Files
GameJam2023/Scripts/BasicEnemy.cs

19 lines
421 B
C#

using Godot;
public partial class BasicEnemy : Node3D
{
protected GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnEnemyHit(Node3D node)
{
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
currentLevel.OnEnemyDefeated((Node3D)GetParent());
QueueFree();
}
}