Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions
@@ -0,0 +1,39 @@
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
[Meta, Id("weapon")]
public partial class Weapon : EquipableItem
{
[Export]
private WeaponStats _weaponStats { get; set; } = new WeaponStats();
public override string ItemName => _weaponStats.Name;
public override string Description => _weaponStats.Description;
public override float SpawnRate => _weaponStats.SpawnRate;
public int Damage => _weaponStats.Damage;
public override double ThrowDamage => _weaponStats.ThrowDamage;
public override float ThrowSpeed => _weaponStats.ThrowSpeed;
public double Luck => _weaponStats.Luck;
public double AttackSpeed => _weaponStats.AttackSpeed;
public WeaponTag WeaponTag => _weaponStats.WeaponTag;
public override ItemTag ItemTag => _weaponStats.ItemTag;
public ElementType WeaponElement => _weaponStats.WeaponElement;
public double ElementalDamageBonus => _weaponStats.ElementalDamageBonus;
public void IncreaseWeaponAttack(int bonus) => _weaponStats.Damage += bonus;
public override InventoryItemStats ItemStats { get => _weaponStats; set => _weaponStats = (WeaponStats)value; }
}
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uid://bq8aaf1ae4afh
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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
//}
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uid://dntri0ebm80w2
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[gd_scene load_steps=3 format=3 uid="uid://db206brufi83s"]
[ext_resource type="Script" uid="uid://bq8aaf1ae4afh" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wll7p"]
radius = 0.470016
[node name="Weapon" type="Node3D"]
script = ExtResource("1_7pkyf")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
transform = Transform3D(0.0978955, 0, 0.995197, 0, 1, 0, -0.995197, 0, 0.0978955, 0, 0.271026, 0)
pixel_size = 0.0006
billboard = 2
shaded = true
double_sided = false
alpha_antialiasing_mode = 1
texture_filter = 0
render_priority = 100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_wll7p")
@@ -0,0 +1,34 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
namespace Zennysoft.Game.Ma;
[GlobalClass]
[Meta, Id("weapon_stat_type")]
public partial class WeaponStats : InventoryItemStats
{
[Export]
[Save("weapon_damage")]
public int Damage { get; set; } = 0;
[Export]
[Save("weapon_luck")]
public double Luck { get; set; } = 0.05;
[Export]
[Save("weapon_atk_speed")]
public double AttackSpeed { get; set; } = 1;
[Export]
[Save("weapon_element")]
public ElementType WeaponElement { get; set; } = ElementType.None;
[Export]
[Save("weapon_elemental_damage_bonus")]
public double ElementalDamageBonus { get; set; } = 1.0;
[Export]
[Save("weapon_tag")]
public WeaponTag WeaponTag { get; set; } = WeaponTag.None;
}
@@ -0,0 +1 @@
uid://cc7byqeolw5y4
@@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://c1bg0o7nmu2xw"]
[ext_resource type="Texture2D" uid="uid://cil3xe3jq82r6" path="res://src/items/weapons/textures/JIBLETT.PNG" id="1_ifm43"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_re512"]
[resource]
script = ExtResource("1_re512")
Damage = 3
Luck = 0.05
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = "Jiblett"
Description = "+3 ATK
A halberd for the tasteful."
Texture = ExtResource("1_ifm43")
SpawnRate = 0.1
@@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://c8bvtfcq772sv"]
[ext_resource type="Texture2D" uid="uid://dsi0myqu80aq3" path="res://src/items/weapons/textures/katar.PNG" id="1_3waom"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="2_3gdyl"]
[resource]
script = ExtResource("2_3gdyl")
Damage = 1
Luck = 0.05
AttackSpeed = 1.25
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = "Katara"
Description = "+1 ATK, Fast"
Texture = ExtResource("1_3waom")
SpawnRate = 0.3
@@ -0,0 +1,22 @@
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[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_kbje7"]
[ext_resource type="Texture2D" uid="uid://bkntmni5jxfpk" path="res://src/items/weapons/textures/KUBEL.PNG" id="1_kwtbu"]
[resource]
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Damage = 9
Luck = 0.05
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = [0]
Name = "Kubel"
Description = "+9 ATK
A very powerful spear.
For every hit, you lose 5 HP."
Texture = ExtResource("1_kwtbu")
SpawnRate = 0.01
@@ -0,0 +1,21 @@
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[ext_resource type="Texture2D" uid="uid://blq3nnyostunl" path="res://src/items/weapons/textures/LOVE JUDGEMENT.PNG" id="1_ivlxj"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_vroib"]
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Damage = 12
Luck = 0.05
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 25.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = "Love Judgement"
Description = "+12 ATK
A mace only wieldable by the strong of heart."
Texture = ExtResource("1_ivlxj")
SpawnRate = 0.01
@@ -0,0 +1,22 @@
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[ext_resource type="Texture2D" uid="uid://740syoj0w14p" path="res://src/items/weapons/textures/PALM OF HEAVEN.PNG" id="1_hi6xm"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_pwwg7"]
[resource]
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Damage = 10
Luck = 0.05
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = [3]
Name = "Palm of Heaven"
Description = "+10 ATK
Very Powerful.
Breaks upon leaving the floor."
Texture = ExtResource("1_hi6xm")
SpawnRate = 0.01
@@ -0,0 +1,21 @@
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[ext_resource type="Texture2D" uid="uid://b8c7kd436tg4" path="res://src/items/weapons/textures/RONDO.PNG" id="1_cvwbh"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_xfb0x"]
[resource]
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Damage = 7
Luck = 0.05
AttackSpeed = 1.333
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = [1]
Name = "Rondo"
Description = "+7 ATK
An eastern blade outside of time and reproach."
Texture = ExtResource("1_cvwbh")
SpawnRate = 0.01
@@ -0,0 +1,26 @@
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[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_40b5j"]
[ext_resource type="Texture2D" uid="uid://b1qbho30vnuxf" path="res://src/items/weapons/textures/sealing rod.PNG" id="1_wiylj"]
[resource]
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Damage = 2
Luck = 0.05
AttackSpeed = 1.0
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AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = "Sealing Rod"
Description = "+2 ATK
A wand fitted with charms said to cleanse and purify that which belongs to other worlds.
It's unaligned nature has the power to balance all that it comes into contact with, should the wielder have the will."
Texture = ExtResource("1_wiylj")
SpawnRate = 0.5
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
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[ext_resource type="Texture2D" uid="uid://cixq2naufiuhv" path="res://src/items/weapons/textures/spaded staff.PNG" id="1_6tifm"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="2_w4n0u"]
[resource]
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Luck = 0.1
AttackSpeed = 0.75
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = "Monk's Spade"
Description = "+5 ATK, Slow"
Texture = ExtResource("1_6tifm")
SpawnRate = 0.3
@@ -0,0 +1,25 @@
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="1_cik6n"]
[ext_resource type="Texture2D" uid="uid://cvtcsi2sagfwm" path="res://src/items/weapons/textures/SWAN SWORD.PNG" id="1_qc4eu"]
[resource]
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Damage = 12
Luck = 0.05
AttackSpeed = 1.25
WeaponElement = 0
ElementalDamageBonus = 1.0
WeaponTag = 0
Name = "Swan Sword Odette"
Description = "+12 ATK
Ignores Affinity.
The blade of a thousand faced heroine."
Texture = ExtResource("1_qc4eu")
SpawnRate = 0.01
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTag = 0
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Damage = 3
Luck = 0.07
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = "Talwar"
Description = "+3 ATK"
Texture = ExtResource("1_8a832")
SpawnRate = 0.3
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