Move files and folders to new repo format to enable multi-project format
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45
Zennysoft.Game.Ma/src/game/IGame.cs
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45
Zennysoft.Game.Ma/src/game/IGame.cs
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namespace Zennysoft.Game.Ma;
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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using System;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
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{
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void LoadExistingGame();
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event Game.SaveFileLoadedEventHandler? SaveFileLoaded;
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event Game.StatRaisedAlertEventHandler StatRaisedAlert;
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public RescuedItemDatabase RescuedItems { get; }
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public IDungeonFloor CurrentFloor { get; }
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public void UseItem(InventoryItem item);
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public void DropItem(InventoryItem item);
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public void ThrowItem(InventoryItem item);
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public void DoubleEXP(TimeSpan lengthOfEffect);
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public void ToggleInventory();
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public void ToggleMinimap();
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public void AnnounceMessageOnInventoryScreen(string message);
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public void AnnounceMessageOnMainScreen(string message);
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public void FloorExitReached();
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public void NextFloorLoaded();
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public void EnemyDefeated(Vector3 defeatedLocation, EnemyStatResource enemyStatResource);
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public void TogglePause();
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}
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