Commit Graph

125 Commits

Author SHA1 Message Date
Pal
bba0bb5ecd Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor 2026-01-25 02:19:11 -08:00
Pal
6a62d3d943 Room fixes, started mapping floors 2026-01-17 00:00:37 -08:00
Pal
db218f26e7 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-01-14 00:46:57 -08:00
Pal
eb4e901c8a Boss 1 death animation animations added, wall explosion animation added. 2026-01-14 00:46:15 -08:00
48a00933d9 Adjust sprite sizes to accomodate pixel melt 2026-01-13 23:12:49 -08:00
1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
8f8cc217dc Death animation 2025-11-30 21:37:31 -08:00
46402401b4 Add basic implementation for footsteps
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
Pal
dc3c458414 merge 2025-10-30 15:59:01 -07:00
Pal
ba38c6443c merging stuff 2025-10-30 15:58:19 -07:00
575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal
1a77695155 Merger 2025-10-27 20:10:58 -07:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
2d55ae9cc4 Add secondary attack options 2025-10-27 18:03:14 -07:00
0b909e4e7e Teleport skill added for Chinthe 2025-10-27 17:48:27 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
720696aed0 Try to get Chinthe to stop jumping upon reaching player 2025-10-26 15:05:18 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed 2025-10-15 20:17:04 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
aa624f7784 Animation tree fixes 2025-10-06 23:49:42 -07:00
1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
6ee1788337 Adjust HP totals for enemies 2025-09-30 19:32:49 -07:00
70fe9e953b Revert "Compress Red Ambassador and Shield of Heaven"
This reverts commit 1d36879fbb.
2025-09-30 19:26:30 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00
70d1871985 Add B Corridor 2025-09-27 22:06:35 -07:00
1d36879fbb Compress Red Ambassador and Shield of Heaven 2025-09-26 19:32:00 -07:00
0292888351 Compress Aqueos demon 2025-09-26 19:22:14 -07:00
30363d3513 Compress Chariot 2025-09-26 15:33:47 -07:00
7e9114bfd1 Speeeeeed up 2025-09-26 02:22:03 -07:00