Commit Graph

81 Commits

Author SHA1 Message Date
0282ef68f3 Collisions again 2026-02-01 16:00:44 -08:00
Pal
e85c8d51f1 1A fix 2026-02-01 05:07:13 -08:00
Pal
3e178257aa merger 2026-02-01 05:03:10 -08:00
Pal
25b6d53ec4 Minimap added to all floors, all minimaps added and refined.
Less overlap neccessary for revealer cubes
2026-02-01 05:02:15 -08:00
a9ed8fda10 Add minimap shadows 2026-01-31 18:31:50 -08:00
Pal
4b23c2ca6f Floor Maps and room updates 2026-01-30 20:34:07 -08:00
4ffe04fcff Exploding wall implementation 2026-01-26 02:15:03 -08:00
865934399d Boss fixes, various changes 2026-01-25 19:01:34 -08:00
2622ed4423 Fix maze floor 2026-01-25 16:56:05 -08:00
79dd6eb33a Fix player height 2026-01-25 16:06:20 -08:00
Pal
bba0bb5ecd Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor 2026-01-25 02:19:11 -08:00
Pal
60d8c55c7d Finished All Basic Floor layouts 2026-01-24 18:55:35 -08:00
Pal
12993bced0 Floors 1ABC and 2ABC complete 2026-01-23 18:02:20 -08:00
Pal
8fd7a5133d A1 Floor Progress 2026-01-22 17:54:12 -08:00
Pal
97472f2a61 Deleted old unused Corridor tscns, B set (Floors 9-15) complete 2026-01-22 16:14:58 -08:00
5284a7c00d Some geometry fixes, fix spawn height for overworld 2026-01-22 01:08:25 -08:00
Pal
92b39c1ee9 Lighting for new rooms etc 2026-01-21 14:46:48 -08:00
9897acffac Unlockable door implementation (currently opens with regular attack) 2026-01-21 00:50:21 -08:00
aa9e14c498 Make overworld doors be of unlockable type, add behavior later 2026-01-20 23:33:28 -08:00
945c5e14bb Licking all the room files 2026-01-20 22:01:22 -08:00
a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal
670f8baabf Added/Fixed Rooms 2026-01-20 18:29:21 -08:00
Pal
6a62d3d943 Room fixes, started mapping floors 2026-01-17 00:00:37 -08:00
Pal
be8bbcac28 Corridor Assetts Implemented 2026-01-13 23:06:06 -08:00
7e8826f143 Restore health fountain 2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
Pal
9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal
18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal
06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
Pal
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00