da8c4209d7
Fix annoying issue with LookAt
...
Add jump scare
2026-02-05 20:10:41 -08:00
36b851254e
Add collisions to A2 corridors
...
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
13ebe54474
Fix some control issues
2026-02-04 02:34:23 -08:00
b9a1888bfc
Add implementation for box item
2026-02-04 02:11:00 -08:00
5ae556cb4b
Fix some broken stuff (player spawn, disabled input after loading next floor)
2026-02-04 02:04:04 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
affa5e1f79
Player step SFX pitch change
2026-02-03 22:15:02 -08:00
Pal
d5de5f7379
player anim changes
2026-02-03 21:05:20 -08:00
051ffbbcb1
Fix bug with Boss A (hit box didn't get scaled correctly)
...
Fix reset of death animation
2026-02-03 02:24:54 -08:00
865934399d
Boss fixes, various changes
2026-01-25 19:01:34 -08:00
79dd6eb33a
Fix player height
2026-01-25 16:06:20 -08:00
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
Pal
be8bbcac28
Corridor Assetts Implemented
2026-01-13 23:06:06 -08:00
1e97eb9ede
Elemental resistance calculation changes
2026-01-13 21:25:09 -08:00
7e8826f143
Restore health fountain
2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc
Re-scaled environment models imported and implemented.
2026-01-12 19:39:34 -08:00
04543fcfac
Add plastique item
...
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
5b9de11e5a
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
2025-12-05 20:05:28 -08:00
Pal
f39bd8ecdb
Added many player.tscn animated sprite2Ds
2025-12-04 20:21:24 -08:00
Pal
95227946d1
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
34742d568e
Play test animation
2025-12-03 22:29:24 -08:00
Pal
3c369f79f7
Added shadows to enemies
2025-12-01 21:05:33 -08:00
edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
4ee4e02a51
Take damage/Screen shake
2025-11-30 22:35:26 -08:00
8f8cc217dc
Death animation
2025-11-30 21:37:31 -08:00
46402401b4
Add basic implementation for footsteps
...
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
ed9e611fd9
Work SFX work
...
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
613fc3bf60
Setup player screen FX
2025-11-19 00:05:20 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
...
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
20b659681a
More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
2025-10-15 20:17:04 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00
Pal
4c5281c852
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-07 01:18:25 -07:00
Pal
8e030aabcd
OW tweaks
2025-10-07 01:18:17 -07:00
d692d5c705
Disable VT timer by default
2025-10-07 01:02:04 -07:00
Pal
18cf7e062c
Overworld Fixes
2025-10-07 00:30:11 -07:00
Pal
06608fe435
Overworld Update
2025-10-06 20:03:43 -07:00
0bf87c0dc2
Use Special Room script type to mark rooms that don't have monster/item/player spawns
...
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00