 -07:00 |
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4986cca661
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Strafing
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2024-09-09 18:53:51 -07:00 |
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d7a49ba974
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Damage calculation including elemental buff/resistance
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2024-09-04 01:24:37 -07:00 |
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dc9d9c4589
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Throw item
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2024-09-01 17:51:16 -07:00 |
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b1ef3dbaab
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Remove in-progress work that isn't working well
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2024-09-01 12:59:48 -07:00 |
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2fb0c364ca
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Re-introduce prototype code
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2024-08-23 00:39:15 -07:00 |
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