Add final level, start on cutter weapon

This commit is contained in:
2023-09-03 22:05:39 -07:00
parent 43f2da2f4b
commit 1ae76971f7
59 changed files with 8710 additions and 20 deletions

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[ext_resource type="PackedScene" uid="uid://si4byubqnng4" path="res://Scenes/TestBullet.tscn" id="2_xt4q8"]
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[ext_resource type="PackedScene" uid="uid://si4byubqnng4" path="res://Scenes/Weapons/SingleShot.tscn" id="2_xt4q8"]
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@@ -1,13 +1,15 @@
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View File

@@ -1,11 +1,10 @@
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[gd_scene load_steps=9 format=3 uid="uid://0hdnmilwrsq6"]
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[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="2_hr1h4"]
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@@ -17,6 +16,7 @@ size = Vector3(2.65272, 5.04315, 1.02395)
[node name="Level9" type="Node3D" groups=["Level"]]
[node name="Control" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -56,11 +56,9 @@ text = "God Circuit
"
label_settings = SubResource("LabelSettings_8edkl")
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[node name="P1_SpawnPoint" type="Marker3D" parent="."]
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script = ExtResource("3_xr71f")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.29148, 0.123258, 5.44653)
@@ -81,4 +79,6 @@ shape = SubResource("BoxShape3D_slhvd")
MaximumHP = 2000000000
_healthBar = NodePath("../../Control/TextureProgressBar")
[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
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@@ -14,7 +14,7 @@ radius = 0.3
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@@ -33,7 +33,7 @@ shape = SubResource("CylinderShape3D_eme14")
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axis = 1
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@@ -50,7 +50,7 @@ shape = SubResource("CylinderShape3D_752q2")
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@@ -67,7 +67,7 @@ shape = SubResource("CylinderShape3D_ebbqv")
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albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
@@ -11,9 +11,9 @@ material = SubResource("StandardMaterial3D_phgri")
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@@ -38,7 +38,7 @@ shape = SubResource("CylinderShape3D_3c0di")
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12
Scripts/CutterShot.cs Normal file
View File

@@ -0,0 +1,12 @@
using Godot;
public partial class CutterShot : Projectile
{
[Export]
private PathFollow3D _pathFollow;
public override void _PhysicsProcess(double delta)
{
_pathFollow.Progress += Speed * (float)delta;
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