90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
8dd194a202
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
2026-02-06 03:24:34 -08:00
678916be89
Enemy viewer revamp, loading screen improvement
2025-12-05 16:30:13 -08:00
ed9e611fd9
Work SFX work
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Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
21d8c4770d
Big fix patch for enemy behaviors
2025-10-29 00:35:15 -07:00
0b909e4e7e
Teleport skill added for Chinthe
2025-10-27 17:48:27 -07:00
720696aed0
Try to get Chinthe to stop jumping upon reaching player
2025-10-26 15:05:18 -07:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00