Update stuff

This commit is contained in:
2023-09-10 12:18:02 -07:00
parent f67963b129
commit f0f02bbd17
117 changed files with 11343 additions and 13133 deletions

View File

@@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/LevelTheme.ogg-59eab2762fa29514e6a1603812a098
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beat_count=0
bar_beats=4

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@@ -11,7 +11,6 @@ public partial class EnemyBullet : Projectile
public new void OnProjectileHit(Node node)
{
SetPhysicsProcess(false);
_hitBox.QueueFree();
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
{
@@ -19,9 +18,6 @@ public partial class EnemyBullet : Projectile
character.Call(Character.MethodName.OnHit, node);
}
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
if (!sfxPlayer.Playing)
sfxPlayer.Play();
QueueFree();
}
}

View File

@@ -7,9 +7,6 @@ public partial class HealthPoints : Node
public long CurrentHP { get; protected set; }
[Export]
private TextureProgressBar _healthBar;
public override void _Ready()
{
CurrentHP = MaximumHP;
@@ -20,9 +17,4 @@ public partial class HealthPoints : Node
CurrentHP -= damage;
GD.Print(CurrentHP);
}
public void UpdateHealthbar()
{
_healthBar.Value = CurrentHP;
}
}

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@@ -2,7 +2,7 @@
public partial class HealthbarProgress : TextureProgressBar
{
public void UpdateBar(long amount, long full)
public void UpdateBar(long amount)
{
Value = amount;
}

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@@ -1,6 +1,7 @@
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[gd_scene load_steps=48 format=3 uid="uid://bt5rolsyjmx55"]
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size = Vector3(0.579358, 2.18762, 0.423598)
@@ -1173,12 +1174,13 @@ _data = {
"Animation": SubResource("Animation_xyhqi")
}
[node name="Melee Enemy" type="CharacterBody3D" groups=["Enemy"]]
[node name="Melee Enemy" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
collision_layer = 0
collision_mask = 5
axis_lock_angular_x = true
script = ExtResource("1_50och")
_hp = NodePath("HP Component")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)
@@ -1242,3 +1244,6 @@ transform = Transform3D(0.404405, 0, 0, 0, 0.404405, 0, 0, 0, 0.404405, 0.069068
libraries = {
"": SubResource("AnimationLibrary_ivhl3")
}
[node name="HP Component" parent="." instance=ExtResource("2_1leby")]
MaximumHP = 1

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@@ -3,13 +3,13 @@
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@@ -1,8 +1,9 @@
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[ext_resource type="Script" path="res://Enemies/Attacks/FireAtPlayer.cs" id="3_qt2md"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
size = Vector3(0.721796, 2.37333, 0.564825)
@@ -890,11 +891,12 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_j7wsk")
[node name="CharacterBody" type="CharacterBody3D" groups=["Enemy"]]
[node name="CharacterBody" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257979, 0)
collision_layer = 0
collision_mask = 9
script = ExtResource("1_01lvj")
_hp = NodePath("HP Component")
[node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy")]
wait_time = 3.0
@@ -1054,4 +1056,7 @@ cast_shadow = 0
mesh = SubResource("ArrayMesh_lu7e3")
skeleton = NodePath("")
[node name="HP Component" parent="." instance=ExtResource("4_1vt55")]
MaximumHP = 2
[connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"]

View File

@@ -2,6 +2,9 @@
public partial class BasicEnemy : Node3D
{
[Export]
private HealthPoints _hp;
protected GameManager _gameManager;
public override void _Ready()
@@ -10,9 +13,14 @@ public partial class BasicEnemy : Node3D
}
public void OnEnemyHit(Node3D node)
{
_hp.TakeDamage(1);
if (_hp.CurrentHP <= 0)
{
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
currentLevel.OnEnemyDefeated(this);
QueueFree();
}
}
}

View File

@@ -5,14 +5,15 @@ public partial class GodCircuit : Node3D
[Export]
private AnimationPlayer _animationPlayer;
[Signal]
public delegate void OnEnemyBossHitEventHandler(long damage);
private void OnHit(Node3D node)
{
GD.Print("Hit");
_animationPlayer.Play("OnHit");
var hpComponent = GetNode<HealthPoints>("HP Component");
hpComponent.TakeDamage(800000);
hpComponent.UpdateHealthbar();
if (hpComponent.CurrentHP <= 0)
QueueFree();
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
}
}

View File

@@ -137,7 +137,7 @@ public partial class GameManager : Node
foreach (var character in playerCharacters)
character.GetParent().RemoveChild(character);
var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
var projectiles = GetTree().GetNodesInGroup("Projectile").Where(x => !x.IsQueuedForDeletion());
foreach (var projectile in projectiles)
projectile.QueueFree();

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File diff suppressed because one or more lines are too long

View File

@@ -28,19 +28,13 @@ script = ExtResource("1_sy7dk")
[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
[node name="FinalBossGUI" type="Control" parent="." groups=["BossGUI"]]
visible = false
z_index = -1
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
[node name="TextureProgressBar" type="TextureProgressBar" parent="FinalBossGUI"]
[node name="HP Component" parent="God Circuit" instance=ExtResource("7_nvq88")]
MaximumHP = 200000000
[node name="TextureProgressBar" type="TextureProgressBar" parent="God Circuit"]
z_index = -1
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_left = 383.0
@@ -54,9 +48,8 @@ nine_patch_stretch = true
texture_progress = ExtResource("5_jjg8p")
script = ExtResource("2_53ar2")
[node name="Label" type="Label" parent="FinalBossGUI"]
[node name="Label" type="Label" parent="God Circuit"]
z_index = -1
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
@@ -68,12 +61,6 @@ text = "God Circuit
"
label_settings = SubResource("LabelSettings_cs88m")
[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
[node name="HP Component" parent="God Circuit" node_paths=PackedStringArray("_healthBar") instance=ExtResource("7_nvq88")]
MaximumHP = 200000000
_healthBar = NodePath("../../FinalBossGUI/TextureProgressBar")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_mask = 0
@@ -92,3 +79,5 @@ shape = SubResource("BoxShape3D_hf7lb")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101)
shape = SubResource("BoxShape3D_myhef")
[connection signal="OnEnemyBossHit" from="God Circuit" to="God Circuit/TextureProgressBar" method="UpdateBar"]

File diff suppressed because one or more lines are too long

View File

@@ -1,7 +1,7 @@
using Godot;
using System.Linq;
public partial class AreaExit : Node3D
public partial class AreaExit : Area3D
{
[Export]
private int _levelIndex;
@@ -22,6 +22,9 @@ public partial class AreaExit : Node3D
GD.Print($"Exit reached by {character.Name}");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
{
QueueFree();
_gameManager.OnLevelClear();
}
}
}

View File

@@ -1,31 +1,25 @@
using Godot;
using System;
public partial class Projectile : Node3D
{
[Export]
public double Cooldown { get; protected set; }
[Export]
private AudioStream _soundEffect;
[Export]
protected float _projectileSpeed = 1f;
[Export]
public AudioStream _soundEffect;
[Export]
public AudioStream _onHitSfx;
[Export]
public RigidBody3D _hitBox;
[Export]
public bool HasRotation = false;
public override void _Ready()
private bool isDeleted = false;
public override void _EnterTree()
{
Speed = _projectileSpeed;
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
sfxPlayer.Stream = _soundEffect;
sfxPlayer.Play();
}
public override void _PhysicsProcess(double delta)
@@ -33,25 +27,23 @@ public partial class Projectile : Node3D
var pathFollow = GetNode<PathFollow3D>("PathFollow3D");
pathFollow.Progress += Speed * (float)delta;
if (pathFollow.ProgressRatio > 0.98f)
QueueFree();
Delete();
}
public void OnProjectileHit(Node node)
{
SetProcess(false);
if (node is BasicEnemy basicEnemy && basicEnemy.HasMethod(BasicEnemy.MethodName.OnEnemyHit))
{
if (node is BasicEnemy basicEnemy)
basicEnemy.Call(BasicEnemy.MethodName.OnEnemyHit, node);
GD.Print("Hit enemy at " + basicEnemy.Position);
Delete();
}
else
GD.Print("Hit something other than enemy: " + node.Name);
_hitBox.QueueFree();
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
if (!sfxPlayer.Playing)
sfxPlayer.Play();
public void Delete()
{
if (!isDeleted)
{
isDeleted = true;
QueueFree();
}
}
public float Speed { get; private set; }

View File

@@ -27,7 +27,7 @@ point_count = 2
height = 44.0
radius = 0.3
[node name="Capricorn Laser" type="Node3D"]
[node name="Capricorn Laser" type="Node3D" groups=["Projectile"]]
[node name="Forward Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0.105376, 0.772365, 1.51984)

View File

@@ -27,7 +27,7 @@ point_count = 2
height = 44.0
radius = 0.3
[node name="Capricorn Laser Alt" type="Node3D"]
[node name="Capricorn Laser Alt" type="Node3D" groups=["Projectile"]]
[node name="Forward Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.5, 1, 0)

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