Files
GameJam2023/Enemies/Attacks/EnemyBullet.cs
2023-09-10 12:18:02 -07:00

24 lines
526 B
C#

using Godot;
public partial class EnemyBullet : Projectile
{
public override void _PhysicsProcess(double delta)
{
TranslateObjectLocal(new Vector3(0, 0, -Speed * (float)delta));
}
public new void OnProjectileHit(Node node)
{
SetPhysicsProcess(false);
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
{
GD.Print("Player hit: " + character.Name);
character.Call(Character.MethodName.OnHit, node);
}
QueueFree();
}
}