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GameJam2023/Scenes/Weapons/ShotgunBullet.tscn

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[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"]
[ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_0khuu"]
[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_wjqcr"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_eme14"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_752q2"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ebbqv"]
radius = 0.3
[node name="ShotgunBullet" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
script = ExtResource("1_0khuu")
Cooldown = 0.5
_projectileSpeed = 15.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.508974, 0, 0)
collision_layer = 34
collision_mask = 32
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("CylinderShape3D_eme14")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
axis = 1
texture = ExtResource("2_wjqcr")
[node name="RigidBody3D2" type="RigidBody3D" parent="."]
transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.647, 0, 0)
collision_layer = 34
collision_mask = 32
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
shape = SubResource("CylinderShape3D_752q2")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2"]
axis = 1
texture = ExtResource("2_wjqcr")
[node name="RigidBody3D3" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.592052)
collision_layer = 34
collision_mask = 32
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
shape = SubResource("CylinderShape3D_ebbqv")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3"]
axis = 1
texture = ExtResource("2_wjqcr")
[node name="TTL" type="Timer" parent="."]
process_callback = 0
autostart = true
[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]