Move files and folders to new repo format to enable multi-project format
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39
Zennysoft.Game.Ma/src/items/weapons/Weapon.cs
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39
Zennysoft.Game.Ma/src/items/weapons/Weapon.cs
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using Chickensoft.Introspection;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("weapon")]
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public partial class Weapon : EquipableItem
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{
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[Export]
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private WeaponStats _weaponStats { get; set; } = new WeaponStats();
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public override string ItemName => _weaponStats.Name;
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public override string Description => _weaponStats.Description;
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public override float SpawnRate => _weaponStats.SpawnRate;
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public int Damage => _weaponStats.Damage;
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public override double ThrowDamage => _weaponStats.ThrowDamage;
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public override float ThrowSpeed => _weaponStats.ThrowSpeed;
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public double Luck => _weaponStats.Luck;
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public double AttackSpeed => _weaponStats.AttackSpeed;
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public WeaponTag WeaponTag => _weaponStats.WeaponTag;
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public override ItemTag ItemTag => _weaponStats.ItemTag;
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public ElementType WeaponElement => _weaponStats.WeaponElement;
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public double ElementalDamageBonus => _weaponStats.ElementalDamageBonus;
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public void IncreaseWeaponAttack(int bonus) => _weaponStats.Damage += bonus;
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public override InventoryItemStats ItemStats { get => _weaponStats; set => _weaponStats = (WeaponStats)value; }
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}
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