Fix mystery items not spawning, adjust spawning rates, fix pause/unpausing for debug menu
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@@ -79,6 +79,7 @@ public partial class MonsterRoom : DungeonRoom
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if (spawnableItems.Count() == 0)
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break;
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var selectedItem = database.PickItemFromList(spawnableItems) as Node3D;
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GD.Print($"Item spawned: {(selectedItem as IBaseInventoryItem).ItemName}");
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var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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AddChild(duplicated);
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duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
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