Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

View File

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using Godot;
using System.Collections.Generic;
namespace Zennysoft.Game.Ma;
public partial class ItemDatabase : Node
{
[Export]
public PackedScene WeaponScene { get; set; }
[Export]
public PackedScene ArmorScene { get; set; }
[Export]
public PackedScene AccessoryScene { get; set; }
[Export]
public PackedScene ThrowableItemScene { get; set; }
[Export]
public PackedScene ConsumableItemScene { get; set; }
public InventoryItem[] Initialize()
{
var database = new List<InventoryItem>();
var armorResources = DirAccess.GetFilesAt("res://src/items/armor/resources/");
var weaponResources = DirAccess.GetFilesAt("res://src/items/weapons/resources/");
var accessoryResources = DirAccess.GetFilesAt("res://src/items/accessory/resources/");
var throwableResources = DirAccess.GetFilesAt("res://src/items/throwable/resources/");
var consumableResources = DirAccess.GetFilesAt("res://src/items/consumable/resources/");
foreach (var armor in armorResources)
{
var armorInfo = GD.Load<ArmorStats>($"res://src/items/armor/resources/{armor}");
var armorScene = ArmorScene.Instantiate<Armor>();
armorScene.ItemStats = armorInfo;
armorScene.Sprite = armorScene.GetNode<Sprite3D>("%Sprite");
armorScene.Sprite.Texture = armorInfo.Texture;
database.Add(armorScene);
}
foreach (var weapon in weaponResources)
{
var weaponInfo = GD.Load<WeaponStats>($"res://src/items/weapons/resources/{weapon}");
var weaponScene = WeaponScene.Instantiate<Weapon>();
weaponScene.ItemStats = weaponInfo;
weaponScene.Sprite = weaponScene.GetNode<Sprite3D>("%Sprite");
weaponScene.Sprite.Texture = weaponInfo.Texture;
database.Add(weaponScene);
}
foreach (var accessory in accessoryResources)
{
var accessoryInfo = GD.Load<AccessoryStats>($"res://src/items/accessory/resources/{accessory}");
var accessoryScene = AccessoryScene.Instantiate<Accessory>();
accessoryScene.ItemStats = accessoryInfo;
accessoryScene.Sprite = accessoryScene.GetNode<Sprite3D>("%Sprite");
accessoryScene.Sprite.Texture = accessoryInfo.Texture;
database.Add(accessoryScene);
}
foreach (var throwable in throwableResources)
{
var throwableItemInfo = GD.Load<ThrowableItemStats>($"res://src/items/throwable/resources/{throwable}");
var throwableItemScene = ThrowableItemScene.Instantiate<ThrowableItem>();
throwableItemScene.ItemStats = throwableItemInfo;
throwableItemScene.Sprite = throwableItemScene.GetNode<Sprite3D>("%Sprite");
throwableItemScene.Sprite.Texture = throwableItemInfo.Texture;
database.Add(throwableItemScene);
}
foreach (var consumable in consumableResources)
{
var consumableItemInfo = GD.Load<ConsumableItemStats>($"res://src/items/consumable/resources/{consumable}");
var consumableItemScene = ConsumableItemScene.Instantiate<ConsumableItem>();
consumableItemScene.ItemStats = consumableItemInfo;
consumableItemScene.Sprite = consumableItemScene.GetNode<Sprite3D>("%Sprite");
consumableItemScene.Sprite.Texture = consumableItemInfo.Texture;
database.Add(consumableItemScene);
}
return [.. database];
}
}