Commit Graph

352 Commits

Author SHA1 Message Date
Pal
908202d855 Boss Room 1 an 2 visual changes, Altar new skybox addittion. 2025-09-10 04:07:44 -07:00
Pal
65bcd4b5b7 Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
Pal
09abd588c2 -World Environment Mess Arounds
-Player Height Change
-Altar Sky Video Import Test
-Manually Changed Shading On for a few materials on Altar that weren't switched over
2025-09-09 03:33:10 -07:00
4f1251d402 Re-implement audio managers 2025-09-08 23:24:33 -07:00
d830a05d98 Add SFX 2025-09-06 14:46:49 -07:00
8368a55d7c Add SFX to node and code 2025-08-10 22:48:44 -07:00
f8a27d7ba6 Sync minimap floor data 2025-08-09 19:15:32 -07:00
953cba40c6 Add minimap to sidebar 2025-08-08 23:43:57 -07:00
bd6794dafd Add HP/VT bars 2025-08-08 23:16:51 -07:00
7c694149c2 Modify UI placement, fix debug menu 2025-08-07 23:25:58 -07:00
5725e7a6fb Add shading back 2025-08-06 22:31:30 -07:00
17265a3a26 Remove debug visuals 2025-06-29 23:24:25 -07:00
Pal
d8a49124b9 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-06-29 23:14:24 -07:00
Pal
34c6e5cbe8 Laser Scene Start 2025-06-29 23:12:11 -07:00
d3b67c1825 Re-import rooms and add missing NPCs 2025-06-29 23:11:24 -07:00
ee898bf1cd Make each special floor a dungeon floor (probably still won't work) 2025-06-29 22:27:46 -07:00
f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
5d49842c04 Fix corridor B 2025-06-29 15:47:56 -07:00
6826fecd16 hnnngghh open door 2025-06-29 15:23:38 -07:00
54d9bcf52d Give item to npc 2025-06-28 18:12:04 -07:00
0880b74695 Add overworld 2025-06-28 17:18:54 -07:00
3efab7e233 Start moving UI elements around 2025-06-28 15:36:08 -07:00
bdc3bdf61d Move inventory screen to UI folder 2025-06-28 14:23:52 -07:00
cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
f33616dda4 Fix menus between floors 2025-06-28 00:30:16 -07:00
39f791e2b4 Fix dialogue manager plugin, lower resolution 2025-06-27 18:53:08 -07:00
338e303fbb Fix all doors 2025-05-17 14:37:58 -07:00
97c082f87a Update godot version 2025-05-02 20:44:06 -07:00
7ab5e32c74 Minor fixes 2025-04-30 21:46:08 -07:00
68c91d8f13 Overhaul game state logic to support gameplay loop 2025-04-30 00:43:55 -07:00
78cdda97b9 Update Chariot attack animations 2025-04-17 00:43:07 -07:00
24b4227425 In progress gameplay loop changes 2025-04-15 00:33:59 -07:00
03caa13ceb Fix enemy scene setups 2025-04-14 22:00:44 -07:00
078bfb9e45 Various enemy debugging stuff 2025-04-10 02:10:49 -07:00
753ba60f0f Fix chinthe animations 2025-04-10 00:04:31 -07:00
a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
40e7fd0ef2 Reset default launch point as main, fix up navigation path for Floor 01 2025-04-09 19:55:48 -07:00
3b7ef1b801 Add scene and class to all enemy types, update all floors with enemy spawn types and rates 2025-04-09 01:21:55 -07:00
e95188efc8 All enemy animations included 2025-04-04 01:29:08 -07:00
ac39a62e27 More enemy animations 2025-04-04 00:10:16 -07:00
ac55af0cb6 In progress work for enemy animations 2025-04-03 23:07:50 -07:00
d5108fbc1e Fix up animations for more enemies 2025-04-03 00:48:28 -07:00
63391ef82a Start work on fixing all other enemies animations 2025-04-02 01:50:53 -07:00
c923f549b9 More Chariot fixes 2025-04-02 01:16:17 -07:00
84c26dbf0a Chariot animation fixes 2025-04-01 23:51:59 -07:00
f6a2d28dde Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less 2025-04-01 20:54:30 -07:00
762444fe2c In progress work for Chariot 2025-04-01 02:20:27 -07:00
b8e23ac9c4 Minor fix 2025-03-31 20:07:18 -07:00
20dad3069a Fix export 2025-03-31 01:18:36 -07:00
ffc3177244 Start on Atonement weapon 2025-03-30 21:57:41 -07:00