Commit Graph

29 Commits

Author SHA1 Message Date
zenny 35f4b2018d Apply lighting fix to all Set A rooms, need to check Set B to see if same behavior occurs 2026-06-17 02:33:41 -07:00
zenny f6573607d9 Move spawn points around, fix lighting issue in statue room 2026-06-17 02:20:11 -07:00
zenny 03d6957d3b Add small light to every 2D enemy, utilize CanMove tag to prevent some enemies (like Filth Eater) from moving while attacking (if it makes sense to do so) 2026-06-14 01:53:31 -07:00
Pal 4aa827960a various updates 2026-05-29 18:09:18 -07:00
Pal 04be985d8b 8 million bugfixes and tweaks to enemies/rooms/floors/overworld/altar 2026-05-03 22:40:24 -07:00
Pal ba95d4dbdf Miscellaneous fixes to floors (light adjustments, gap fixes, texture fixes) 2026-04-28 22:10:38 -07:00
Pal 9a7de9308f A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room. 2026-04-24 01:44:06 -07:00
Pal cf0a520048 Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object. 2026-04-05 17:12:42 -07:00
zenny 0282ef68f3 Collisions again 2026-02-01 16:00:44 -08:00
zenny a9ed8fda10 Add minimap shadows 2026-01-31 18:31:50 -08:00
zenny f346f0f529 Fix up Set A room collisions more and organize node structure 2026-01-28 00:53:35 -08:00
zenny e63a94210c Looking into room collisions we need; set up plastique behavior 2026-01-25 19:40:59 -08:00
Pal 12993bced0 Floors 1ABC and 2ABC complete 2026-01-23 18:02:20 -08:00
Pal 92b39c1ee9 Lighting for new rooms etc 2026-01-21 14:46:48 -08:00
zenny 3fe45cb3e7 First floor set collisions 2026-01-15 01:37:57 -08:00
Pal f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
Pal 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
zenny 0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal 57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
Pal f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal 5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
Pal 3aa1d66040 Dungeon Room Re-import and Old Models Deleted 2025-09-26 04:06:41 -07:00
zenny 4808b1dd63 Remove SimpleDungeons plugin 2025-09-15 20:50:19 -07:00
zenny 92e9351766 Fix up audio issue and resolve errors in godot log
Replace label style settings with new fonts, need to resolve stretching issue still
2025-09-11 21:15:56 -07:00
zenny 5725e7a6fb Add shading back 2025-08-06 22:31:30 -07:00
zenny 338e303fbb Fix all doors 2025-05-17 14:37:58 -07:00
zenny f6a2d28dde Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less 2025-04-01 20:54:30 -07:00
zenny a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00