Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Zennysoft.Game.Ma.src.items;
using Godot;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class ThrownItem : RigidBody3D
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
[Dependency] public IGame Game => this.DependOn<IGame>();
public InventoryItem ItemThatIsThrown;
private EffectService _effectService;
[Node] public Sprite2D Sprite { get; set; } = default!;
public void OnResolved()
{
BodyEntered += ThrownItem_BodyEntered;
GlobalPosition = Player.CurrentPosition;
Sprite.Texture = ItemThatIsThrown.ItemStats.Texture;
AddCollisionExceptionWith((Node)Player);
}
private void ThrownItem_BodyEntered(Node body)
{
if (body is IEnemy enemy)
CalculateEffect(enemy);
QueueFree();
}
public void Throw(EffectService effectService)
{
_effectService = effectService;
ApplyCentralImpulse(-Player.CurrentBasis.Z.Normalized() * ItemThatIsThrown.ThrowSpeed);
}
public void RescueItem()
{
ContactMonitor = false;
Freeze = true;
PlayRescueAnimation();
Game.RescuedItems.Items.Add(ItemThatIsThrown);
}
private void PlayRescueAnimation()
{
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
var tweener = GetTree().CreateTween();
SetShaderValue(true);
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.3f, 2f);
tweener.TweenCallback(Callable.From(QueueFree));
}
private void LoadShader(string shaderPath)
{
var shader = GD.Load<Shader>(shaderPath);
Sprite.Material = new ShaderMaterial();
var shaderMaterial = (ShaderMaterial)Sprite.Material;
shaderMaterial.Shader = shader;
}
private void SetShaderValue(float shaderValue)
{
var shaderMaterial = (ShaderMaterial)Sprite.Material;
shaderMaterial.SetShaderParameter("progress", shaderValue);
}
private void SetShaderValue(bool shaderValue)
{
var shaderMaterial = (ShaderMaterial)Sprite.Material;
shaderMaterial.SetShaderParameter("reverse", shaderValue);
}
private void CalculateEffect(IEnemy enemy)
{
if (ItemThatIsThrown is ThrowableItem throwableItem)
{
switch (throwableItem.ThrowableItemTag)
{
case ThrowableItemTag.LowerTargetTo1HP:
enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
break;
case ThrowableItemTag.TeleportToRandomLocation:
_effectService.TeleportToRandomRoom(enemy);
break;
case ThrowableItemTag.WarpToExitIfFound:
_effectService.WarpToExit(enemy);
break;
default:
enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
break;
}
}
else
enemy.TakeDamage(ItemThatIsThrown.ThrowDamage);
}
}

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uid://bx1k4yff3m82m

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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_qjpqg"]
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
size = Vector3(0.46632, 0.507293, 0.586082)
[sub_resource type="ViewportTexture" id="ViewportTexture_qjpqg"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[node name="Hitbox" type="RigidBody3D"]
collision_layer = 1040
collision_mask = 25
mass = 0.1
gravity_scale = 0.2
contact_monitor = true
max_contacts_reported = 50
script = ExtResource("1_wlplc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_s4ym5")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.41, 0, 0, 0, 0.41, 0, 0, 0, 0.41, 0, 0, 0)
billboard = 2
shaded = true
texture_filter = 0
render_priority = 100
texture = SubResource("ViewportTexture_qjpqg")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_right = 100.0
offset_bottom = 100.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
disable_3d = true
transparent_bg = true
handle_input_locally = false
size = Vector2i(100, 100)
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
material = ExtResource("2_qjpqg")
scale = Vector2(0.1, 0.1)
centered = false