|
|
d39524ffe2
|
Feedback changes
|
2026-02-17 15:46:16 -08:00 |
|
Pal
|
47ceb2f613
|
Remove E, fix UI, Altar scale better
|
2026-02-14 16:49:16 -08:00 |
|
|
|
9615e1e251
|
Audio fade
|
2026-02-12 22:42:18 -08:00 |
|
|
|
d503413140
|
Fix up effect items
Fix up minimap
Add some debug info
|
2026-02-12 20:49:09 -08:00 |
|
Pal
|
549040c339
|
Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which.
|
2026-02-12 20:17:13 -08:00 |
|
Pal
|
843a100218
|
Small Changes
|
2026-02-10 01:21:47 -08:00 |
|
|
|
70a33d68cf
|
Add navigation regions to all floors
Actually fix the annoying LookAt bug for real this time I hope
|
2026-02-06 00:00:22 -08:00 |
|
Pal
|
1678d79bbd
|
Added E symbol to Exit floors
|
2026-02-01 14:02:52 -08:00 |
|
|
|
a9ed8fda10
|
Add minimap shadows
|
2026-01-31 18:31:50 -08:00 |
|
|
|
f346f0f529
|
Fix up Set A room collisions more and organize node structure
|
2026-01-28 00:53:35 -08:00 |
|
Pal
|
97472f2a61
|
Deleted old unused Corridor tscns, B set (Floors 9-15) complete
|
2026-01-22 16:14:58 -08:00 |
|
Pal
|
6a62d3d943
|
Room fixes, started mapping floors
|
2026-01-17 00:00:37 -08:00 |
|
|
|
3fe45cb3e7
|
First floor set collisions
|
2026-01-15 01:37:57 -08:00 |
|
Pal
|
f13afc9fdc
|
Re-scaled environment models imported and implemented.
|
2026-01-12 19:39:34 -08:00 |
|
|
|
ed9e611fd9
|
Work SFX work
Fix up Eden Pillar behavior
|
2025-11-26 02:12:24 -08:00 |
|
|
|
db7a1df1f7
|
Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
|
2025-11-25 03:04:07 -08:00 |
|
Pal
|
11cbb8c4e5
|
SFX batch 1 import and some implementation, minimap icons added
|
2025-10-27 20:08:17 -07:00 |
|
Pal
|
8e030aabcd
|
OW tweaks
|
2025-10-07 01:18:17 -07:00 |
|
|
|
0bf87c0dc2
|
Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
|
2025-10-06 14:20:08 -07:00 |
|
Pal
|
57b61e86a4
|
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
|
2025-10-06 04:25:21 -07:00 |
|
Pal
|
ad29e57fc9
|
Initial pass of lighting and particle systems for all area 1 rooms complete.
|
2025-10-04 03:52:04 -07:00 |
|
Pal
|
5bb4aca510
|
cleanup of map/dungeon folder + water room fix
|
2025-09-26 16:00:17 -07:00 |
|
Pal
|
3aa1d66040
|
Dungeon Room Re-import and Old Models Deleted
|
2025-09-26 04:06:41 -07:00 |
|
|
|
4808b1dd63
|
Remove SimpleDungeons plugin
|
2025-09-15 20:50:19 -07:00 |
|
|
|
5725e7a6fb
|
Add shading back
|
2025-08-06 22:31:30 -07:00 |
|
|
|
f12841f88f
|
Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
|
2025-06-29 22:11:49 -07:00 |
|
|
|
338e303fbb
|
Fix all doors
|
2025-05-17 14:37:58 -07:00 |
|
|
|
f6a2d28dde
|
Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
|
2025-04-01 20:54:30 -07:00 |
|
|
|
a09f6ec5a5
|
Move files and folders to new repo format to enable multi-project format
|
2025-03-06 22:07:25 -08:00 |
|