Commit Graph

655 Commits

Author SHA1 Message Date
Pal 3e8c11d55d VFX assetts imported 2025-11-22 15:55:13 -08:00
zenny 613fc3bf60 Setup player screen FX 2025-11-19 00:05:20 -08:00
zenny f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file 2025-11-18 20:28:43 -08:00
Pal 0afbf38bf9 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-11-17 19:18:01 -08:00
Pal 23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
zenny fcffdb3b35 Fix shadows 2025-11-16 20:07:44 -08:00
zenny 7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
Pal c22fde3bb5 November Merge 2025-11-12 16:14:43 -08:00
Pal 7cb5b20293 weird things I cant undo 2025-11-12 16:14:14 -08:00
zenny a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
zenny 7b7fc910bd Button remapping work 2025-11-03 02:48:05 -08:00
zenny 9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
Pal dc3c458414 merge 2025-10-30 15:59:01 -07:00
Pal ba38c6443c merging stuff 2025-10-30 15:58:19 -07:00
zenny 575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
zenny 21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal 1a77695155 Merger 2025-10-27 20:10:58 -07:00
Pal 11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
zenny eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
zenny 2d55ae9cc4 Add secondary attack options 2025-10-27 18:03:14 -07:00
zenny 0b909e4e7e Teleport skill added for Chinthe 2025-10-27 17:48:27 -07:00
zenny 7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
zenny 720696aed0 Try to get Chinthe to stop jumping upon reaching player 2025-10-26 15:05:18 -07:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
zenny 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal 20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed 2025-10-15 20:17:04 -07:00
Pal 2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-08 00:59:25 -07:00
zenny e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal 4c5281c852 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 01:18:25 -07:00
Pal 8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
zenny d692d5c705 Disable VT timer by default 2025-10-07 01:02:04 -07:00
Pal 9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal 18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
zenny aa624f7784 Animation tree fixes 2025-10-06 23:49:42 -07:00
zenny 1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal 06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
zenny 0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal 57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
zenny ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal 122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
zenny 3bcb747473 Figured out the math for EXP per level 2025-10-01 01:46:27 -07:00