Add more interactive effects to inventory menu
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@@ -52,7 +52,7 @@ public partial class Npc : Node3D
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public override void _UnhandledInput(InputEvent @event)
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{
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if (Input.IsActionJustPressed(GameInputs.Throw) && _isInDialogueZone)
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if (@event.IsActionPressed(GameInputs.Throw) && _isInDialogueZone)
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{
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if (_isIntroductionComplete)
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DialogueController.ShowDialogue(Dialogue, "general");
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