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b26654346b
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Put minimap back in place
Note: issue still exists where the last spot the player existed before the level finished loading is marked visibile on the minimap
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2025-03-03 02:45:45 -08:00 |
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05295f535a
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Teleport enemy to random room item
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2025-03-02 11:55:19 -08:00 |
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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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22a930358c
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Rough collision avoidance implementation using pre-generated floors (just floor 01)
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2025-02-24 21:48:40 -08:00 |
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44333e52c2
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A lot of crazy stuff happened here.....
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2025-02-18 23:22:17 -08:00 |
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41c24c5ab3
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Make player, enemy, and items spawn at consistent heights
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2024-09-25 21:33:11 -07:00 |
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d0c78e54a7
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Implement boss room
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2024-09-16 02:48:14 -07:00 |
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cd8806a9fe
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Implement BGM and SFX event system
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2024-09-14 16:01:55 -07:00 |
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1d7d70e033
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More inventory menu improvements
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2024-09-13 16:43:10 -07:00 |
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875fa026df
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Dungeon player and teleport randomization
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2024-09-12 12:41:52 -07:00 |
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b4662a0c7b
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Massive refactor (inventory menu still a little broken but its Good Enough)
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2024-09-12 02:24:14 -07:00 |
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149c8d9571
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Working pause menu
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2024-09-11 15:55:47 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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