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27fa657f92
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Almost shippable
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2024-09-17 04:39:01 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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096bcd6168
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Disable audio by default
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2024-09-14 16:09:01 -07:00 |
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cd8806a9fe
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Implement BGM and SFX event system
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2024-09-14 16:01:55 -07:00 |
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1d7d70e033
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More inventory menu improvements
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2024-09-13 16:43:10 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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fbaf698852
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Teleport works, item pickup is broken
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2024-09-07 14:00:40 -07:00 |
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4c2731bc7b
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Trying teleport again
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2024-09-07 05:42:51 -07:00 |
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8eeeb0890c
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Fix inventory button press not working on steamdeck, remove in-work capricorn enemy type
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2024-09-05 14:31:35 -07:00 |
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18a6d5a0b7
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For now, go straight to instantiating the scene instead of the main menu/loading screen
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2024-09-04 13:11:37 -07:00 |
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b21bcf0573
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Load screen with pausing
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2024-09-04 12:52:28 -07:00 |
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b1ef3dbaab
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Remove in-progress work that isn't working well
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2024-09-01 12:59:48 -07:00 |
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699a333951
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Messing with the dungeon
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2024-08-27 20:05:18 -07:00 |
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2fb0c364ca
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Re-introduce prototype code
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2024-08-23 00:39:15 -07:00 |
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8b3d1bed8a
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Basic Dungeon generation implementation
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2024-08-22 22:09:58 -07:00 |
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23ecd3a866
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Set up C# solution
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2024-08-22 18:17:32 -07:00 |
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