Move files and folders to new repo format to enable multi-project format
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104
Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs
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104
Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Zennysoft.Game.Ma.src.items;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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public partial class ThrownItem : RigidBody3D
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
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[Dependency] public IGame Game => this.DependOn<IGame>();
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public InventoryItem ItemThatIsThrown;
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private EffectService _effectService;
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[Node] public Sprite2D Sprite { get; set; } = default!;
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public void OnResolved()
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{
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BodyEntered += ThrownItem_BodyEntered;
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GlobalPosition = Player.CurrentPosition;
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Sprite.Texture = ItemThatIsThrown.ItemStats.Texture;
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AddCollisionExceptionWith((Node)Player);
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}
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private void ThrownItem_BodyEntered(Node body)
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{
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if (body is IEnemy enemy)
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CalculateEffect(enemy);
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QueueFree();
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}
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public void Throw(EffectService effectService)
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{
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_effectService = effectService;
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ApplyCentralImpulse(-Player.CurrentBasis.Z.Normalized() * ItemThatIsThrown.ThrowSpeed);
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}
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public void RescueItem()
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{
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ContactMonitor = false;
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Freeze = true;
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PlayRescueAnimation();
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Game.RescuedItems.Items.Add(ItemThatIsThrown);
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}
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private void PlayRescueAnimation()
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{
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LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
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var tweener = GetTree().CreateTween();
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SetShaderValue(true);
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tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.3f, 2f);
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tweener.TweenCallback(Callable.From(QueueFree));
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}
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private void LoadShader(string shaderPath)
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{
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var shader = GD.Load<Shader>(shaderPath);
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Sprite.Material = new ShaderMaterial();
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var shaderMaterial = (ShaderMaterial)Sprite.Material;
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shaderMaterial.Shader = shader;
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}
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private void SetShaderValue(float shaderValue)
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{
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var shaderMaterial = (ShaderMaterial)Sprite.Material;
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shaderMaterial.SetShaderParameter("progress", shaderValue);
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}
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private void SetShaderValue(bool shaderValue)
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{
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var shaderMaterial = (ShaderMaterial)Sprite.Material;
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shaderMaterial.SetShaderParameter("reverse", shaderValue);
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}
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private void CalculateEffect(IEnemy enemy)
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{
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if (ItemThatIsThrown is ThrowableItem throwableItem)
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{
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switch (throwableItem.ThrowableItemTag)
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{
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case ThrowableItemTag.LowerTargetTo1HP:
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enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
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break;
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case ThrowableItemTag.TeleportToRandomLocation:
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_effectService.TeleportToRandomRoom(enemy);
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break;
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case ThrowableItemTag.WarpToExitIfFound:
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_effectService.WarpToExit(enemy);
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break;
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default:
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enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
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break;
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}
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}
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else
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enemy.TakeDamage(ItemThatIsThrown.ThrowDamage);
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}
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}
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1
Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs.uid
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1
Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs.uid
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uid://bx1k4yff3m82m
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57
Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn
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57
Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn
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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
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[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
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[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_qjpqg"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
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size = Vector3(0.46632, 0.507293, 0.586082)
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[sub_resource type="ViewportTexture" id="ViewportTexture_qjpqg"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[node name="Hitbox" type="RigidBody3D"]
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collision_layer = 1040
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collision_mask = 25
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mass = 0.1
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gravity_scale = 0.2
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contact_monitor = true
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max_contacts_reported = 50
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script = ExtResource("1_wlplc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_s4ym5")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(0.41, 0, 0, 0, 0.41, 0, 0, 0, 0.41, 0, 0, 0)
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billboard = 2
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shaded = true
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texture_filter = 0
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render_priority = 100
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texture = SubResource("ViewportTexture_qjpqg")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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visibility_layer = 0
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_right = 100.0
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offset_bottom = 100.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(100, 100)
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render_target_update_mode = 4
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[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
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unique_name_in_owner = true
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material = ExtResource("2_qjpqg")
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scale = Vector2(0.1, 0.1)
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centered = false
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