Commit Graph

706 Commits

Author SHA1 Message Date
zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal 3e8c11d55d VFX assetts imported 2025-11-22 15:55:13 -08:00
zenny 613fc3bf60 Setup player screen FX 2025-11-19 00:05:20 -08:00
zenny f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file 2025-11-18 20:28:43 -08:00
Pal 0afbf38bf9 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-11-17 19:18:01 -08:00
Pal 23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
zenny fcffdb3b35 Fix shadows 2025-11-16 20:07:44 -08:00
zenny 7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
Pal c22fde3bb5 November Merge 2025-11-12 16:14:43 -08:00
Pal 7cb5b20293 weird things I cant undo 2025-11-12 16:14:14 -08:00
zenny a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
zenny 7b7fc910bd Button remapping work 2025-11-03 02:48:05 -08:00
zenny 9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
Pal dc3c458414 merge 2025-10-30 15:59:01 -07:00
Pal ba38c6443c merging stuff 2025-10-30 15:58:19 -07:00
zenny 575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
zenny 21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal 1a77695155 Merger 2025-10-27 20:10:58 -07:00
Pal 11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
zenny eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
zenny 2d55ae9cc4 Add secondary attack options 2025-10-27 18:03:14 -07:00
zenny 0b909e4e7e Teleport skill added for Chinthe 2025-10-27 17:48:27 -07:00
zenny 7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
zenny 720696aed0 Try to get Chinthe to stop jumping upon reaching player 2025-10-26 15:05:18 -07:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
zenny 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal 20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed 2025-10-15 20:17:04 -07:00
Pal 2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-08 00:59:25 -07:00
zenny e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal 4c5281c852 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 01:18:25 -07:00
Pal 8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
zenny d692d5c705 Disable VT timer by default 2025-10-07 01:02:04 -07:00
Pal 9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal 18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
zenny aa624f7784 Animation tree fixes 2025-10-06 23:49:42 -07:00
zenny 1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal 06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
zenny 0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal 57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
zenny ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal 122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00