Move files and folders to new repo format to enable multi-project format
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27
Zennysoft.Game.Ma/src/items/effect/EffectItem.cs
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27
Zennysoft.Game.Ma/src/items/effect/EffectItem.cs
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using Chickensoft.Introspection;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("effect_item")]
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public partial class EffectItem : InventoryItem
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{
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[Export]
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private EffectItemStats _effectItemStats { get; set; } = new EffectItemStats();
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public override string ItemName => _effectItemStats.Name;
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public override string Description => _effectItemStats.Description;
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public override float SpawnRate => _effectItemStats.SpawnRate;
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public override double ThrowDamage => _effectItemStats.ThrowDamage;
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public override float ThrowSpeed => _effectItemStats.ThrowSpeed;
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public UsableItemTag UsableItemTag => _effectItemStats.UsableItemTag;
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public void SetEffectTag(UsableItemTag effect) => _effectItemStats.UsableItemTag = effect;
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public override InventoryItemStats ItemStats { get => _effectItemStats; set => _effectItemStats = (EffectItemStats)value; }
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}
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