Commit Graph

106 Commits

Author SHA1 Message Date
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
Pal
843a100218 Small Changes 2026-02-10 01:21:47 -08:00
90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
aba325ff2b Implement plasma sword instakill 2026-02-09 23:01:52 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
da8c4209d7 Fix annoying issue with LookAt
Add jump scare
2026-02-05 20:10:41 -08:00
36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
13ebe54474 Fix some control issues 2026-02-04 02:34:23 -08:00
b9a1888bfc Add implementation for box item 2026-02-04 02:11:00 -08:00
5ae556cb4b Fix some broken stuff (player spawn, disabled input after loading next floor) 2026-02-04 02:04:04 -08:00
52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
affa5e1f79 Player step SFX pitch change 2026-02-03 22:15:02 -08:00
Pal
d5de5f7379 player anim changes 2026-02-03 21:05:20 -08:00
051ffbbcb1 Fix bug with Boss A (hit box didn't get scaled correctly)
Fix reset of death animation
2026-02-03 02:24:54 -08:00
865934399d Boss fixes, various changes 2026-01-25 19:01:34 -08:00
79dd6eb33a Fix player height 2026-01-25 16:06:20 -08:00
a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal
be8bbcac28 Corridor Assetts Implemented 2026-01-13 23:06:06 -08:00
1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
7e8826f143 Restore health fountain 2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
5b9de11e5a Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game 2025-12-05 20:05:28 -08:00
Pal
f39bd8ecdb Added many player.tscn animated sprite2Ds 2025-12-04 20:21:24 -08:00
Pal
95227946d1 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
34742d568e Play test animation 2025-12-03 22:29:24 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
4ee4e02a51 Take damage/Screen shake 2025-11-30 22:35:26 -08:00
8f8cc217dc Death animation 2025-11-30 21:37:31 -08:00
46402401b4 Add basic implementation for footsteps
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
613fc3bf60 Setup player screen FX 2025-11-19 00:05:20 -08:00
a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed 2025-10-15 20:17:04 -07:00