Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/BossRoomA.cs
Zenny d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00

84 lines
2.3 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class BossRoomA : SpecialFloor, IBossRoom, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
[Node] public Node3D HorseHeadStatue { get; set; } = default!;
[Node] public Node3D OxFaceStatue { get; set; } = default!;
[Node] public BossTypeA OxFace { get; set; } = default!;
[Node] public BossTypeA HorseHead { get; set; } = default!;
[Node] public Area3D ActivateTrap { get; set; } = default!;
[Node] public Node3D BossDoor { get; set; } = default!;
[Node] private Area3D _exit { get; set; } = default!;
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
_exit.AreaEntered += Exit_AreaEntered;
OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
}
private void ActivateTrap_BodyEntered(Node3D body)
{
ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
StartBossFight();
}
public void StartBossFight()
{
OxFaceStatue.Hide();
HorseHeadStatue.Hide();
OxFace.StartFight();
HorseHead.StartFight();
}
private void CheckForBossFightEnd()
{
if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
OnBossFightEnded();
}
public void OnBossFightEnded()
{
BossDoor.CallDeferred(MethodName.QueueFree);
}
public void ExitReached()
=> Game.FloorExitReached();
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
}
public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, -2.5f, PlayerSpawnPoint.GlobalPosition.Z)); }
public void OnExitTree()
{
ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
_exit.AreaEntered -= Exit_AreaEntered;
OxFace.HealthComponent.HealthReachedZero -= CheckForBossFightEnd;
HorseHead.HealthComponent.HealthReachedZero -= CheckForBossFightEnd;
}
}