Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

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using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
public interface IPauseMenu : IControl
{
void FadeIn();
void FadeOut();
event PauseMenu.UnpauseButtonPressedEventHandler UnpauseButtonPressed;
event PauseMenu.TransitionCompletedEventHandler TransitionCompleted;
}
[Meta(typeof(IAutoNode))]
public partial class PauseMenu : Control, IPauseMenu
{
public override void _Notification(int what) => this.Notify(what);
[Signal]
public delegate void TransitionCompletedEventHandler();
[Signal]
public delegate void UnpauseButtonPressedEventHandler();
[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
public void OnResolved()
{
AnimationPlayer.AnimationFinished += OnAnimationFinished;
}
public void FadeIn() => AnimationPlayer.Play("fade_in");
public void FadeOut() => AnimationPlayer.Play("fade_out");
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Pause))
EmitSignal(SignalName.UnpauseButtonPressed);
}
public void OnAnimationFinished(StringName name)
{
}
}

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uid://cbal5oeaha4nx

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[gd_scene load_steps=5 format=3 uid="uid://blbqgw3wosc1w"]
[sub_resource type="Animation" id="Animation_ccrq3"]
resource_name = "fade_out"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 7.7),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_bium7"]
resource_name = "fade_in"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 7.7),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_f1eqn"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_pmp7u"]
_data = {
"RESET": SubResource("Animation_f1eqn"),
"fade_in": SubResource("Animation_bium7"),
"fade_out": SubResource("Animation_ccrq3")
}
[node name="PauseMenu" type="Control"]
process_mode = 3
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_pmp7u")
}
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)