Commit Graph

48 Commits

Author SHA1 Message Date
zenny 0f849f11dc In progress changes for saving enemy defeated data 2026-06-06 10:52:08 -07:00
zenny 89da483448 Add elemental VFX when hitting enemies (2D only currently) 2026-04-23 01:04:02 -07:00
zenny 7b6ca68e65 Rust 2026-03-02 22:28:23 -08:00
zenny 46f0e78405 Apply that physics interpolation thing to warping enemies with items 2026-03-01 18:06:48 -08:00
zenny e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
zenny 721a45c6bb Fix some boxes and global positioning 2026-02-26 22:56:57 -08:00
zenny 0c4a424a4d Fixed teleport enemies bug (swapped Y and Z values....) 2026-02-26 20:06:18 -08:00
zenny fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
zenny a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
zenny 2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
zenny 8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
zenny 70a33d68cf Add navigation regions to all floors
Actually fix the annoying LookAt bug for real this time I hope
2026-02-06 00:00:22 -08:00
zenny da8c4209d7 Fix annoying issue with LookAt
Add jump scare
2026-02-05 20:10:41 -08:00
zenny 8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
zenny fd96eb2dc9 Fix minimap height
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
zenny 30f0a078a9 Boss A fixes 2026-02-02 20:01:54 -08:00
zenny 6e4a4d605c Partially fix boss room A, only one guy moves though 2026-02-02 00:27:11 -08:00
zenny 1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
zenny ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
zenny 575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
zenny 21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
zenny eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
zenny 0b909e4e7e Teleport skill added for Chinthe 2025-10-27 17:48:27 -07:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
zenny 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
zenny ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
zenny f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
zenny 7ab5e32c74 Minor fixes 2025-04-30 21:46:08 -07:00
zenny 078bfb9e45 Various enemy debugging stuff 2025-04-10 02:10:49 -07:00
zenny a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
zenny c923f549b9 More Chariot fixes 2025-04-02 01:16:17 -07:00
zenny 84c26dbf0a Chariot animation fixes 2025-04-01 23:51:59 -07:00
zenny 762444fe2c In progress work for Chariot 2025-04-01 02:20:27 -07:00
zenny 84c4d1b9ce Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders 2025-03-25 00:09:33 -07:00
zenny 52e42ea38d Fix up Boss Type A 2025-03-19 23:52:41 -07:00
zenny 13e2ef90c8 Revamp boss logic 2025-03-18 00:12:36 -07:00
zenny 4f30086e52 Fix up animations for ballos 2025-03-17 19:39:30 -07:00
zenny a1c26ed7fb Refactor more stuff (Audio mostly) 2025-03-10 20:52:39 -07:00
zenny d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
zenny ae017dd679 Rename project 2025-03-08 13:49:46 -08:00
zenny 3b5ee84ce2 Move save logic out of Game 2025-03-07 00:32:19 -08:00
zenny a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00