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zenayi/GameJamDungeon
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99 Commits 2 Branches 0 Tags
27fa657f923e3e21fd6d5c4be521e9c46936f779
Commit Graph

16 Commits

Author SHA1 Message Date
Zenny
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
Zenny
7680ab8b45 it's michael, what's michael 2024-09-15 02:17:40 -07:00
Zenny
096bcd6168 Disable audio by default 2024-09-14 16:09:01 -07:00
Zenny
cd8806a9fe Implement BGM and SFX event system 2024-09-14 16:01:55 -07:00
Zenny
1d7d70e033 More inventory menu improvements 2024-09-13 16:43:10 -07:00
Zenny
4d47a7586e Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more 2024-09-11 15:33:36 -07:00
Zenny
fbaf698852 Teleport works, item pickup is broken 2024-09-07 14:00:40 -07:00
Zenny
4c2731bc7b Trying teleport again 2024-09-07 05:42:51 -07:00
Zenny
8eeeb0890c Fix inventory button press not working on steamdeck, remove in-work capricorn enemy type 2024-09-05 14:31:35 -07:00
Zenny
18a6d5a0b7 For now, go straight to instantiating the scene instead of the main menu/loading screen 2024-09-04 13:11:37 -07:00
Zenny
b21bcf0573 Load screen with pausing 2024-09-04 12:52:28 -07:00
Zenny
b1ef3dbaab Remove in-progress work that isn't working well 2024-09-01 12:59:48 -07:00
Zenny
699a333951 Messing with the dungeon 2024-08-27 20:05:18 -07:00
Zenny
2fb0c364ca Re-introduce prototype code 2024-08-23 00:39:15 -07:00
Zenny
8b3d1bed8a Basic Dungeon generation implementation 2024-08-22 22:09:58 -07:00
Zenny
23ecd3a866 Set up C# solution 2024-08-22 18:17:32 -07:00
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