Commit Graph

95 Commits

Author SHA1 Message Date
Pal
a4d475c07b overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar. 2025-09-13 02:15:21 -07:00
Pal
b04956ea4d Void Room preliminary shaders added, boss1 materials added 2025-09-12 03:35:19 -07:00
92e9351766 Fix up audio issue and resolve errors in godot log
Replace label style settings with new fonts, need to resolve stretching issue still
2025-09-11 21:15:56 -07:00
Pal
4364c93c5c Special Area Environments Setup, Guidance Room is Bugged, 2025-09-11 03:34:46 -07:00
Pal
9867734d0d B1,B2,Altar Sky Shaders, HorseHead/Ox Light Removal 2025-09-10 18:29:23 -07:00
Pal
908202d855 Boss Room 1 an 2 visual changes, Altar new skybox addittion. 2025-09-10 04:07:44 -07:00
Pal
65bcd4b5b7 Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
Pal
09abd588c2 -World Environment Mess Arounds
-Player Height Change
-Altar Sky Video Import Test
-Manually Changed Shading On for a few materials on Altar that weren't switched over
2025-09-09 03:33:10 -07:00
d830a05d98 Add SFX 2025-09-06 14:46:49 -07:00
8368a55d7c Add SFX to node and code 2025-08-10 22:48:44 -07:00
bd6794dafd Add HP/VT bars 2025-08-08 23:16:51 -07:00
7c694149c2 Modify UI placement, fix debug menu 2025-08-07 23:25:58 -07:00
5725e7a6fb Add shading back 2025-08-06 22:31:30 -07:00
17265a3a26 Remove debug visuals 2025-06-29 23:24:25 -07:00
d3b67c1825 Re-import rooms and add missing NPCs 2025-06-29 23:11:24 -07:00
ee898bf1cd Make each special floor a dungeon floor (probably still won't work) 2025-06-29 22:27:46 -07:00
f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
5d49842c04 Fix corridor B 2025-06-29 15:47:56 -07:00
6826fecd16 hnnngghh open door 2025-06-29 15:23:38 -07:00
0880b74695 Add overworld 2025-06-28 17:18:54 -07:00
cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
338e303fbb Fix all doors 2025-05-17 14:37:58 -07:00
68c91d8f13 Overhaul game state logic to support gameplay loop 2025-04-30 00:43:55 -07:00
03caa13ceb Fix enemy scene setups 2025-04-14 22:00:44 -07:00
753ba60f0f Fix chinthe animations 2025-04-10 00:04:31 -07:00
a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
40e7fd0ef2 Reset default launch point as main, fix up navigation path for Floor 01 2025-04-09 19:55:48 -07:00
3b7ef1b801 Add scene and class to all enemy types, update all floors with enemy spawn types and rates 2025-04-09 01:21:55 -07:00
f6a2d28dde Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less 2025-04-01 20:54:30 -07:00
762444fe2c In progress work for Chariot 2025-04-01 02:20:27 -07:00
096786f97e Fix inventory behavior from previous commit 2025-03-27 00:08:18 -07:00
8a9a2313fe Close inventory on certain inventory actions 2025-03-27 00:00:29 -07:00
9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
114ff35630 Add new rooms, update NPCs 2025-03-25 22:25:20 -07:00
84c4d1b9ce Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders 2025-03-25 00:09:33 -07:00
f69c6b94a1 Demon wall implementation time 2025-03-21 00:39:34 -07:00
8df8a85429 Start demon wall implementation 2025-03-20 02:51:41 -07:00
13e2ef90c8 Revamp boss logic 2025-03-18 00:12:36 -07:00
f50eaa1847 Add Sara to floors 2025-03-17 20:46:10 -07:00
22c9590442 Add more NPCs, update dialogue manager to 4.4 compatible version 2025-03-12 00:29:39 -07:00
f060229b5e Add stackable items 2025-03-11 16:00:46 -07:00
a1c26ed7fb Refactor more stuff (Audio mostly) 2025-03-10 20:52:39 -07:00
d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
c3bfab5f53 Refactoring game logic 2025-03-07 12:05:20 -08:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00