zenny
35f4b2018d
Apply lighting fix to all Set A rooms, need to check Set B to see if same behavior occurs
2026-06-17 02:33:41 -07:00
zenny
f6573607d9
Move spawn points around, fix lighting issue in statue room
2026-06-17 02:20:11 -07:00
zenny
03d6957d3b
Add small light to every 2D enemy, utilize CanMove tag to prevent some enemies (like Filth Eater) from moving while attacking (if it makes sense to do so)
2026-06-14 01:53:31 -07:00
Pal
4aa827960a
various updates
2026-05-29 18:09:18 -07:00
Pal
04be985d8b
8 million bugfixes and tweaks to enemies/rooms/floors/overworld/altar
2026-05-03 22:40:24 -07:00
Pal
ba95d4dbdf
Miscellaneous fixes to floors (light adjustments, gap fixes, texture fixes)
2026-04-28 22:10:38 -07:00
Pal
9a7de9308f
A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
2026-04-24 01:44:06 -07:00
Pal
cf0a520048
Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.
2026-04-05 17:12:42 -07:00
zenny
0282ef68f3
Collisions again
2026-02-01 16:00:44 -08:00
zenny
a9ed8fda10
Add minimap shadows
2026-01-31 18:31:50 -08:00
zenny
f346f0f529
Fix up Set A room collisions more and organize node structure
2026-01-28 00:53:35 -08:00
zenny
e63a94210c
Looking into room collisions we need; set up plastique behavior
2026-01-25 19:40:59 -08:00
Pal
12993bced0
Floors 1ABC and 2ABC complete
2026-01-23 18:02:20 -08:00
Pal
92b39c1ee9
Lighting for new rooms etc
2026-01-21 14:46:48 -08:00
zenny
3fe45cb3e7
First floor set collisions
2026-01-15 01:37:57 -08:00
Pal
f13afc9fdc
Re-scaled environment models imported and implemented.
2026-01-12 19:39:34 -08:00
zenny
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00
zenny
0bf87c0dc2
Use Special Room script type to mark rooms that don't have monster/item/player spawns
...
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00
Pal
f2e22032df
Started on individual room lighting and additional room fixes from un-applied transformations.
2025-10-03 19:09:16 -07:00
Pal
5bb4aca510
cleanup of map/dungeon folder + water room fix
2025-09-26 16:00:17 -07:00
Pal
3aa1d66040
Dungeon Room Re-import and Old Models Deleted
2025-09-26 04:06:41 -07:00
zenny
4808b1dd63
Remove SimpleDungeons plugin
2025-09-15 20:50:19 -07:00
zenny
92e9351766
Fix up audio issue and resolve errors in godot log
...
Replace label style settings with new fonts, need to resolve stretching issue still
2025-09-11 21:15:56 -07:00
zenny
5725e7a6fb
Add shading back
2025-08-06 22:31:30 -07:00
zenny
338e303fbb
Fix all doors
2025-05-17 14:37:58 -07:00
zenny
f6a2d28dde
Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
2025-04-01 20:54:30 -07:00
zenny
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00