4460fd28f5
Basic sigil system implementation
2026-05-02 00:35:49 -07:00
Pal
0050fc56fe
planters and eden pillars all placed, demon wall arm 2,3,4 models re-imported to fix normals.
2026-04-24 16:24:29 -07:00
Pal
9a7de9308f
A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
2026-04-24 01:44:06 -07:00
7b6ca68e65
Rust
2026-03-02 22:28:23 -08:00
a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
...
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
6e3175fb99
Add more implementation for gallery menu
2026-02-19 02:12:32 -08:00
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
d6faf8642a
Fix up debug info overlay
2026-02-13 10:14:42 -08:00
d503413140
Fix up effect items
...
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
654e368a65
Fix exported project not loading issue
2026-02-09 20:24:48 -08:00
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
5b9de11e5a
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
2025-12-05 20:05:28 -08:00
678916be89
Enemy viewer revamp, loading screen improvement
2025-12-05 16:30:13 -08:00
Pal
f39bd8ecdb
Added many player.tscn animated sprite2Ds
2025-12-04 20:21:24 -08:00
7b7fc910bd
Button remapping work
2025-11-03 02:48:05 -08:00
9fc875eda5
Add options menu persistence
2025-10-30 23:59:05 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
6f582fcca1
Add map loading logic and spawn rate control
2025-09-30 02:32:03 -07:00
2ea96e5933
Arrange debug floor situation
2025-09-26 22:50:09 -07:00
9107b8c570
Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game
2025-09-26 14:06:50 -07:00
7e9114bfd1
Speeeeeed up
2025-09-26 02:22:03 -07:00
928112188b
Update enemy animations, make Loading screen a scene
2025-09-26 00:17:38 -07:00
78e08bec5c
Support opening monster viewer screen from main menu
2025-09-25 03:55:20 -07:00
84f0f8338f
Restructure loading of game
2025-09-25 02:50:55 -07:00
d830a05d98
Add SFX
2025-09-06 14:46:49 -07:00
7c694149c2
Modify UI placement, fix debug menu
2025-08-07 23:25:58 -07:00
f33616dda4
Fix menus between floors
2025-06-28 00:30:16 -07:00
68c91d8f13
Overhaul game state logic to support gameplay loop
2025-04-30 00:43:55 -07:00
078bfb9e45
Various enemy debugging stuff
2025-04-10 02:10:49 -07:00
753ba60f0f
Fix chinthe animations
2025-04-10 00:04:31 -07:00
a7381658f4
Add debug menu, add ability to load next floor or spawn item
2025-04-09 22:45:00 -07:00
b7bf4f3d10
Move Player logic to other project
2025-03-07 01:26:14 -08:00
1cb79f5b30
Move App logic to other projects
2025-03-07 01:08:35 -08:00
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00