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@@ -16,7 +16,7 @@ height = 8.481
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[node name="CutterShot" type="Node3D" node_paths=PackedStringArray("_pathFollow", "_sprite")]
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script = ExtResource("1_7xtlh")
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_pathFollow = NodePath("Path3D/PathFollow3D")
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_sprite = NodePath("")
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_sprite = NodePath("Path3D/PathFollow3D/RigidBody3D/CollisionShape3D/Sprite3D")
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Cooldown = 0.3
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_projectileSpeed = 3.0
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33
Scenes/Weapons/MegamiBeam.tscn
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33
Scenes/Weapons/MegamiBeam.tscn
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@@ -0,0 +1,33 @@
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[gd_scene load_steps=4 format=3 uid="uid://criqb4bokctlr"]
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[ext_resource type="Texture2D" uid="uid://cferkvvp0rjht" path="res://Textures/Projectiles/Projectile_Sagittarius.png" id="1_57flt"]
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[ext_resource type="Script" path="res://Scripts/MegamiBeamShot.cs" id="1_a146o"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
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radius = 0.419241
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[node name="MegamiBeam" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.375737)
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script = ExtResource("1_a146o")
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Cooldown = 3.0
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_projectileSpeed = 10.0
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[node name="Beam" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Beam"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_bnunv")
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[node name="Sprite3D2" type="Sprite3D" parent="Beam"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
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centered = false
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axis = 1
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texture = ExtResource("1_57flt")
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