Files
GameJam2023/Enemies/Scripts/BasicEnemy.cs
2023-09-10 12:18:02 -07:00

27 lines
529 B
C#

using Godot;
public partial class BasicEnemy : Node3D
{
[Export]
private HealthPoints _hp;
protected GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnEnemyHit(Node3D node)
{
_hp.TakeDamage(1);
if (_hp.CurrentHP <= 0)
{
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
currentLevel.OnEnemyDefeated(this);
QueueFree();
}
}
}