Commit Graph

122 Commits

Author SHA1 Message Date
zenny 97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
Pal 843a100218 Small Changes 2026-02-10 01:21:47 -08:00
zenny 90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
zenny aba325ff2b Implement plasma sword instakill 2026-02-09 23:01:52 -08:00
zenny bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
zenny 8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
zenny da8c4209d7 Fix annoying issue with LookAt
Add jump scare
2026-02-05 20:10:41 -08:00
zenny 36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
zenny 8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
zenny 13ebe54474 Fix some control issues 2026-02-04 02:34:23 -08:00
zenny 52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
zenny affa5e1f79 Player step SFX pitch change 2026-02-03 22:15:02 -08:00
Pal d5de5f7379 player anim changes 2026-02-03 21:05:20 -08:00
zenny 79dd6eb33a Fix player height 2026-01-25 16:06:20 -08:00
zenny a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal be8bbcac28 Corridor Assetts Implemented 2026-01-13 23:06:06 -08:00
zenny 1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
zenny 7e8826f143 Restore health fountain 2026-01-12 20:26:05 -08:00
zenny 04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
zenny 5b9de11e5a Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game 2025-12-05 20:05:28 -08:00
Pal 1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
zenny 34742d568e Play test animation 2025-12-03 22:29:24 -08:00
Pal 3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
zenny edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
zenny 4ee4e02a51 Take damage/Screen shake 2025-11-30 22:35:26 -08:00
zenny 8f8cc217dc Death animation 2025-11-30 21:37:31 -08:00
zenny 46402401b4 Add basic implementation for footsteps
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
zenny 613fc3bf60 Setup player screen FX 2025-11-19 00:05:20 -08:00
zenny a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
Pal 11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
zenny 7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
zenny 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
zenny d692d5c705 Disable VT timer by default 2025-10-07 01:02:04 -07:00
Pal 122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
zenny 3bcb747473 Figured out the math for EXP per level 2025-10-01 01:46:27 -07:00
Pal 65bcd4b5b7 Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
zenny f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
zenny f33616dda4 Fix menus between floors 2025-06-28 00:30:16 -07:00
zenny 7ab5e32c74 Minor fixes 2025-04-30 21:46:08 -07:00
zenny 68c91d8f13 Overhaul game state logic to support gameplay loop 2025-04-30 00:43:55 -07:00
zenny 24b4227425 In progress gameplay loop changes 2025-04-15 00:33:59 -07:00
zenny 20dad3069a Fix export 2025-03-31 01:18:36 -07:00
zenny 2378030a0f Pick up thrown items 2025-03-27 00:37:16 -07:00