Move files and folders to new repo format to enable multi-project format
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@startuml GameLogic
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state "GameLogic State" as Zennysoft_Game_Ma_GameLogic_State {
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state "MenuBackdrop" as Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop
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state "Playing" as Zennysoft_Game_Ma_GameLogic_State_Playing {
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state "AskForTeleport" as Zennysoft_Game_Ma_GameLogic_State_AskForTeleport
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state "FloorClearedDecisionState" as Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState
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state "InventoryOpened" as Zennysoft_Game_Ma_GameLogic_State_InventoryOpened
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state "MinimapOpen" as Zennysoft_Game_Ma_GameLogic_State_MinimapOpen
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state "Paused" as Zennysoft_Game_Ma_GameLogic_State_Paused
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state "Resuming" as Zennysoft_Game_Ma_GameLogic_State_Resuming
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}
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state "Quit" as Zennysoft_Game_Ma_GameLogic_State_Quit
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}
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Zennysoft_Game_Ma_GameLogic_State_AskForTeleport --> Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : FloorExitReached
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Zennysoft_Game_Ma_GameLogic_State_AskForTeleport --> Zennysoft_Game_Ma_GameLogic_State_Playing : HideAskForTeleport
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Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState --> Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : GoToNextFloor
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Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState --> Zennysoft_Game_Ma_GameLogic_State_Playing : HideFloorClearMenu
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Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState --> Zennysoft_Game_Ma_GameLogic_State_Playing : SaveGame
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Zennysoft_Game_Ma_GameLogic_State_InventoryOpened --> Zennysoft_Game_Ma_GameLogic_State_Playing : CloseInventory
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Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop --> Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop : Initialize
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Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop --> Zennysoft_Game_Ma_GameLogic_State_Playing : StartGame
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Zennysoft_Game_Ma_GameLogic_State_MinimapOpen --> Zennysoft_Game_Ma_GameLogic_State_Playing : MiniMapButtonReleased
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Zennysoft_Game_Ma_GameLogic_State_Paused --> Zennysoft_Game_Ma_GameLogic_State_Resuming : UnpauseGame
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Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_AskForTeleport : AskForTeleport
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Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_InventoryOpened : OpenInventory
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Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_MinimapOpen : MiniMapButtonPressed
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Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_Paused : PauseGame
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Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_Playing : GoToOverworld
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Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_Quit : GameOver
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Zennysoft_Game_Ma_GameLogic_State_Resuming --> Zennysoft_Game_Ma_GameLogic_State_Playing : PauseMenuTransitioned
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Zennysoft_Game_Ma_GameLogic_State : OnIsPaused() → SetPauseMode
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Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : OnGoToNextFloor → LoadNextFloor
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Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : OnSaveGame → SaveGame
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Zennysoft_Game_Ma_GameLogic_State_InventoryOpened : OnEnter → OpenInventory
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Zennysoft_Game_Ma_GameLogic_State_InventoryOpened : OnExit → HideInventory
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Zennysoft_Game_Ma_GameLogic_State_MinimapOpen : OnEnter → ShowMiniMap
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Zennysoft_Game_Ma_GameLogic_State_MinimapOpen : OnExit → HideMiniMap
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Zennysoft_Game_Ma_GameLogic_State_Paused : OnEnter → ShowPauseMenu
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Zennysoft_Game_Ma_GameLogic_State_Paused : OnExit → ExitPauseMenu
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Zennysoft_Game_Ma_GameLogic_State_Playing : None → StartGame
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Zennysoft_Game_Ma_GameLogic_State_Playing : OnGoToOverworld → GoToOverworld
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Zennysoft_Game_Ma_GameLogic_State_Quit : OnEnter → ShowLostScreen
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Zennysoft_Game_Ma_GameLogic_State_Resuming : OnExit → HidePauseMenu
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[*] --> Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop
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@enduml
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