Files
GameJamDungeon/src/npc/Npc.cs

67 lines
1.6 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using DialogueManagerRuntime;
using GameJamDungeon;
using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Npc : Node3D
{
public override void _Notification(int what) => this.Notify(what);
[Node] public Area3D DialogueZone { get; set; } = default!;
[Node] public Area3D Hitbox { get; set; } = default!;
[Export]
public Resource Dialogue { get; set; } = default!;
private bool _isInDialogueZone = false;
private bool _isIntroductionComplete = false;
public void OnReady()
{
SetPhysicsProcess(true);
DialogueZone.BodyEntered += DialogueZone_BodyEntered;
DialogueZone.BodyExited += DialogueZone_BodyExited;
Hitbox.AreaEntered += Hitbox_AreaEntered;
}
private void Hitbox_AreaEntered(Area3D area)
{
DialogueController.ShowDialogue(Dialogue, "hit");
}
private void Hitbox_BodyEntered(Node body)
{
DialogueController.ShowDialogue(Dialogue, "hit");
}
private void DialogueZone_BodyExited(Node3D body)
{
_isInDialogueZone = false;
DialogueController.Interrupt();
}
private void DialogueZone_BodyEntered(Node3D body)
{
_isInDialogueZone = true;
}
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Throw) && _isInDialogueZone)
{
if (_isIntroductionComplete)
DialogueController.ShowDialogue(Dialogue, "general");
else
{
DialogueController.ShowDialogue(Dialogue, "introduction");
_isIntroductionComplete = true;
}
}
}
}