Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class DungeonFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Node] public GodotObject DungeonGenerator { get; set; } = default!;
[Node] public EnemyDatabase EnemyDatabase { get; set; } = default!;
private Transform3D _playerSpawnPoint;
public ImmutableList<IDungeonRoom> Rooms { get; private set; }
public bool FloorIsLoaded { get; set; }
public void InitializeDungeon()
{
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(EnemyDatabase);
DungeonGenerator.EmitSignal("done_generating");
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(_playerSpawnPoint.Basis, new Vector3(_playerSpawnPoint.Origin.X, -1.75f, _playerSpawnPoint.Origin.Z));
private Transform3D RandomizePlayerSpawnPoint()
{
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalTransform;
}
private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
{
if (nodesToSearch.Count == 0)
return roomsFound;
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
if (node.HasSignal("dungeon_done_generating"))
node.EmitSignal("dungeon_done_generating");
}
return FindAllDungeonRooms(nodesToSearch.SelectMany(x => x.GetChildren()).ToList(), roomsFound);
}
}