I am doing a CHAOS check in. showing support for one another. I need SIX jacks to post, not share, this message to show you are always there to kill chaos if someone needs it. let's go gentlemen...

This commit is contained in:
2023-09-04 16:11:05 -07:00
parent 4d0b0196e6
commit b315a90720
8 changed files with 71 additions and 29 deletions

View File

@@ -1,15 +1,17 @@
[gd_scene load_steps=6 format=3 uid="uid://dqv03pua4j8ga"]
[ext_resource type="Script" path="res://Scripts/AreaExit.cs" id="1_owv8t"]
[ext_resource type="Script" path="res://Scripts/Level.cs" id="1_mbqlj"]
[ext_resource type="PackedScene" uid="uid://bt5rolsyjmx55" path="res://Scenes/MeleeEnemyOrb.tscn" id="5_dqbra"]
[ext_resource type="PackedScene" uid="uid://bnn68u04ktmas" path="res://Levels/Final Levels/Stage1/Stage1Fix.tscn" id="6_60jd6"]
[ext_resource type="PackedScene" uid="uid://jgf7k1r35km1" path="res://Scenes/ExitPortal.tscn" id="6_gegi6"]
[ext_resource type="PackedScene" uid="uid://dahp73fwld24h" path="res://Scenes/RangedEnemy.tscn" id="6_jck5a"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_kv6vl"]
radius = 0.957319
[node name="Level1" type="Node3D" groups=["Level"]]
script = ExtResource("1_owv8t")
script = ExtResource("1_mbqlj")
_enemyScenes = Array[PackedScene]([ExtResource("5_dqbra")])
_spawnPoints = Array[Marker3D]([null])
[node name="Area3D2" type="Area3D" parent="." groups=["Level"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.568617, 0, -1.72171)
@@ -25,7 +27,10 @@ shape = SubResource("CylinderShape3D_kv6vl")
[node name="STAGE 1" parent="." instance=ExtResource("6_60jd6")]
[node name="RangedEnemy" parent="." instance=ExtResource("6_jck5a")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0)
[node name="EnemySpawnLocations" type="Node3D" parent="."]
[node name="Spawn1" type="Marker3D" parent="EnemySpawnLocations"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3.17988, 0, 0)
gizmo_extents = 1.0
[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]

View File

@@ -21,11 +21,7 @@ public partial class AreaExit : Node3D
if (node.GetType() == typeof(Character2))
_gameManager.RemoveCharacterAndAddToExit((Character2)node);
var main = GetTree().Root.GetNode<Main>("/root/Main");
if (!_gameManager.Players.ElementAt(0).CharactersLeftOnStage.Any())
{
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();
main.LoadNextLevel(_levelIndex);
}
}
}

View File

@@ -11,10 +11,8 @@ public partial class BasicEnemy : Node3D
public void OnEnemyHit(Node3D node)
{
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
currentLevel.OnEnemyDefeated((Node3D)GetParent());
QueueFree();
if (_gameManager.CheckAllEnemiesDefeated())
{
_gameManager.OnAllEnemiesDefeated();
}
}
}

View File

@@ -20,11 +20,14 @@ public partial class GameManager : Node
public IEnumerable<Player> Players = new List<Player>();
private int _levelIndex;
public override void _Ready()
{
foreach (var playerScene in PlayerScenes)
var main = GetTree().Root.GetNode<Main>("/root/Main");
for (var i = 0; i < main.NumberOfPlayers; i++)
{
var player = playerScene.Instantiate();
var player = PlayerScenes[i].Instantiate();
Players = Players.Append((Player)player);
GetTree().Root.AddChild(player);
}
@@ -34,15 +37,11 @@ public partial class GameManager : Node
{
GD.Print("All enemies defeated");
P1CharactersOut.AddRange(Players.ElementAt(0).CharactersLeftOnStage);
P2CharactersOut.AddRange(Players.ElementAt(1).CharactersLeftOnStage);
if (Players.Count() == 2)
P2CharactersOut.AddRange(Players.ElementAt(1).CharactersLeftOnStage);
OnLevelClear();
}
public bool CheckAllEnemiesDefeated()
{
return !GetTree().GetNodesInGroup("Enemy").Any();
}
public void OnHandleCharacterSelectUI(Player player)
{
EmitSignal(SignalName.ReselectCharacter, player);
@@ -115,15 +114,27 @@ public partial class GameManager : Node
public void OnLevelClear()
{
Players.ElementAt(0).CharactersLeftOnStage.AddRange(P1CharactersOut);
Players.ElementAt(1).CharactersLeftOnStage.AddRange(P2CharactersOut);
if (Players.Count() == 2)
Players.ElementAt(1).CharactersLeftOnStage.AddRange(P2CharactersOut);
P1CharactersOut.Clear();
P2CharactersOut.Clear();
if (Players.Count() == 2)
P2CharactersOut.Clear();
Players.ElementAt(0)._characterIndex = 0;
Players.ElementAt(1)._characterIndex = 0;
if (Players.Count() == 2)
Players.ElementAt(1)._characterIndex = 0;
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
var players = GetTree().GetNodesInGroup("Player");
foreach (var player in players)
GetTree().Root.RemoveChild(player);
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex++);
foreach (var player in Players)
EmitSignal(SignalName.ReselectCharacter, player);
}
public bool IsGameOver => _gameOver;

View File

@@ -1,6 +1,35 @@
using Godot;
using Godot.Collections;
using System.Linq;
public partial class Level : Node3D
{
[Export]
private Array<PackedScene> _enemyScenes;
[Export]
private Array<Node3D> _spawnPoints;
private Array<Node3D> _enemies = new Array<Node3D>();
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
for (var i = 0; i < _enemyScenes.Count; i++)
{
var enemy = _enemyScenes[i].Instantiate();
var convertedNode = (Node3D)enemy;
GetTree().Root.AddChild(convertedNode);
_enemies.Add(convertedNode);
//convertedNode.Transform = _spawnPoints[i].Transform;
}
}
public void OnEnemyDefeated(Node3D enemyDefeated)
{
_enemies.Remove(enemyDefeated);
if (!_enemies.Any())
_gameManager.OnAllEnemiesDefeated();
}
}

View File

@@ -9,16 +9,20 @@ public partial class Main : Node
[Export]
public PackedScene GameManager;
public int NumberOfPlayers = 0;
public void LoadLevel(int indexToLoad, int numberOfPlayers)
{
var sceneToLoad = Levels.ElementAt(indexToLoad);
CallDeferred(nameof(DeferredGoToScene), sceneToLoad);
NumberOfPlayers = numberOfPlayers;
var gameManager = GameManager.Instantiate();
AddChild(gameManager);
var gameManagerInstance = (GameManager)gameManager;
gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(0));
if (numberOfPlayers == 2)
gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(1));
}

View File

@@ -1,5 +1,4 @@
using Godot;
using System.Linq;
public partial class MainMenu : Node2D
{

View File

@@ -57,7 +57,7 @@ public partial class StageGUI : Control
}
}
if (player == _gameManager.Players.ElementAt(1))
if (_gameManager.Players.Count() == 2 && player == _gameManager.Players.ElementAt(1))
{
if (Input.IsActionJustPressed("p2_right"))
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));