Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

View File

@@ -0,0 +1,50 @@
@tool
extends Node3D
var dungeon_generator : DungeonGenerator3D = null
var wireframe_cube : Node3D = null
var debug_alert : Node3D = null
func update_visual():
var show_editor = Engine.is_editor_hint() and dungeon_generator.show_debug_in_editor
var show_game = not Engine.is_editor_hint() and dungeon_generator.show_debug_in_game
if not show_editor and not show_game:
if wireframe_cube and is_instance_valid(wireframe_cube):
remove_child(wireframe_cube)
wireframe_cube.queue_free()
wireframe_cube = null
if debug_alert and is_instance_valid(debug_alert):
remove_child(debug_alert)
debug_alert.queue_free()
debug_alert = null
return
if not wireframe_cube or not is_instance_valid(wireframe_cube):
wireframe_cube = preload("res://addons/SimpleDungeons/debug_visuals/WireframeCube.tscn").instantiate()
wireframe_cube.enable_depth_test = true
add_child(wireframe_cube)
wireframe_cube.scale = Vector3(dungeon_generator.dungeon_size) * dungeon_generator.voxel_scale
wireframe_cube.grid_size = dungeon_generator.dungeon_size
if not debug_alert or not is_instance_valid(debug_alert):
debug_alert = preload("res://addons/SimpleDungeons/debug_visuals/DebugAlert.tscn").instantiate()
add_child(debug_alert)
debug_alert.scale = Vector3(dungeon_generator.voxel_scale.y/5.0, dungeon_generator.voxel_scale.y/5.0, dungeon_generator.voxel_scale.y/5.0)
debug_alert.position = ((Vector3(dungeon_generator.dungeon_size) / 2) + Vector3(0,0.35,0)) * Vector3(0, dungeon_generator.voxel_scale.y, 0)
var err_warning = {"error": "", "warning": ""} # Closure won't capture normal vars
dungeon_generator.validate_dungeon(
(func(str):
err_warning["error"] = "Error: " + str),
(func(str): err_warning["warning"] = "Warning: " + str))
debug_alert.text = err_warning["error"] if err_warning["error"] else err_warning["warning"]
if not debug_alert.text: debug_alert.position = Vector3() # Fix AABB visual in editor
func _ready():
dungeon_generator = get_parent()
update_visual.call_deferred() # Call after parent _ready()
set_process_input(false)
func _process(_delta):
update_visual()