zenny
0f849f11dc
In progress changes for saving enemy defeated data
2026-06-06 10:52:08 -07:00
zenny
89da483448
Add elemental VFX when hitting enemies (2D only currently)
2026-04-23 01:04:02 -07:00
zenny
7b6ca68e65
Rust
2026-03-02 22:28:23 -08:00
zenny
46f0e78405
Apply that physics interpolation thing to warping enemies with items
2026-03-01 18:06:48 -08:00
zenny
e50035d9c7
Revert some pathing stuff, adjust general spawn rates
2026-03-01 16:34:18 -08:00
zenny
721a45c6bb
Fix some boxes and global positioning
2026-02-26 22:56:57 -08:00
zenny
0c4a424a4d
Fixed teleport enemies bug (swapped Y and Z values....)
2026-02-26 20:06:18 -08:00
zenny
fadb1652d4
Add more spell effects
2026-02-26 02:09:38 -08:00
zenny
a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
...
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny
d503413140
Fix up effect items
...
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
zenny
2f377d2d7a
Add curse element, increase throw speed/damage of Ciello
2026-02-10 15:37:12 -08:00
zenny
8dd194a202
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
2026-02-06 03:24:34 -08:00
zenny
70a33d68cf
Add navigation regions to all floors
...
Actually fix the annoying LookAt bug for real this time I hope
2026-02-06 00:00:22 -08:00
zenny
da8c4209d7
Fix annoying issue with LookAt
...
Add jump scare
2026-02-05 20:10:41 -08:00
zenny
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
...
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
zenny
fd96eb2dc9
Fix minimap height
...
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
zenny
30f0a078a9
Boss A fixes
2026-02-02 20:01:54 -08:00
zenny
6e4a4d605c
Partially fix boss room A, only one guy moves though
2026-02-02 00:27:11 -08:00
zenny
1e97eb9ede
Elemental resistance calculation changes
2026-01-13 21:25:09 -08:00
zenny
ed9e611fd9
Work SFX work
...
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
zenny
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
zenny
575a565a2c
Fix spawn point for player, add flee behavior for gold sproingy
2025-10-29 11:03:07 -07:00
zenny
21d8c4770d
Big fix patch for enemy behaviors
2025-10-29 00:35:15 -07:00
zenny
eed50bc04e
Fix standard enemy logic
2025-10-27 19:41:03 -07:00
zenny
0b909e4e7e
Teleport skill added for Chinthe
2025-10-27 17:48:27 -07:00
zenny
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
zenny
bc161a58b3
Additional refactoring and fixing of equipment data
...
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
zenny
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
zenny
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
zenny
ec0f9ebff7
Simplify enemy animation logic
2025-10-06 02:13:05 -07:00
zenny
f12841f88f
Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
2025-06-29 22:11:49 -07:00
zenny
7ab5e32c74
Minor fixes
2025-04-30 21:46:08 -07:00
zenny
078bfb9e45
Various enemy debugging stuff
2025-04-10 02:10:49 -07:00
zenny
a7381658f4
Add debug menu, add ability to load next floor or spawn item
2025-04-09 22:45:00 -07:00
zenny
c923f549b9
More Chariot fixes
2025-04-02 01:16:17 -07:00
zenny
84c26dbf0a
Chariot animation fixes
2025-04-01 23:51:59 -07:00
zenny
762444fe2c
In progress work for Chariot
2025-04-01 02:20:27 -07:00
zenny
84c4d1b9ce
Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders
2025-03-25 00:09:33 -07:00
zenny
52e42ea38d
Fix up Boss Type A
2025-03-19 23:52:41 -07:00
zenny
13e2ef90c8
Revamp boss logic
2025-03-18 00:12:36 -07:00
zenny
4f30086e52
Fix up animations for ballos
2025-03-17 19:39:30 -07:00
zenny
a1c26ed7fb
Refactor more stuff (Audio mostly)
2025-03-10 20:52:39 -07:00
zenny
d8c5bc8f78
Fix texture stuff
2025-03-09 12:24:30 -07:00
zenny
ae017dd679
Rename project
2025-03-08 13:49:46 -08:00
zenny
3b5ee84ce2
Move save logic out of Game
2025-03-07 00:32:19 -08:00
zenny
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00