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d503413140
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Fix up effect items
Fix up minimap
Add some debug info
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2026-02-12 20:49:09 -08:00 |
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Pal
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fdc4a6f2c1
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Small Map Fixes
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2026-02-10 01:55:56 -08:00 |
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90d054a3c6
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Clean up events, add weapon tag for weaker on swing
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2026-02-09 23:50:15 -08:00 |
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36b851254e
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Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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2026-02-05 14:17:45 -08:00 |
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3e6e21977e
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Fix Altar scaling
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2026-02-03 20:52:14 -08:00 |
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Pal
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d9c2ba7ed1
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Added Memorial Steles, boss A floor visual polish, re-enabled overworld distance scenery
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2026-02-03 04:18:25 -08:00 |
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6e4a4d605c
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Partially fix boss room A, only one guy moves though
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2026-02-02 00:27:11 -08:00 |
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0282ef68f3
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Collisions again
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2026-02-01 16:00:44 -08:00 |
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865934399d
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Boss fixes, various changes
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2026-01-25 19:01:34 -08:00 |
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Pal
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3c369f79f7
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Added shadows to enemies
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2025-12-01 21:05:33 -08:00 |
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6ec45c4805
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Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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2025-10-22 02:41:08 -07:00 |
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44fd8c82b0
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Rework enemy behavior (still in progress but shouldn't crash)
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2025-10-20 19:24:50 -07:00 |
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Pal
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65bcd4b5b7
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Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
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2025-09-09 06:10:14 -07:00 |
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f12841f88f
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Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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2025-06-29 22:11:49 -07:00 |
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68c91d8f13
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Overhaul game state logic to support gameplay loop
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2025-04-30 00:43:55 -07:00 |
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13e2ef90c8
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Revamp boss logic
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2025-03-18 00:12:36 -07:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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