Capricorn laser done
This commit is contained in:
@@ -5,6 +5,7 @@
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Scenes\" />
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<Folder Include="Scenes\Weapons\" />
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<Folder Include="Textures\Models\" />
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</ItemGroup>
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</Project>
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@@ -1,8 +1,10 @@
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[gd_scene load_steps=34 format=3 uid="uid://crkon4c8ah1a2"]
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[gd_scene load_steps=36 format=3 uid="uid://crkon4c8ah1a2"]
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[ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Scenes/Characters/Capricorn/GameJam_DevilCapricorn_WalkForward.png" id="1_6gj6x"]
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[ext_resource type="Script" path="res://Scripts/Capricorn.cs" id="1_rngpf"]
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[ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Scenes/Weapons/CapricornLaser.tscn" id="2_6v8va"]
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[ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Scenes/Characters/Capricorn/GameJam_DevilCapricorn_WalkSide.png" id="2_7kuua"]
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[ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Scenes/Weapons/CapricornLaserAltFire.tscn" id="3_0im4a"]
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[ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Scenes/Characters/Capricorn/GameJam_DevilCapricorn_WalkBehind.png" id="3_jo3tm"]
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[ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Scenes/Characters/Capricorn/GameJam_DevilCapricorn_AttackSide.png" id="4_o173h"]
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[ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Scenes/Characters/Capricorn/GameJam_DevilCapricorn_AttackForward.png" id="5_gjitx"]
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@@ -215,6 +217,12 @@ size = Vector3(1, 5, 1)
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[node name="CapricornP1" type="CharacterBody3D" groups=["Player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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script = ExtResource("1_rngpf")
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_fireProjectile = ExtResource("2_6v8va")
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_altFireProjectile = ExtResource("3_0im4a")
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_speed = 1.0
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_fireProjectile = ExtResource("2_6v8va")
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_altFireProjectile = ExtResource("3_0im4a")
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_speed = 1.0
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[node name="Pivot" type="Node3D" parent="."]
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51
Scenes/Weapons/CapricornLaser.tscn
Normal file
51
Scenes/Weapons/CapricornLaser.tscn
Normal file
@@ -0,0 +1,51 @@
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[gd_scene load_steps=4 format=3 uid="uid://5ce7ky4o0q2e"]
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[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="1_bvyt4"]
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[ext_resource type="Script" path="res://Scripts/CapricornLaserShot.cs" id="1_nkyy8"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
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radius = 0.419241
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[node name="CapricornLaser" type="Node3D"]
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script = ExtResource("1_nkyy8")
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_projectileSpeed = 1.5
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[node name="Forward Shot" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_bnunv")
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[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
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centered = false
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axis = 1
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texture = ExtResource("1_bvyt4")
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[node name="BackwardShot" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"]
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transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5)
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shape = SubResource("CylinderShape3D_bnunv")
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[node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768)
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centered = false
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axis = 1
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texture = ExtResource("1_bvyt4")
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52
Scenes/Weapons/CapricornLaserAltFire.tscn
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52
Scenes/Weapons/CapricornLaserAltFire.tscn
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@@ -0,0 +1,52 @@
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[gd_scene load_steps=4 format=3 uid="uid://cdsc35cj566q1"]
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[ext_resource type="Script" path="res://Scripts/CapricornLaserShot.cs" id="1_8lywi"]
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[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="2_8osg4"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
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radius = 0.419241
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[node name="CapricornLaser" type="Node3D"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.242816, 0, 0)
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script = ExtResource("1_8lywi")
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_projectileSpeed = 1.5
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[node name="Forward Shot" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_bnunv")
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[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
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centered = false
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axis = 1
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texture = ExtResource("2_8osg4")
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[node name="BackwardShot" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"]
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transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5)
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shape = SubResource("CylinderShape3D_bnunv")
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[node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768)
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centered = false
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axis = 1
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texture = ExtResource("2_8osg4")
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@@ -33,7 +33,6 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_eme14")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_a612r")
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@@ -52,7 +51,6 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_752q2")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2/CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_a612r")
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@@ -12,8 +12,8 @@ Cooldown = 0.3
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_projectileSpeed = 10.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 2
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collision_mask = 0
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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@@ -96,11 +96,11 @@ public partial class Capricorn : Character1
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private async void Fire()
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{
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IsShooting = true;
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//var projectile = _fireProjectile.Instantiate<Projectile>();
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//projectile.Position = Position + new Vector3(0f, 1f, 0f);
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//GetParent().AddChild(projectile);
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
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await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
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var projectile = _fireProjectile.Instantiate<Projectile>();
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projectile.Position = Position + new Vector3(0f, 1f, 0f);
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GetParent().AddChild(projectile);
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CanShoot = true;
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IsShooting = false;
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}
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@@ -108,11 +108,11 @@ public partial class Capricorn : Character1
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private async void AltFire()
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{
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IsShooting = true;
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//var projectile = _altFireProjectile.Instantiate<Projectile>();
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//projectile.Position = Position + new Vector3(0f, 1f, 0f);
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//GetParent().AddChild(projectile);
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
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await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
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var projectile = _altFireProjectile.Instantiate<Projectile>();
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projectile.Position = Position + new Vector3(0f, 1f, 0f);
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GetParent().AddChild(projectile);
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CanShoot = true;
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IsShooting = false;
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}
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12
Scripts/CapricornLaserShot.cs
Normal file
12
Scripts/CapricornLaserShot.cs
Normal file
@@ -0,0 +1,12 @@
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using Godot;
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using System.Linq;
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public partial class CapricornLaserShot : Projectile
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{
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public override void _PhysicsProcess(double delta)
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{
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var shots = GetChildren().OfType<RigidBody3D>();
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shots.ElementAt(0).Translate(new Vector3(0, 0, Speed * -(float)delta));
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shots.ElementAt(1).Translate(new Vector3(0, 0, Speed * (float)delta));
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}
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}
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@@ -161,8 +161,11 @@ public partial class GameManager : Node
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foreach (var player in players)
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GetTree().Root.RemoveChild(player);
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
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foreach (var projectile in projectiles)
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GetTree().Root.RemoveChild(projectile);
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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main.LoadNextLevel(_levelIndex++);
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foreach (var player in Players)
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@@ -36,6 +36,7 @@ public partial class StageGUI : Control
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return;
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player.IsSelectingCharacter = true;
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ChangeBG(player);
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}
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public override void _Process(double delta)
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@@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dha44dnvwhajo"
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path="res://.godot/imported/Projectile_Capricorn.png-e7e1ea185b76409d5041dbe214e7dc40.ctex"
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path.s3tc="res://.godot/imported/Projectile_Capricorn.png-e7e1ea185b76409d5041dbe214e7dc40.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Textures/Projectiles/Projectile_Capricorn.png"
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dest_files=["res://.godot/imported/Projectile_Capricorn.png-e7e1ea185b76409d5041dbe214e7dc40.ctex"]
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dest_files=["res://.godot/imported/Projectile_Capricorn.png-e7e1ea185b76409d5041dbe214e7dc40.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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