Move files and folders to new repo format to enable multi-project format
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31
Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.cs
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31
Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.cs
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using Chickensoft.Introspection;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("consumable_item")]
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public partial class ConsumableItem : InventoryItem
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{
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[Export]
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private ConsumableItemStats _consumableItemStats { get; set; } = new ConsumableItemStats();
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public override string ItemName => _consumableItemStats.Name;
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public override string Description => _consumableItemStats.Description;
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public override float SpawnRate => _consumableItemStats.SpawnRate;
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public override double ThrowDamage => _consumableItemStats.ThrowDamage;
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public override float ThrowSpeed => _consumableItemStats.ThrowSpeed;
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public int HealHPAmount => _consumableItemStats.HealHPAmount;
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public int HealVTAmount => _consumableItemStats.HealVTAmount;
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public int RaiseHPAmount => _consumableItemStats.RaiseHPAmount;
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public int RaiseVTAmount => _consumableItemStats.RaiseVTAmount;
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public override InventoryItemStats ItemStats { get => _consumableItemStats; set => _consumableItemStats = (ConsumableItemStats)value; }
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}
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