Move files and folders to new repo format to enable multi-project format
This commit is contained in:
@@ -0,0 +1,90 @@
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[gd_scene load_steps=12 format=3 uid="uid://najwcu57f6bc"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_ht4j3"]
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[ext_resource type="PackedScene" uid="uid://bak8ltrhbmlv5" path="res://addons/SimpleDungeons/utils/CSGStairMaker3D.tscn" id="3_1hkio"]
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[sub_resource type="Gradient" id="Gradient_n7jmt"]
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colors = PackedColorArray(1, 1, 1, 1, 0.5832, 0.5832, 0.81, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_xy5n2"]
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noise_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wo5pc"]
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color_ramp = SubResource("Gradient_n7jmt")
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noise = SubResource("FastNoiseLite_xy5n2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0vchj"]
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albedo_texture = SubResource("NoiseTexture2D_wo5pc")
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uv1_scale = Vector3(4.165, 4.165, 4.165)
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uv1_triplanar = true
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uv1_world_triplanar = true
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[sub_resource type="Gradient" id="Gradient_i80ea"]
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offsets = PackedFloat32Array(0, 0.442623)
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colors = PackedColorArray(0, 0, 0, 1, 0.52, 0.1872, 0.275947, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_805tn"]
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noise_type = 3
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seed = 16
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frequency = 0.029
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fractal_type = 0
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fractal_octaves = 1
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wr6uy"]
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in_3d_space = true
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generate_mipmaps = false
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seamless = true
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color_ramp = SubResource("Gradient_i80ea")
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noise = SubResource("FastNoiseLite_805tn")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hudx1"]
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albedo_texture = SubResource("NoiseTexture2D_wr6uy")
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uv1_scale = Vector3(0.705, 0.705, 0.705)
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uv1_triplanar = true
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uv1_world_triplanar = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5qk8"]
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albedo_texture = SubResource("NoiseTexture2D_wr6uy")
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uv1_scale = Vector3(0.705, 0.705, 0.705)
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uv1_triplanar = true
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uv1_world_triplanar = true
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[node name="Stair" type="Node3D"]
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script = ExtResource("1_ht4j3")
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size_in_voxels = Vector3i(2, 2, 1)
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min_count = 5
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max_count = 30
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is_stair_room = true
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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material_override = SubResource("StandardMaterial3D_0vchj")
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use_collision = true
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size = Vector3(20, 20, 10)
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[node name="CSGBox3D2" type="CSGBox3D" parent="CSGBox3D"]
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operation = 2
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size = Vector3(19.5, 19.5, 9.5)
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[node name="DOOR?_R_CUT" type="CSGBox3D" parent="CSGBox3D"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 9.8, -7.75, 0)
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operation = 2
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size = Vector3(2, 4, 1)
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[node name="DOOR?_L_CUT" type="CSGBox3D" parent="CSGBox3D"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -9.9, 2.25, 0)
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operation = 2
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size = Vector3(2, 4, 1)
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[node name="CSGStairMaker3D" parent="." instance=ExtResource("3_1hkio")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.75, -4.75, 0)
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material_override = SubResource("StandardMaterial3D_hudx1")
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use_collision = true
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size = Vector3(14, 10, 9.5)
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num_stairs = 32
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[node name="CSGBox3D2" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.98486, -9.75, 0)
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material_override = SubResource("StandardMaterial3D_i5qk8")
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use_collision = true
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size = Vector3(5.96973, 0.1, 4.2)
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