Update stuff
@@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/LevelTheme.ogg-59eab2762fa29514e6a1603812a098
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
|
||||
@@ -11,7 +11,6 @@ public partial class EnemyBullet : Projectile
|
||||
public new void OnProjectileHit(Node node)
|
||||
{
|
||||
SetPhysicsProcess(false);
|
||||
_hitBox.QueueFree();
|
||||
|
||||
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
|
||||
{
|
||||
@@ -19,9 +18,6 @@ public partial class EnemyBullet : Projectile
|
||||
character.Call(Character.MethodName.OnHit, node);
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||||
}
|
||||
|
||||
|
||||
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
|
||||
if (!sfxPlayer.Playing)
|
||||
sfxPlayer.Play();
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,9 +7,6 @@ public partial class HealthPoints : Node
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||||
|
||||
public long CurrentHP { get; protected set; }
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||||
|
||||
[Export]
|
||||
private TextureProgressBar _healthBar;
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||||
|
||||
public override void _Ready()
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||||
{
|
||||
CurrentHP = MaximumHP;
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||||
@@ -20,9 +17,4 @@ public partial class HealthPoints : Node
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||||
CurrentHP -= damage;
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||||
GD.Print(CurrentHP);
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||||
}
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||||
|
||||
public void UpdateHealthbar()
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||||
{
|
||||
_healthBar.Value = CurrentHP;
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||||
}
|
||||
}
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||||
|
||||
@@ -2,7 +2,7 @@
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||||
|
||||
public partial class HealthbarProgress : TextureProgressBar
|
||||
{
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||||
public void UpdateBar(long amount, long full)
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||||
public void UpdateBar(long amount)
|
||||
{
|
||||
Value = amount;
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||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=47 format=3 uid="uid://bt5rolsyjmx55"]
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||||
[gd_scene load_steps=48 format=3 uid="uid://bt5rolsyjmx55"]
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||||
|
||||
[ext_resource type="Script" path="res://Enemies/Scripts/MeleeEnemy.cs" id="1_50och"]
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||||
[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="2_1leby"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1nq5h"]
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||||
size = Vector3(0.579358, 2.18762, 0.423598)
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||||
@@ -1173,12 +1174,13 @@ _data = {
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||||
"Animation": SubResource("Animation_xyhqi")
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||||
}
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||||
|
||||
[node name="Melee Enemy" type="CharacterBody3D" groups=["Enemy"]]
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||||
[node name="Melee Enemy" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
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||||
collision_layer = 0
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||||
collision_mask = 5
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||||
axis_lock_angular_x = true
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||||
script = ExtResource("1_50och")
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||||
_hp = NodePath("HP Component")
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||||
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||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)
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||||
@@ -1242,3 +1244,6 @@ transform = Transform3D(0.404405, 0, 0, 0, 0.404405, 0, 0, 0, 0.404405, 0.069068
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||||
libraries = {
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||||
"": SubResource("AnimationLibrary_ivhl3")
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||||
}
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||||
|
||||
[node name="HP Component" parent="." instance=ExtResource("2_1leby")]
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||||
MaximumHP = 1
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||||
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||||
336
Enemies/Models/DISSAPPEARING ENEMY.gltf
Normal file
@@ -3,13 +3,13 @@
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||||
importer="scene"
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||||
importer_version=1
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||||
type="PackedScene"
|
||||
uid="uid://0tegxun85rq"
|
||||
path="res://.godot/imported/exitprotal.gltf-590eb9612971dd3e3e6943948ff086a9.scn"
|
||||
uid="uid://dr6vgrhs3joil"
|
||||
path="res://.godot/imported/DISSAPPEARING ENEMY.gltf-b34d11058e00cbb005301d0c8ab6a98b.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Textures/Models/exitprotal.gltf"
|
||||
dest_files=["res://.godot/imported/exitprotal.gltf-590eb9612971dd3e3e6943948ff086a9.scn"]
|
||||
source_file="res://Enemies/Models/DISSAPPEARING ENEMY.gltf"
|
||||
dest_files=["res://.godot/imported/DISSAPPEARING ENEMY.gltf-b34d11058e00cbb005301d0c8ab6a98b.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
[gd_scene load_steps=58 format=3 uid="uid://dahp73fwld24h"]
|
||||
[gd_scene load_steps=59 format=3 uid="uid://dahp73fwld24h"]
|
||||
|
||||
[ext_resource type="Script" path="res://Enemies/Scripts/RangedEnemy.cs" id="1_01lvj"]
|
||||
[ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Enemies/Attacks/EnemyBullet.tscn" id="3_qenx3"]
|
||||
[ext_resource type="Script" path="res://Enemies/Attacks/FireAtPlayer.cs" id="3_qt2md"]
|
||||
[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="4_1vt55"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
|
||||
size = Vector3(0.721796, 2.37333, 0.564825)
|
||||
@@ -890,11 +891,12 @@ _surfaces = [{
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_j7wsk")
|
||||
|
||||
[node name="CharacterBody" type="CharacterBody3D" groups=["Enemy"]]
|
||||
[node name="CharacterBody" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257979, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 9
|
||||
script = ExtResource("1_01lvj")
|
||||
_hp = NodePath("HP Component")
|
||||
|
||||
[node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy")]
|
||||
wait_time = 3.0
|
||||
@@ -1054,4 +1056,7 @@ cast_shadow = 0
|
||||
mesh = SubResource("ArrayMesh_lu7e3")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="HP Component" parent="." instance=ExtResource("4_1vt55")]
|
||||
MaximumHP = 2
|
||||
|
||||
[connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"]
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
public partial class BasicEnemy : Node3D
|
||||
{
|
||||
[Export]
|
||||
private HealthPoints _hp;
|
||||
|
||||
protected GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
@@ -10,9 +13,14 @@ public partial class BasicEnemy : Node3D
|
||||
}
|
||||
|
||||
public void OnEnemyHit(Node3D node)
|
||||
{
|
||||
_hp.TakeDamage(1);
|
||||
|
||||
if (_hp.CurrentHP <= 0)
|
||||
{
|
||||
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
|
||||
currentLevel.OnEnemyDefeated(this);
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,14 +5,15 @@ public partial class GodCircuit : Node3D
|
||||
[Export]
|
||||
private AnimationPlayer _animationPlayer;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnEnemyBossHitEventHandler(long damage);
|
||||
|
||||
private void OnHit(Node3D node)
|
||||
{
|
||||
GD.Print("Hit");
|
||||
_animationPlayer.Play("OnHit");
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
hpComponent.TakeDamage(800000);
|
||||
hpComponent.UpdateHealthbar();
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
QueueFree();
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ public partial class GameManager : Node
|
||||
foreach (var character in playerCharacters)
|
||||
character.GetParent().RemoveChild(character);
|
||||
|
||||
var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
|
||||
var projectiles = GetTree().GetNodesInGroup("Projectile").Where(x => !x.IsQueuedForDeletion());
|
||||
foreach (var projectile in projectiles)
|
||||
projectile.QueueFree();
|
||||
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://cthfld06b4dng"
|
||||
path="res://.godot/imported/STAGE 5.blend-8358ddb2a6df2468fd8b8b59e9c3b69c.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Levels/Models/STAGE 5.blend"
|
||||
dest_files=["res://.godot/imported/STAGE 5.blend-8358ddb2a6df2468fd8b8b59e9c3b69c.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
@@ -1,48 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bc3wjl3ibs5q7"
|
||||
path="res://.godot/imported/STAGE 6.blend-98cd66082282f83ec6ad0702c192a4fb.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Levels/Models/STAGE 6.blend"
|
||||
dest_files=["res://.godot/imported/STAGE 6.blend-98cd66082282f83ec6ad0702c192a4fb.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
@@ -1,48 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://biurk21cl5wxw"
|
||||
path="res://.godot/imported/STAGE 7.blend-25d409d91f0f4219e3b34309a6e298c7.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Levels/Models/STAGE 7.blend"
|
||||
dest_files=["res://.godot/imported/STAGE 7.blend-25d409d91f0f4219e3b34309a6e298c7.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
@@ -1,48 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dibismvgu8151"
|
||||
path="res://.godot/imported/STAGE 8.blend-a2c42b5d8a1ab6153c93543b12f39a36.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Levels/Models/STAGE 8.blend"
|
||||
dest_files=["res://.godot/imported/STAGE 8.blend-a2c42b5d8a1ab6153c93543b12f39a36.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
372
Levels/Models/Stage Miniboss/STAGE MINIBOSS.gltf
Normal file
1834
Levels/Models/Stage Miniboss/STAGE MINIBOSS.gltf.import
Normal file
BIN
Levels/Models/Stage Miniboss/STAGE MINIBOSS_bsod.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
@@ -2,8 +2,8 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b8sjnfh5s14up"
|
||||
path.s3tc="res://.godot/imported/STAGE 1_CLOUD TRAN 1.png-7f9feabd305a13601d056ccdbdf6d8d9.s3tc.ctex"
|
||||
uid="uid://bv3hiodt08q7o"
|
||||
path.s3tc="res://.godot/imported/STAGE MINIBOSS_bsod.png-b691a3faea1cd4167b195250f0582ff5.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
@@ -12,8 +12,8 @@ generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Levels/Models/Stage1/STAGE 1_CLOUD TRAN 1.png"
|
||||
dest_files=["res://.godot/imported/STAGE 1_CLOUD TRAN 1.png-7f9feabd305a13601d056ccdbdf6d8d9.s3tc.ctex"]
|
||||
source_file="res://Levels/Models/Stage Miniboss/STAGE MINIBOSS_bsod.png"
|
||||
dest_files=["res://.godot/imported/STAGE MINIBOSS_bsod.png-b691a3faea1cd4167b195250f0582ff5.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
|
Before Width: | Height: | Size: 146 KiB |
|
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1834
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dest_files=["res://.godot/imported/STAGE 4_horsehad.png-a6f88fbbc663646b898087f177f991af.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -1,36 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dnvdbe5ujicpb"
|
||||
path.s3tc="res://.godot/imported/STAGE 4_ohxhead.png-a740d7df88e7cb6b637f9353842bb3c4.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Levels/Models/Stage4/STAGE 4_ohxhead.png"
|
||||
dest_files=["res://.godot/imported/STAGE 4_ohxhead.png-a740d7df88e7cb6b637f9353842bb3c4.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -28,19 +28,13 @@ script = ExtResource("1_sy7dk")
|
||||
|
||||
[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
|
||||
|
||||
[node name="FinalBossGUI" type="Control" parent="." groups=["BossGUI"]]
|
||||
visible = false
|
||||
z_index = -1
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="FinalBossGUI"]
|
||||
[node name="HP Component" parent="God Circuit" instance=ExtResource("7_nvq88")]
|
||||
MaximumHP = 200000000
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="God Circuit"]
|
||||
z_index = -1
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_left = 383.0
|
||||
@@ -54,9 +48,8 @@ nine_patch_stretch = true
|
||||
texture_progress = ExtResource("5_jjg8p")
|
||||
script = ExtResource("2_53ar2")
|
||||
|
||||
[node name="Label" type="Label" parent="FinalBossGUI"]
|
||||
[node name="Label" type="Label" parent="God Circuit"]
|
||||
z_index = -1
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
@@ -68,12 +61,6 @@ text = "God Circuit
|
||||
"
|
||||
label_settings = SubResource("LabelSettings_cs88m")
|
||||
|
||||
[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
|
||||
|
||||
[node name="HP Component" parent="God Circuit" node_paths=PackedStringArray("_healthBar") instance=ExtResource("7_nvq88")]
|
||||
MaximumHP = 200000000
|
||||
_healthBar = NodePath("../../FinalBossGUI/TextureProgressBar")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="."]
|
||||
collision_mask = 0
|
||||
|
||||
@@ -92,3 +79,5 @@ shape = SubResource("BoxShape3D_hf7lb")
|
||||
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D"]
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101)
|
||||
shape = SubResource("BoxShape3D_myhef")
|
||||
|
||||
[connection signal="OnEnemyBossHit" from="God Circuit" to="God Circuit/TextureProgressBar" method="UpdateBar"]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
|
||||
public partial class AreaExit : Node3D
|
||||
public partial class AreaExit : Area3D
|
||||
{
|
||||
[Export]
|
||||
private int _levelIndex;
|
||||
@@ -22,6 +22,9 @@ public partial class AreaExit : Node3D
|
||||
GD.Print($"Exit reached by {character.Name}");
|
||||
|
||||
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
|
||||
{
|
||||
QueueFree();
|
||||
_gameManager.OnLevelClear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +1,25 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Projectile : Node3D
|
||||
{
|
||||
[Export]
|
||||
public double Cooldown { get; protected set; }
|
||||
|
||||
[Export]
|
||||
private AudioStream _soundEffect;
|
||||
|
||||
[Export]
|
||||
protected float _projectileSpeed = 1f;
|
||||
|
||||
[Export]
|
||||
public AudioStream _soundEffect;
|
||||
|
||||
[Export]
|
||||
public AudioStream _onHitSfx;
|
||||
|
||||
[Export]
|
||||
public RigidBody3D _hitBox;
|
||||
|
||||
[Export]
|
||||
public bool HasRotation = false;
|
||||
|
||||
public override void _Ready()
|
||||
private bool isDeleted = false;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
Speed = _projectileSpeed;
|
||||
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
|
||||
sfxPlayer.Stream = _soundEffect;
|
||||
sfxPlayer.Play();
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
@@ -33,25 +27,23 @@ public partial class Projectile : Node3D
|
||||
var pathFollow = GetNode<PathFollow3D>("PathFollow3D");
|
||||
pathFollow.Progress += Speed * (float)delta;
|
||||
if (pathFollow.ProgressRatio > 0.98f)
|
||||
QueueFree();
|
||||
Delete();
|
||||
}
|
||||
|
||||
public void OnProjectileHit(Node node)
|
||||
{
|
||||
SetProcess(false);
|
||||
if (node is BasicEnemy basicEnemy && basicEnemy.HasMethod(BasicEnemy.MethodName.OnEnemyHit))
|
||||
{
|
||||
if (node is BasicEnemy basicEnemy)
|
||||
basicEnemy.Call(BasicEnemy.MethodName.OnEnemyHit, node);
|
||||
GD.Print("Hit enemy at " + basicEnemy.Position);
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
GD.Print("Hit something other than enemy: " + node.Name);
|
||||
|
||||
_hitBox.QueueFree();
|
||||
|
||||
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
|
||||
if (!sfxPlayer.Playing)
|
||||
sfxPlayer.Play();
|
||||
public void Delete()
|
||||
{
|
||||
if (!isDeleted)
|
||||
{
|
||||
isDeleted = true;
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
public float Speed { get; private set; }
|
||||
|
||||
@@ -27,7 +27,7 @@ point_count = 2
|
||||
height = 44.0
|
||||
radius = 0.3
|
||||
|
||||
[node name="Capricorn Laser" type="Node3D"]
|
||||
[node name="Capricorn Laser" type="Node3D" groups=["Projectile"]]
|
||||
|
||||
[node name="Forward Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0.105376, 0.772365, 1.51984)
|
||||
|
||||
@@ -27,7 +27,7 @@ point_count = 2
|
||||
height = 44.0
|
||||
radius = 0.3
|
||||
|
||||
[node name="Capricorn Laser Alt" type="Node3D"]
|
||||
[node name="Capricorn Laser Alt" type="Node3D" groups=["Projectile"]]
|
||||
|
||||
[node name="Forward Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.5, 1, 0)
|
||||
|
||||