Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class ItemRescue : Area3D
{
public override void _Notification(int what) => this.Notify(what);
public void Initialize()
{
BodyEntered += OnItemRescueEntered;
}
public void OnItemRescueEntered(Node3D item)
{
GD.Print("Item rescue entered");
if (item is IDroppedItem droppedItem)
droppedItem.RescueItem();
if (item is ThrownItem thrownItem)
thrownItem.RescueItem();
}
}

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uid://bxq6xpwra6o47

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[gd_scene load_steps=4 format=3 uid="uid://duis2vhf5ojy3"]
[ext_resource type="Script" uid="uid://bxq6xpwra6o47" path="res://src/item_rescue/ItemRescue.cs" id="1_j1jha"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ykgmd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j1jha"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.486275, 1, 0.443137, 0.309804)
[node name="Item Rescue" type="Area3D"]
collision_layer = 0
collision_mask = 1024
script = ExtResource("1_j1jha")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_ykgmd")
[node name="SenseSphere" type="CSGSphere3D" parent="."]
material = SubResource("StandardMaterial3D_j1jha")

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using Chickensoft.Introspection;
using Chickensoft.Serialization;
using System.Collections.Generic;
namespace Zennysoft.Game.Ma;
[Meta, Id("rescued_items")]
public partial class RescuedItemDatabase
{
[Save("rescued_item_list")]
public List<InventoryItem> Items { get; init; }
public RescuedItemDatabase()
{
Items = new List<InventoryItem>();
}
}

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uid://cc3h74kp8787g

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Zennysoft.Game.Ma;
using Godot;
using System.Collections.Generic;
using System.Linq;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class RescuedItems : Node3D
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Marker3D Spawn1 { get; set; } = default!;
[Node] public Marker3D Spawn2 { get; set; } = default!;
[Node] public Marker3D Spawn3 { get; set; } = default!;
[Node] public Marker3D Spawn4 { get; set; } = default!;
[Node] public Marker3D Spawn5 { get; set; } = default!;
[Node] public Marker3D Spawn6 { get; set; } = default!;
[Node] public Marker3D Spawn7 { get; set; } = default!;
[Node] public Marker3D Spawn8 { get; set; } = default!;
private List<Marker3D> SpawnLocations;
public void Initialize()
{
SpawnLocations = new List<Marker3D>()
{
Spawn1,
Spawn2,
Spawn3,
Spawn4,
Spawn5,
Spawn6,
Spawn7,
Spawn8
};
}
public void SpawnRescuedItems()
{
foreach (var item in Game.RescuedItems.Items)
{
var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
var dropped = droppedScene.Instantiate<DroppedItem>();
dropped.Item = item;
SpawnLocations.First().AddChild(dropped);
dropped.GlobalPosition = SpawnLocations.First().GlobalPosition;
SpawnLocations.Remove(SpawnLocations.First());
}
Game.RescuedItems.Items.Clear();
}
public void OnSpawnItemsEntered(Node3D body)
{
GD.Print("Spawn items");
SpawnRescuedItems();
}
}

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uid://cav0todblih41

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[gd_scene load_steps=2 format=3 uid="uid://tc5kdfoggrng"]
[ext_resource type="Script" path="res://src/item_rescue/RescuedItems.cs" id="1_m08l5"]
[node name="Rescued Items" type="Node3D"]
script = ExtResource("1_m08l5")
[node name="Spawn1" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
[node name="Spawn2" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
[node name="Spawn3" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0)
[node name="Spawn4" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
[node name="Spawn5" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1)
[node name="Spawn6" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, -1)
[node name="Spawn7" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, -1)
[node name="Spawn8" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 1)